I don't think we actually have any leads, basically, all that we know is:
There were no kills in the Night.
All Night actions were accounted for.
Um, I think those are the two things we are 100% sure on.
Doctors may have been targeted.
Mafia would have figured this out and are likely to target the same people again.
Things that are PROBABLY true.
There are probably a small number of TPRs.
There are probably a small number of actual NKs.
Things that COULD be true, but not necessarily.
I think that's about all I know or what could be true.
Perhaps Silkku is correct and NKs N1 were not allowed.
I don't see how else you could make a quick game without lots of scum and TPR, but with lots of scum and TPR, at least a few kills would've gone through. Of course, we've had better luck sometimes (Remember when Falbacca investigated the two people in question? Wasn't that like, a 1/60 chance of happening?), so we can't rule out luck, but I think it's best that we operate under the assumption that we were not lucky (doesn't matter if we've had better luck, doesn't make this more unlikely).
All lurkers must die. What is a quicker and more efficient way than lynching them right off the bat?
I actually tested this out one game. Each person was given a shield and the shields had a 50/50 chance of stopping a night action against a person. Unfortunately this allowed the cop to out the serial killer who was trying to kill said cop.
Originally Posted by Danner
Decagon: Agree with you on all of your reasoning, except...
It's not impossible for your logic to hold water though; but that would require some sort of other mechanism to be at play. Like a cult, for example.
Speaking of; have we gotten hints enough to reasonably assume a cult at play?
Non-discipline since 2006. Also: fails. "Chakra, when the walls fell"
Oh hey, I didn't notice this before:
This mafia game won't be the kind of mafia game your mother taught you. I'm basing the premise of the setup on the godfather setup from the WC3 mafia mod, which is not something that has been done on this forum before. A few things to keep in mind as you think about signing up for my game:And I think this game will surprise you people. Don't expect it to be anything like the games we've played lately.I think those were all of the relevant posts in the signup thread that may clue us into what the setup might be. Given the nature of the posts though, I don't think anything will actually give us a clue about what the setup will be besides "Unexpected".It's not a bastardized game, unfortunately, I'm saving that one for later =p
Firebert posted this in the Signup Thread: http://www.wc3c.net/showthread.php?t=108565
I would seriously doubt a cult at play, but don't disregard the possibility.
Also, unless it was posted in the Mafia Game Discussion thread, I do not see where Lysah said this would be a quick game.
Blood Fox (Should be active)
Decagon (Died on N1 too many times to count)
Everything Nice (Lurker)
kel (HC Lurker, Lynch mode Enabled)
Nightfury Treann (Lurker)
Uggorthaholy (Should be Active)
Xanjori (Lurker? His role demanded it last game and don't remember much of him from earlier games so I'm assuming it's because he doesn't say much)
Did I mislabel anything or can we start lynching the known lurkers D1 before we get to D4 and "it's too late for that!"? I'm not advocating starting a trend of lynching same people every game but for example for as long as I remember Kel has played the same lurker game where he shows up once or twice a day (game day, not IRL), doesn't say much and disappears