If the goal was to have less players and make much less money than they did, then yes, he's right of course.
Ill tell u how much it matters... NONE.
Hes still a much more influential and knowledgeable person to comment on Wow design, certainly more qualified than any players of Wow.
Hes more qualified because hes helped design a successful game whcih is still growing, therefore his understanding on the gaming market is clearly VERY good. Ur welcome to dismiss his comments, but most would agree its foolish to dismiss such a highly qualified opinion.
and I totally agree with them and if you had a brain you would too - whats the point of game content if you block someone
from seeing it just because a person like you have to feel like a binary special snowflake?
morello's opinion on anything is instantly invalid because he fucking works on one of the shittiest games on the planet. also he thinks healers don't belong in games.
Thats right, your analogy goes both ways. Its easy to find analogies which back up the argument on both sides.
Truth is hes a world standard game designer with a career surrounded with success.. therefore (whether u like the guy or not) his opinons on other successful games are valid.
Also something you people refuse to consider is the fact that since Blizzard introduced LFR the "dirty casuals" have stopped demanding nerfs. What few players who do still demand nerfs generally get laughed out of the forums by everyone including the casuals who have their easy mode now.
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---------- Post added 2013-06-07 at 03:37 PM ----------
Last edited by xanzul; 2013-06-07 at 07:29 PM.
Truth is, MOBAs are nothing like MMOs and he is still completely out of his element here.
I gave it a read not knowing what to expect (didn't really get into LoL), but I have to fully agree with him. I agree that not everyone needs to see everything, because it acts as a sense of infinite possibilities. An endless game like he said.
Didn't expect to read such an interesting thing, thanks for sharing this.
Lol has arguably the worst community of any game in the history of computing, so i'd say that he should take a better look to his own game before criticizing others.
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Designing content for the wants and needs for a MMORPG is different from a MOBA game. Riot would IMO never sink in a lot of resources and time for things that less than 1% will ever see.
Ur saying that devs currently working on MMOs will never (or have never) in their careers work on a FPS game or turn-based strategy games etc etc etc
Gaming devs work on loads of different gaming genres... people who think otherwise r simply clueless. (probably teenagers who have never worked in the real world).
I think it's strange that he bases his whole argument on the fact that WoWs sub numbers were high and rising during the exclusivity phase. Especially as a game designer it is strang that he uses the same monocausal explanation as many of the forum posters. The number went up for all kinds of reason. I doubt that very much new players started wow because of the hard raids. I doubts many of the new players even knew what a raid is when they bought the game at their gamestore.
And on top of that it's pretty clear that the Blizzard devs privately like the exclusive raids (they stated it many times and GC even wrote a blog about it) and they still changed the game in the opposite direction. Why ? Think about it.
My guess, for example, is that during BC they may have had a very bad player retention. Maybe a really big number of players quit after reaching max level but their numbers never appeared in the public because even more new players bought the game and so the subs as a whole were rising.
No matter what, something happened that forced them to make the endgame more inclusive, even against their own private tastes.