Yes I think. Lol has only 4 maps and 30 levels to "learn" the game, so the difference between players are the league that they play. That is the most important thing in LOL (end-game), and with that in mind, Challenger is like the final boss of WoW.That is MUCH different than raiding in MMORPGs......
Agree with you. But If i'm going to choose between wows player-base vs Morellos in game-sales, without doubt I will choose Morello.Except he has no clue what the market for the most popular and lucrative MMO on the planet needs. He has never, ever, ever worked with a game of that scope.
Guess what? You take someone with a much smaller scope than is necessary and plop them in the middle of this Goliath of a game, you will see a dip in quality. Period. It happens all the time in video game development, albeit to a different degree of success. Check any studio which sees massive success of one of their titles over the others. Designers, engineers, and others involved in the process will either need to scale appropriately in talent and scope or they will be forced to replace their team with people more apt for the job
Last edited by Belisaurio; 2013-06-07 at 08:52 PM.
And it's not like it was impossible to progress back then even though you were behind the cutting edge guilds. Nothing stopped you from gathering 24 others who weren't as far in the game and start with Gruul and move on to SSC/TK and so forth. I know because that just what I did. When our guild started with SSC and TK the best guilds were already killing first bosses in Black Temple. We made swift progress and finished both instances and it felt so rewarding. Didn't work out so well for the guild after that but I was able to move on to BT guild and boy did that make me feel good.
Last edited by Ghâzh; 2013-06-07 at 08:51 PM.
I actually do have to agree with him. Yes, the majority of the WoW community didn't have the time to invest to be able to progress in high-end raiding and so they cried for an easier way to access it, but that's just the thing, they weren't the intended audience, even tho they make up the majority of the community. But that's the nature of high-end...anything really. Part of the allure is the exclusivity, and knowing that the extra time your investing is really getting you something more out of the game. In a sense, you had to earn your right to raid, and that made sense.
There should be something significant to gain from playing the game more and better than your average player. Previously, the reward was somewhat exclusive content, gear, and prestige among other things. That's what separated the raiders from the average players. And although, to some extent, that still exists, it has been so diluted that being a "raider" has begun to be far less lucrative than just playing casually. The time invested vs reward ratio has swayed heavily in favor of the casual player, when it should really remain a constant at any level of play. The added time investment, just really isn't worth it as much anymore. I, personally, still find raiding worthwhile, but it, no doubt, has lost a significant amount of its luster compared to the days when I was raiding in Vanilla WoW.
I guess about 8 million people disagree with him. It's easy to stand at the side and comment on things, but he's just like anybody else and he has no idea what is good or bad for WoW. Seeing how well WoW is still doing, 4,5 years after TBC ended, Blizzard must have done something right. Too bad for that minority that wants exclusive content, this is not the game to get it in. Go play EVE or something.
Just look at the game man. Are you playing the same game as everyone else? The greatness of wow was the exclusivity of its end game raid content. Shape it any way you want, but you have to admit, it was cool seeing other players with exclusive gear and cosmetic rewards and then setting goals to get there yourself. Its not like that anymore.What entitlement? Again players have stopped demanding nerfs to normal modes because they now have LFR which means Blizzard isn't nearly as likely to nerf normal/heroic modes like they did in previous expansions. I know you people love to hate LFR and that casuals have "your" gear but because of that you get to keep your challenging content challenging.
Be careful what you say.. us "hardcores" set the foundation for the game with all its greatness and glory when it was first released. You are playing a shell of the former game.If driving Wow downward means driving the wannabe hardcores out of the game I'm all for it.
I would have to agree with him, when I played in BC feeling that BT was unobtainable due to how difficult it was at the time to clear out TK made it feel like the game would never end and it gave me a goal to achive. Now in mop I have no goals other than reaching the minimum Ilvl so I can be fed content through an IV in LFR then go repeat it all on varrying difficulties.
I think theres an obvious problem with him comparing raiding (PvE content) to LoL (PvP content), its not a propper comparison.
I think if you seat down and see how Blizzard has balance PvP you would see how it very similar to how most PvP games are handled, not counting the fact that WoW is far more complex to balance than most PvP only games.
Lastly, my greatest problem with BC (what he calls the sweet spot) was that you could in fact be just "wrong". Let me set some examples:
- Shaman melee dps for heroic dungeon? Wrong, no cc.
- Palading main raid tank? Wrong, thats for warriors only.
- Druid single target healer? Wrong, thats for paladins.
- Elemental raid top dps? Wrong, you just stand there, buff the mage and cast heroism.
That was the issue with the old design. Everything was fine until you decided that you wanted to do something other than what you were meant to do.
edit: this one's hilarious though http://www.mmo-champion.com/threads/...rvers-petition . I think that went away for a bit during WotlK but it's back now.
Last edited by laserguns; 2013-06-07 at 09:08 PM.
My experience is that the vast majority of players that i saw leave in that time was generally to do with the change in direction of the game overall. Sure, some gave mroe specific reasons but this statement covers why they left.
Therefore, i can make an educated assessment of why the subs have been in decline since Wrath. And its due to a direction change in overall game-design.
What proof do u have that players r leaving because theyve killed LK and now think the games over?
Last edited by Theendgamelv3; 2013-06-07 at 09:11 PM.
So once people who aren't allegedly hardcore raiders are gone, they can have content made directly for them. But of course, this means that the sub rate would dip to untenable levels and would force WoW into a F2P model which would then put it in direct competition with other MMOs of that caliber.
Talk about a shell of a game. If it were up to these so-called hardcore players (none of which I really put much stock into here on MMO-C), WoW would die a miserable and shameful death before it ever catered to people of different skill levels.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
I just wish Blizz would be willing to talk about this with the community at large not just the top 5 and not give the same formulated responses that we as a community get.
And they are formulated they come from a standard company playbook just tailored for WoW, hell my own company uses it for our clients when needed so I now when they try and evade rather then giving a proper answer, where is the Blizz from back in the day when they talked to us rather they point and say look shiny....