Originally Posted by
Aaldarius
It was an interesting to read about LoL's LCD take on WoW. My first impression that I got, that I think a few people will over look easily is that LoL is F2P. In the simplest essence, Riot could make any changes they want since they don't owe really anything to their customers. WoW is a P2P and Blizzard has taken the incentive to cater their content to their customers, hence them listening.
I think Blizzard making all changes while disregarding what the playerbase wants would be too risky. Just because you or I played pre-BC/BC does not mean the whole world was playing it, as it did in the previous two expansions. Blizz started cashing in late BC/WotlK when they started getting huge subscriptions which is when it became evident that they were looking into player concerns for content balancing, Ulduar/ToT were player drive created raid instances I think.
But I don't think I am going to bother with subscription numbers since people think that the WoW community only consists MMO-Champ and WoW forums, excluding the other 7.5 million or more subscribers. Yeah, you might be pissed your guild is only 1/13H but there's probably a million other players still going at it on normal Horridon or normal Ji-kun - I doubt they are enjoying it but Blizz caters towards them right???
My last point is moot but it is just a interesting observation that I have seen of LoL - is the sheer amount of ex-WoW players on it. My friends play LoL all the time but most of them quit WoW a two years ago, but they still compare the two games all the time. I am being to fell that most of the serious LoL population is just burned WoW players or something around that. So maybe the LoL LDC wants WoW to tank to get more LoL players. But I still fail to see how the two games are remotely comparable.