@ Lucy: I'm still thinking about what to reforge mainly for Lei Shen/Ra-den, not terribly worried about Tortos at this gear level (and with meta gem and H-Horridon's) though if we can get those two this week (or at least next week), I might move to think about ranking/meters.
Last edited by nightfalls; 2013-06-11 at 08:32 PM.
---------- Post added 2013-06-11 at 09:49 PM ----------
old mistweaver probably still better than u
As someone whose kill H LS running 11,700 spirit I honestly had no real mana problems due to how little you do during the transitions assuming everyone is playing correctly, the only time I ever felt any kind of pressing for mana is when we poorly placed thunderstrucks in the last phase. the Spirit is purely from gearing / 2-3 gems that are hybrids, have been using int food/flask for a while.
At a very basic level, this is the answer to why holy paladins should stack spirit. It allows you to cast HoPo generating spells in non-ideal circumstances knowing that you will be able to more quickly recover the mana you "wasted" on casting those spells. Along with this, the nature and strength of our mastery makes it even less of a "waste".Originally Posted by Hamlet
There is still a threshold where stacking additional spirit wouldn't be of much benefit, but there are many factors that influence where that threshold is.
old mistweaver probably still better than u
At a certain threshold that is personal tolerance and includes factors like the Horridon trinket and the legendary meta spirit loses value to MASTERY not to intellect.
McBubble did an excellent job of putting together some conversion numbers and asked other for their opinion about converting spirit to mastery. The value of spirit as a stat was never questioned. It's really hard to convert the lost regen directly to mastery shields as a number since it really depends on how the spirit is spent to build the more powerful shields to begin with.
I gave my personal opinion about playing the class in similar content and you gave an outdated and oft-quoted article. So, yeah, standing by my opinion that it's irrelevant to the current conversation.
I run with it on every fight, I use the heroic double upgraded Spirits of the Sun and a normal TF Horridons last gasp, the disc priest I heal with is absolutely god tier so that helps too. the only fight I really have any mana problems on would maybe be Maegaera and thats due to 2 healing it.
I dropped from 15k spirit to 11k spirit, 41% mastery (buffed), and 25% haste (buffed) and I am noticing no drop off from pre 5.3.
I'm finding that as long as I can get into melee range at times and fire off some CSs, I have zero mana troubles and can still keep up throughput.
Spirit stacking is nice, but I think now it may not be the "best" route (no numbers, just experience).
I'm still going to have to go with my spirit stacking on fights where I cannot/should not be in melee range for SoI (at least for progression, now many of those fights probably don't really matter with item upgrades), but Lei Shen and Ra-den both allow a lot of melee.
Last edited by nightfalls; 2013-06-12 at 12:36 AM.
I don't think ranks are particularly powerful at measuring healer performance, but seeing as the argument here seems to be that you can drop spirit for mastery and gain throughput, I'd just like to throw my hat into the ring and say that I have multiple top 10 world ranks on heroic ToT fights and I am all about spirit.
The more regen you have, the more you can afford to cast Holy Radiance/Divine Light when it will be overhealing. More holy power = more EFs. The extra EFs (as well as the overhealing from more HR/DLs) translate to a lot more illuminated healing (which is what you're trying to increase by going for more mastery anyway).
Until I get to a point where it is mana neutral to spam HS/HR/DL and spend my holy power, I can't imagine shying away from spirit. Obviously it works for some people and there's always going to be leniency in how well you have to perform the longer a tier goes on, but I won't be dropping any spirit until late next tier, if at all (unless blizzard change us somehow).
There becomes a point where you cannot heal enough to use your mana, and if you are ending fights with a lot of mana left over then you have too much spirit. I do 25m heroic as well and I had 16800k spirit and it was too much. I would spam holy radiance between shocks and eternal flame the entire fight and mana would not get lower at the end of fight. There are only so many heals you can get out with as little haste as we have. Also most of the times if mistakes happen that extra spirit will not help your raid, especially not as much spirit as you are saying.
And as for PalawinFC, you said it yourself ranks aren't a big indicator. It can also be a big indicator of what your cohealers are not doing, boosting, etc. And why would you want it to be mana neutral to gain holy power? You basically then are not using mana and are wasting stats for regen you aren't using.
For heroic progression, spirit.
For heroic farm content, i guess its do whatever you want because you and your entire raid is heroic-equipped anyway so it probably wont matter that much.
It looks like every 1000 spirit gives us ~34,000 mana every 5 minutes (it's a linear calculation).
If I increased my spirit to 20k, I'd gain ~136k mana every 5 minutes. That's 4 holy radiance + 4 holy shocks every 5 minutes. What I'm trying to weigh: If I'm fine with 16k spirit, and put that 4k into mastery, how does that break out?
Think about it this way:
Say we're on a 5 minute fight, 25m and everyone is clumped. Those 4 HR + 4 HS: Let's assume the HR heals for 100k (with 15k going to the beacon). Then you HS for 100k, with a 4 piece daybreak proc, that's 225k. so you're looking at 115 + 325k = 440k healing. That 440k, four times =1.76 million healing over 5 minutes. *edit* You also gain 8 holy power. Let's say 3 Word of Glory's for 100k each. 300k. Glyphed with Protector and Beacon = 510k. 2.27 million healing over 5 minutes.
Now, if you were to put those 4k points into mastery, you'd get ~8.3 mastery.
Say on the same 5 minute fight, that you heal for ...meh 80k hps, which becomes 24,000,000 million healing. The 8.3 mastery puts you at 25,992,000. You've then gained 1.99 million healing.
I've taken the best of both worlds in the 2 examples above...but unless my math's wrong (which could very well be), then it's such a close line between the two (2.26 mil vs 1.99 mil)...if you're not comfortable with your mana at the end of a fight...go with mana.
Edit: Say you're healing for 100k HPS on a fight, then the 2nd example (mastery build) gives you 2.49 million healing, which is a sheer throughput winner.
Reason for the edit: on most fights, I personally range from 80-90k effective HPS. On cheeseball 'magera' type fights, I range 100-120k hps.
Last edited by mcbubble; 2013-06-17 at 07:01 PM.