1, 2 and 4 all sound interesting. Number 3 seems really situational. I mean I'm sure it will be useful on some fights, but on single target I guess you would trinket swap. The proc chance is obviously still placeholder.
Wow, #1 and #5 sound neat. Hopefully they actually balance them well in comparison to the rest of the more standard trinkets, rather than be conservative and make them terrible. Glad to see some interesting effects for the expected last raid of the expansion. Hopefully they do the same type of cool stuff with weapons.
I'm assuming trinket 3 is very much unfinished (at least more so than the other 4). Even in big AoE fights I think the proc chance has to be much higher for it to be worth it. In addition, the trinket would be completely useless in single target fights. When have they ever added such an item in modern times?
Trinket 1 is certainly interesting, but remains to be seen what abilities it affects and how it'll change our "rotation".
Time to start theorycrafting on 1(as Rune of Re-Origination was a fun one in ToT ).
Which are the 6 abilities? What is the wording "Six major abilities", Cooldowns, normal Abilities?
(Going with Survival):
That is six, and the only 6 abilities that have a CD and are used for DPSing, I left Focus regen tier out, since it would make everyone abandon TotH immediately.
- Black Arrow; 24 * 0.61 = 14.64 seconds (100% Uptime BA anyone???)
- Explosive Shot; 6 * 0.61 = 3.66 Seconds
- PS/Barr/GT: 27.45/18.3/9.15 seconds
- Rapid Fire; 180 * 0.61 = 109.8 seconds (With current 2pc, it would only take 7 Arcane Shots to get RF back!)
- Stampede; 300 * 0.61 = 183 seconds(3 minutes!)
- Readiness; 300 * 0.61 = 183 seconds(3 minutes!)
This can't go live, too overpowered of a trinket. 100% Uptime RF guaranteed with 2pc, 100% uptime BA(even can use it on 2 targets at once), way more Explosive Charge(SV 4pc) procs due to decreased ES CD.
Seems too good to be true, I presume it will be nerfed to like 10-15%