If this is the big surprise, then what a disappointment.
This will bring back exactly ZERO people that have quit.
Excellent feature. Can't wait for this!
I'm seriously, cerealsly hoping this will eventually replace LFR aswell as eliminate the 10/25 restriction. It would allow 10 man guilds to have a bigger raid roster without the need to go 25 and benching people, aswell as giving 25 mans the opportunity to continue raiding should members unexpectedly not come/leave the guild on short notice.
I guess you could easily go and back track some news posts from MMOChampion and blue posts from Blizzard. They've got all your answers about "why LFR failed" covered. From Killing guilds groups, going into killing social aspect of a Multiplayer game (social! shocking!), passing by not letting ppl see the stuff since it's all about "GO GO GO GO YOU TARDS!!!" and not correctly preparing for normal raiding.
You're saying it's "bitching", wich is not, and by the way, crying out about "bitching" is one of the lowest things someone can do, showing their lack of arguments. (finishing with "arent you normal/heroics?" is even worse).
Guess we reached the point were we can say wotlk ppl are just thinking of it with "rose-tinted glasses" and pure nostalgia like classic/tbc players. Raiding there wasn't all that happiness and perfect. There was bad players just like there are now. Pugs failed a lot in 10 man mode ("perfect" pugs were mostly, guess what? Formed from 25 man raid players trying to get specific itens from 10, because, we need to be honest, things were worse then since 10 and 25 mode had diferent loot, not only diferent ilvl. So you could have your BiS trinket in 10 instead of 25 for example). And almost all 25man pugs failboated before saurfang (4th boss) in icc for example.
ToC's faction champions anyone? Anubarak? Ulduar crazy bosses? Yeah... real easy and pug fest... hahaha
People bitch and moan so stuff doesn't get set in stone, genius.
You do understand that if we have to try it, it's already set in stone, right?
There's only two scenarios left at this point: Waste resources to abandon it, or waste resources to alter it.
This is what happens when companies use "focus groups" instead of the opinions of their actual customers.
(focus testing groups)"Let's make this feature then ask if people like it." VS (customers)"Let's ask if people are interested in this feature then make it."
Fuck focus testing groups.
There are no bathrooms, only Zuul.
I think the amount of difficulty levels and different kinds of raiding are starting to get out of hand. But maybe that's just me.
Either way, this won't make me resub. Good thing if everyone else likes it however.
You cannot do that while stunned.
You cannot do that while stunned.
You cannot do that while stunned.
You die.
You are dead.
Frankly I'd be happy if they moved away from the model they have now. Where mechanics matter way way more than gear. Ie someone who isn't in the greatest gear can still dominate a fight.
Gear should make an encounter easier and quicker but not prohibitive to newcomers who play at a higher skill level.
I only thing i would change is: should have lockout with normal and heroic
This sounds like a great addition. My guild usually has a 10 main raid group, but never enough for 25 so people have to sit out.
WoW, by far, is the greatest MMO experiment known. All the things Blizzard add, remove, and change are tested and tracked. If Titan will be an MMO, I'm really curious what lessons they've learned in WoW that they'll apply to that game.
This new experiment is going to be interesting.