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  1. #61
    Quote Originally Posted by chrisisvacant View Post
    He's never worked on an MMO of WoW's caliber, that is for sure. I work for a game developer working on 3 different genres right now. If the teams switched mid-development, there would undoutably be serious issues with what came out afterwards.
    Except LoL is a more profitable and more played game than WoW... so it does deserves some kind of acknowledgement. If anything this thread shows that many of the more eloquent and thoughtful or dedicated players agree with his opinion.
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  2. #62
    There's nothing surprising or new about what he said. I read like 40 posts a day from average gamers right here on these boards that reflect those same opinions.
    Quote Originally Posted by Extremity View Post
    I like turtles. I would like turtle-based tier sets. I would like a turtle shell helmet, and perhaps a cheeseburger backpack and a chestpiece that simply places a red gemstone on my bellybutton.

  3. #63
    This is like when people who've only developed single player games talk about what WoW did wrong and how they know how to do it right. In Bioware's case, we can see how that turned out. Anyone expecting an amazing PvE endgame from ESO?

    Luckily for Scott, he won't ever be developing PvE endgame content for LoL so we won't be able to see his grand ideas about exclusive endgame content keeping casual players around fall flat.

  4. #64
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    Quote Originally Posted by Yriel View Post
    Valuable in what regard ? When i read a book and i don't like it and Stephen King says it's the best book he ever read then that doesn't change my opinion about the book.
    No, it shouldn't change your opinion, but it's a stronger opinion than yours. As in, while you may disagree with Morello Scott (I do on some points), his expertise simply makes his opinion worth more than yours, maybe not to you, but to anyone else.

  5. #65
    Quote Originally Posted by Ghâzh View Post
    You don't block anyone from doing the end content, you just make it hard enough that you actually have to put in a lot of effort and hard work to progress. And it's not only about me enjoying being that special snowflake (and I do) but also about you wanting to become one. When everyone gets to be the special snowflake, with no effort at all, it loses it's value and no one gets to be special.
    But the reality is that the progress was blocked in vanilla and TBC by the unrelenting progress train without catchup mechanisms. If you started vanilla year late the fact is you'd never see any raids past MC and first few bosses of BWL. All guilds capable of breaching that barrier had done so already, and those who couldn't, were stuck. And as a player in a MC guild there was no way up. Exactly same happened in TBC. Once you had completed TK and later BT attunements the players who weren't attuned were essentially worthless to you, end result being players who joined TBC year after release were stuck doing Karazhan and nothing but Karazhan without any progress path, and those players who started on day one were doing Black Temple and later Sunwell. The amount of guilds in the middle was close to zero.

    No amount of hard work you do will help when the ladders end up halfway between floors and you can't climb higher. That was the biggest failure of exclusive raid content of early WoW.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  6. #66
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    From someone that plays both LoL and WoW: I respect his opinion and I think they've done a good job with their game but his opinion on WoW raiding is no more valuable than anyone else. Plus, imo he's wrong but there's no point arguing in bash threads.


  7. #67
    Quote Originally Posted by Anarchor View Post
    Except LoL is a more profitable and more played game than WoW... so it does deserves some kind of acknowledgement. If anything this thread shows that many of the more eloquent and thoughtful or dedicated players agree with his opinion.
    http://www.insideview.com/directory/riot-games-inc

    No, it isn't.
    Benevolence is a luxury for the strong - Wrathion

  8. #68
    Quote Originally Posted by Belisaurio View Post
    Blizzard doesn't have game-developers to know what people need or want. They've got specialized people in market-sales (My job is similar).
    So, Morello has better qualification than most of wow players, because he knows (or think that he knows) what market needs.
    If the market needs exclusive raiding content that most casuals can't touch, why isn't LoL adding that? Exactly how much of the content in LoL is exclusive to only the super hardcore pros? Are there heros that only the top 1% pros can use? Are there maps that newbies aren't allowed to play on?

  9. #69
    A key point he makes is there were millions of WoW players even when raiding was not 'available to everyone'. Really, people who think WoW is all about raiding are incredibly short sighted and probably need to play the game without raiding for a few weeks.. ( or months..., or years!)
    "If you look out of the window as a human being, at nature, all of nature is unconditionally and absolutely beautiful wherever it is. Whether it's a jungle. Whether it's a desert. Whether it's the Arctic wastes. Or even your own back garden. The only ugly things you will ever see when you look out of the window are things made by man." - Stephen Fry

  10. #70
    As someone else pointed out, this is the same warble garble you hear from the frothing masses on the forums daily. The whole post is basically just stroking the ego's of forum posters in a not-so-subtle attempt to bash WoW and attract more players to his own game. While his position in the industry means that I might at least read all of his comments (which I did), it doesn't give them any intrinsic value. He is a respected developer because he has had good insights in the past, not the other way round. Smart people can still make bad choices or arrive at flawed conclusions, especially when working off imperfect information. If LoL had spent half their budget developing a feature they thought would be cool, but was only used by a tiny (if vocal) minority, my guess is that he would sing a different tune.

  11. #71
    Quote Originally Posted by Anarchor View Post
    Except LoL is a more profitable and more played game than WoW... so it does deserves some kind of acknowledgement. If anything this thread shows that many of the more eloquent and thoughtful or dedicated players agree with his opinion.
    Name current successful sub MMORPGs that has exclusive raiding.

  12. #72
    If the market needs exclusive raiding content that most casuals can't touch, why isn't LoL adding that? Exactly how much of the content in LoL is exclusive to only the super hardcore pros? Are there heros that only the top 1% pros can use? Are there maps that newbies aren't allowed to play on?
    Yep, less than 0.01% can play Challenger. That is the top (end-game) content in LOL.

  13. #73
    Quote Originally Posted by Belisaurio View Post
    Yep, less than 0.01% can play Challenger. That is the top (end-game) content in LOL.
    That is MUCH different than raiding in MMORPGs......

  14. #74
    Quote Originally Posted by Anarchor View Post
    Except LoL is a more profitable and more played game than WoW... so it does deserves some kind of acknowledgement. If anything this thread shows that many of the more eloquent and thoughtful or dedicated players agree with his opinion.
    Absolutely not. WoW makes money hand over fist compared to LoL. I dunno what you're smoking.

    No, no don't wanna be a hipster but a big star
    And I wanna see my name tattooed where your tits are

  15. #75
    Exclusive content is not content. By being out of reach, it effectively ceases to exist for those who are excluded. It does motivate those excluded players, motivates them to leave and find new content elsewhere.

  16. #76
    Quote Originally Posted by vesseblah View Post
    And yet the expansion with most inclusive content to date (WLK) had the highest sub numbers. Exclusivity always by definition means you say to some of your potential customers "fuck off, we don't need your money".
    Thats not true.

    The most inclusive content is MoP.

    Wrath was the first expac to change to a concept of inclusion but it still held the 'inclusion bar' pretty high. Hence why so few people got into Naxx.

    The game has become more and more inclusive from Wrath to MoP, and thats why MoP is by far the most inclusive period of Wow.

    It was at the end of Wrath when the inclusion philosophy became Blizzards aim... and strangely enough it was at this point that the subs have been in decline... says it all really.
    Last edited by Endemonadia; 2013-06-07 at 08:42 PM.

  17. #77
    Quote Originally Posted by vesseblah View Post
    And yet the expansion with most inclusive content to date (WLK) had the highest sub numbers. Exclusivity always by definition means you say to some of your potential customers "fuck off, we don't need your money".
    Or, you can take it to mean "here's something to work towards". Certainly more players cleared Dragon Soul than ICC or Ulduar when they were all relevant, nor was Wrath actually as inclusive as MoP is, but I digress.

    The idea that the sub swings in WoW are due to the raiding environment at the time is way off base. Overall scope and game content will keep players wanting to play, even if the toughest encounters are something a bit more difficult to achieve.
    Benevolence is a luxury for the strong - Wrathion

  18. #78
    Quote Originally Posted by Belisaurio View Post
    Yep, less than 0.01% can play Challenger. That is the top (end-game) content in LOL.
    So there are new heros and maps that Riot has to develop separately for Challenger tier?

  19. #79
    Quote Originally Posted by Belisaurio View Post
    Blizzard doesn't have game-developers to know what people need or want. They've got specialized people in market-sales (My job is similar).
    So, Morello has better qualification than most of wow players, because he knows (or think that he knows) what market needs.

    That's not a good point.

    Orange farmer can tell to Apple farmer how to rise up his sales in too many ways. The product is one variable, but there are a lot more.
    Except he has no clue what the market for the most popular and lucrative MMO on the planet needs. He has never, ever, ever worked with a game of that scope.

    Guess what? You take someone with a much smaller scope than is necessary and plop them in the middle of this Goliath of a game, you will see a dip in quality. Period. It happens all the time in video game development, albeit to a different degree of success. Check any studio which sees massive success of one of their titles over the others. Designers, engineers, and others involved in the process will either need to scale appropriately in talent and scope or they will be forced to replace their team with people more apt for the job.

    I am not confident in his ability to diagnose WoW's problems and I'm not sure he is presenting his opinion as such. It seems that the commenters here are using it as a representation of -their own- opinion, which of course means law of the land in their world.

    No, no don't wanna be a hipster but a big star
    And I wanna see my name tattooed where your tits are

  20. #80
    Don't really understand the desire or need to try to find faults in a game that is miles and miles the best game that has ever existed of its genre.

    And no, I don't agree with any of his comments.

    The "problem" with WoW is that it is old, nothing more nothing less. It is impossible for a game of this age to bring in fresh blood faster than current players outgrow the game and move on to something else. The fact that WoW has kept a high subscriber base for such a long period of time should be held as a testament to the designers of the game.

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