Oh, so you would be more willing to play more in a pvp game...but sudently if its a pve game you're like Oh nope, i have a real life i cant play, i must have this game made as easily as possible in order for me to see the whole content.You're comparing mostly PVP games with a PVE game. It's apples and oranges.
Also, I would really like to see the stats on the average times from those games.
I am not really sure what game i can compare this to, but fine, take civ 5 for instance, and see how much time a civ 5 player invests in his game.
Maybe before the game was endless? I mean sure you didn't get to see all the content but you knew there was more to do out there. You knew there was another boss behind the corner waiting for you if you could just kill the boss you were curently at.Maybe because people are simply getting bored of playing one single game for 8 years?
Content wasn't added for people to experience it, it was added to let you know there was more out there. That kept people hooked and making them play better (not more).
Now people see what there is to see and get the feeling that they "finished the game". And I completly understand them. Personaly after finishing hitman absolution, I had no incentive to return to it and play it AGAIN on profesional, because its the same game. I saw the story, i killed the last boss, a second play through wouldnt be as wonderfull as the first.
I would of had nothing against the removal of consumables and repair bills. Id of been ok. Yet i dont understand why they had to make the raids more easy.I didn't say those were the raid times. But you log on at 8, group at 8:15-8:30, raid until midnight, and then do some other stuff until 1 am (I'm talking about BC here, which required a boatload of time outside of raids on consumables and stuff like that).
That has nothing to do with casual/hardcore that has to do with bad players.
Why doesnt fire out right kill you? Why is pulling agro not 1 shot you? Why is it that cc was removed from the game? Those are questions im more curious in finding out.
As for the raid times, again, if you didnt like them, other guilds raided less. You were just in the wrong guild for the amount of time you've had available.
And to compare apples with oranges again. Joining a league of legends clan requires the same level of comitment. You have to join from hour x and play with your ranked team x number of matches. Some people like it, others dont. But if they dont, then dont expect to gain platinum ranked any time soon.
If they would decide to simplify league of legends by making platinum division able to host more people, then beeing in platinum would be meaningless and people would stop forming clans. Get the point?
With whom am i supposed to kill the bosses with?! This is what the thread is about. If my guild gets less and less applies, and raiders are quiting, what am i supposed to do? People are loosing interest in the game and its hurting the raiding guilds. And the ones who do not loose interest are so bad at the game that its not even funny. And its not their fault. The game simply doesn't teach you the mechanics of moving out of fire anymore.Well, it seems to me the reward of killing bosses should be enough. Unless of course, you want to rationalize your lack of interest for the game after 8 years. Which is OK in itself, you don't need to rationalize it.
Honestly I wouldn't care if i could raid the instances by myself. Id honestly raid them on hardmodes and be happy. How ever finding other people is geting harder and harder and harder as wow population diminishes.
Mate if you were a HUNTER in a raiding guild back then, you wouldnt care about it. Youd sign up for a raid, get invited and if you were good chances were youd never be declined a spot.Again, if you didn't get those, you would not have a single chance to down the boss. It would not make the boss die on its own, but without those comp requirement, you would never kill it. You couldn't kill the twins with less than 9 healers (during progress), you couldn't kill M'uru with adequate DPS stacking and so on.
Youd of felt unique how ever and enjoyed the fact that you're a hunter, as on some bosses you had to kite. Youd feel special on the fact that you KNEW you contributed on that boss, and knowing that if you dont show up for tomorrows raid, they would strugle since the other hunter is not as good as you.
The only one who cared about class stacking was the guildmaster. He had to know who to recruit, how to set up the raids and so forth.
I honestly never heard a guy before complaining in tbc saying, im a mage and thus i CANT RAID.
And finally this only happend on sunwell plateu, and honestly if you were raiding SWP in tbc, you were dedicated enough to roll another character and bring it to the boss fight that was required.
Ask any one who did both what instance was better. What instance felt more epic.SWP is more memorable than Ulduar? That is debatable. If anything, more people saw Ulduar.
And yes, I agree that TOC was released too early.
Swp acording to all the polls i've saw won every single debate hands down.
People didn't even needed to see swp. Knowing it was so hard, hearing so much from it on the forums, seeing people steping out of it with the epics, and then seeing all the best guilds on your server at its entrance, gave it an air of mistique, a sense of magic that no other isntance got.
Steping inside swp for the first time was jaw droping. I remember my guildmates simply freezing at the entrance the first time we went there , looking in awe at the room around them.
It was the best moments i have experienced in wow. And it wasn't because blizzard wanted me to. It was because my guild decided to work to be there. It was our reward for killing the bosses and improving our game.
ever heard of dual spec? And even before that I remember giving gold from the guildbank for my members to go and respec. Sure it was a hastle but nobody complained. Some people found it fun and less boring to be able to play both as a healer and as a dps.When you bench a boatload of healers because one boss requres 11 healers and the next one 6, do you think it's optimal design?