This is like when people who've only developed single player games talk about what WoW did wrong and how they know how to do it right. In Bioware's case, we can see how that turned out. Anyone expecting an amazing PvE endgame from ESO?
Luckily for Scott, he won't ever be developing PvE endgame content for LoL so we won't be able to see his grand ideas about exclusive endgame content keeping casual players around fall flat.
No amount of hard work you do will help when the ladders end up halfway between floors and you can't climb higher. That was the biggest failure of exclusive raid content of early WoW.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
From someone that plays both LoL and WoW: I respect his opinion and I think they've done a good job with their game but his opinion on WoW raiding is no more valuable than anyone else. Plus, imo he's wrong but there's no point arguing in bash threads.
Benevolence is a luxury for the strong - Wrathion
A key point he makes is there were millions of WoW players even when raiding was not 'available to everyone'. Really, people who think WoW is all about raiding are incredibly short sighted and probably need to play the game without raiding for a few weeks.. ( or months..., or years!)
"If you look out of the window as a human being, at nature, all of nature is unconditionally and absolutely beautiful wherever it is. Whether it's a jungle. Whether it's a desert. Whether it's the Arctic wastes. Or even your own back garden. The only ugly things you will ever see when you look out of the window are things made by man." - Stephen Fry
As someone else pointed out, this is the same warble garble you hear from the frothing masses on the forums daily. The whole post is basically just stroking the ego's of forum posters in a not-so-subtle attempt to bash WoW and attract more players to his own game. While his position in the industry means that I might at least read all of his comments (which I did), it doesn't give them any intrinsic value. He is a respected developer because he has had good insights in the past, not the other way round. Smart people can still make bad choices or arrive at flawed conclusions, especially when working off imperfect information. If LoL had spent half their budget developing a feature they thought would be cool, but was only used by a tiny (if vocal) minority, my guess is that he would sing a different tune.
Yep, less than 0.01% can play Challenger. That is the top (end-game) content in LOL.If the market needs exclusive raiding content that most casuals can't touch, why isn't LoL adding that? Exactly how much of the content in LoL is exclusive to only the super hardcore pros? Are there heros that only the top 1% pros can use? Are there maps that newbies aren't allowed to play on?
Exclusive content is not content. By being out of reach, it effectively ceases to exist for those who are excluded. It does motivate those excluded players, motivates them to leave and find new content elsewhere.
The most inclusive content is MoP.
Wrath was the first expac to change to a concept of inclusion but it still held the 'inclusion bar' pretty high. Hence why so few people got into Naxx.
The game has become more and more inclusive from Wrath to MoP, and thats why MoP is by far the most inclusive period of Wow.
It was at the end of Wrath when the inclusion philosophy became Blizzards aim... and strangely enough it was at this point that the subs have been in decline... says it all really.
The idea that the sub swings in WoW are due to the raiding environment at the time is way off base. Overall scope and game content will keep players wanting to play, even if the toughest encounters are something a bit more difficult to achieve.
Benevolence is a luxury for the strong - Wrathion
Guess what? You take someone with a much smaller scope than is necessary and plop them in the middle of this Goliath of a game, you will see a dip in quality. Period. It happens all the time in video game development, albeit to a different degree of success. Check any studio which sees massive success of one of their titles over the others. Designers, engineers, and others involved in the process will either need to scale appropriately in talent and scope or they will be forced to replace their team with people more apt for the job.
I am not confident in his ability to diagnose WoW's problems and I'm not sure he is presenting his opinion as such. It seems that the commenters here are using it as a representation of -their own- opinion, which of course means law of the land in their world.
Don't really understand the desire or need to try to find faults in a game that is miles and miles the best game that has ever existed of its genre.
And no, I don't agree with any of his comments.
The "problem" with WoW is that it is old, nothing more nothing less. It is impossible for a game of this age to bring in fresh blood faster than current players outgrow the game and move on to something else. The fact that WoW has kept a high subscriber base for such a long period of time should be held as a testament to the designers of the game.