Guys, I need some help.
I haven't played my dps spec since forever so I'm a bit rusty concerning some aspect of Theorycraft.
Some guy posted some numbers from nowhere on eu/fr forums and I have not enough sim/data to really argue on some points.
The main question is "is it worth it to swap TG->SMF during a fight on some fights in SoO ?"
First, has someone (Collision, I guess? ) an up-to-date comparison of mono-target dps between SMF and TG for the >20% phase and for the <20% phase?
Obviously, there is a key point where the discrepancy is large enough so that for a long enough exec phase the swap is worth it. I'm intending to determine where we stand now (meaning, with the current SMF vs TG comparison, how long should the exec phase lasts for it to be worth it.)
Also, I think he's at least correct for IJ. If you do the "stack far away from the boss for entire p2", I don't see any good reason not to swap TG->SMF during the last p2. Am I missing something?
Numbers aside, one of the reasons why TG is preferred over SMF right now (even with same ilvl weapons) is because of how hard you hit with Stormbolt inside of CS; not to mention better aoe overall outside of Arms. Especially if you have EEoG, the damage will overtake what you do as SMF with the same set up.
On a personal note: I just like TG over SMF anyways. Feels more brutal.
100% - ((100%-DR1%) * (100%-DR2%) * (100%-DRN%)) = DR%
So Stacking both Banners should give you 19% DR IF both players are in range of both banners AND the mob is in range of both banners.
Since Deafening screen has a range of DMG (xxx to yyy) it deals i guess its hard to figure out if the banners do in this case.
Last edited by Moxie21; 2014-02-07 at 08:05 PM.
The guide says BS and Engi are the best for prof, but aint tailoring better than BS ? If we are speaking fury/dmg spec.
I feel like I need some extra info on the CS sunder glyph.
Which classes actively sunder the target?
The glyph's I use are: Heroic Leap, Unending Rage, and I like to use Bull rush most of the time. However, I'd need to get rid of Bull rush for the CS glyph.
After 3 CS's or after 1 minute that's 12% less armor on a boss. Is that 12% extra damage? Probably not, I don't know how it works.
Of course I want to help out my raid, but is it a dps loss for me?
Feral tanks and prot warriors. That is all.
And no, it is not even a dps loss for you, because sunders >>> (and I can't emphasize it more) bull rush.
Hunters can also get a pet that applies 3stacks of sunder to all targets in an AoE around it, making that the best applier of sunder, if you don't need the pet for other buffs for your raid. Regarding the CS glyph, always use it if you don't have a prot warrior or Feral/guardian druid, or if your hunter can use a Sunder pet. What I personally do is that I ask either our boomkin or Resto Druid to do a FF on the pull, then I'll just refresh the duration of it every time I CS, that way we get a full stack instantly and we don't need to sunder twice before we start our opener.
Well yeah, but their "sunder" is even worse than warriors'.
As far as the pets that sunder, I have a weak aura that shows me when sunder is applied from any source. This aura displays when a raptor is in the raid. It was my understanding that raptors apply a 4% increased physical damage debuff and not an armor debuff. Does the game count these two debuffs as one and the same or can you benefit from both?
When you look for the variation of deafening screech dont look inside the dungeon journal. Just look at your log. The DG is talking about (around) 5% variation. When i look at your numbers the gap is much wider:
2. banner up:
weakest hit: 385k
hardest hit: 430k.
thats 12% variation in dmg output. And it coud be the reason you get unexpected numbers.
i till think the dmg of this particular source varies too much to give you an idea of how DR stacking really works internally.