1. #2161
    Brewmaster Naztrak's Avatar
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    Quote Originally Posted by Kildragon View Post
    Since we're kind of talking about survivability here, how could blizz compensate for taking away 10% DR from fel armor? Mainly talking PvP here, since the 10% health and 10% healing increased from fel armor will still put us ahead of the curve in PvE, especially with no battle fatigue to worry about. But since our 10% healing taken is reduced by virtue of heals being less effective, and our entire first tier of talents is reduced by battle fatigue, how will we not get blown up in PvP? Are they counting on the other fel armor effects to be equal to a 60% armor increase for spriests and boomkins? We are a cloth class after all, and we're meant to be tankier. Hell, it's the reason we didn't get the mobility of mages nor the off healing of priests. I understand they don't want balance issues in PvE, but they have to seriously make us more tanky if they don't want to give us DR. Make it 15% max health and healing taken from fel armor or at least give us glyph of siphon life baseline.
    As far as affly goes I think DL(harvest) will be our new filler- even without MG we will be dishing serious dot dmg enough to turn the enemy healer mad, archimondes darkness will be the go to talent and we might turn MG into mind flay/insanity type burst. Haunt burst will not be the most common one since we will get easily shard starved.
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  2. #2162
    Quote Originally Posted by Hellfury View Post
    Best idea imo to handle this, Immo aura for some situations, Void Ray for others, they would have to adjust numbers thou
    This is a great fix. It would make void ray much more attractive and less of a pain.

  3. #2163
    Quote Originally Posted by Naztrak View Post
    As far as affly goes I think DL(harvest) will be our new filler- even without MG we will be dishing serious dot dmg enough to turn the enemy healer mad, archimondes darkness will be the go to talent and we might turn MG into mind flay/insanity type burst. Haunt burst will not be the most common one since we will get easily shard starved.
    i think the real question is, with the changes to soul link and harvest life, will it be possible for locks to finally be able to tank!!

    its an obscene amount of healing we'll be able to get with harvest life and the drain life glyph, i was getting 56k healing every 0,8 secs and with soulburn i got 86k healing every 0,8 sec that would end up being around 70k hps normally and 107,5k hps with soulburn. ofc i was using GoSac with 788k hp on the ptr.

  4. #2164
    Moderator Nicola's Avatar
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    Quote Originally Posted by almara2512 View Post
    i think the real question is, with the changes to soul link and harvest life, will it be possible for locks to finally be able to tank!!

    its an obscene amount of healing we'll be able to get with harvest life and the drain life glyph, i was getting 56k healing every 0,8 secs and with soulburn i got 86k healing every 0,8 sec that would end up being around 70k hps normally and 107,5k hps with soulburn. ofc i was using GoSac with 788k hp on the ptr.
    While the healing is pretty insane, probably a bit too insane, DA still lacks a real taunt and crit immunity, which means you'll only be able to tank fights where you don't need to swap tanks and where a single crit wont kill you.

  5. #2165
    Bloodsail Admiral Chrispotter's Avatar
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    Quote Originally Posted by almara2512 View Post
    i think the real question is, with the changes to soul link and harvest life, will it be possible for locks to finally be able to tank!!

    its an obscene amount of healing we'll be able to get with harvest life and the drain life glyph, i was getting 56k healing every 0,8 secs and with soulburn i got 86k healing every 0,8 sec that would end up being around 70k hps normally and 107,5k hps with soulburn. ofc i was using GoSac with 788k hp on the ptr.
    lock tank self healing was never the major problem, the real problem is we can get Crit hit ( 1-2 shot) , cant taunt bosses, and dont get vengance like other tanks ( = other tanks would do alot more dmg)

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    Quote Originally Posted by Niberion View Post
    While the healing is pretty insane, probably a bit too insane, DA still lacks a real taunt and crit immunity, which means you'll only be able to tank fights where you don't need to swap tanks and where a single crit wont kill you.
    Not to mention, losing DA's primary way to get AOE Threat without using Fury actually hurts the 'Warlock Tanking' movement quite a bit
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  6. #2166
    yeah i can see tank swapping would be a problem as well as crit immunity but anything that doesnt 1 shot you wont be, but yeah, i get your point.

  7. #2167
    Quote Originally Posted by almara2512 View Post
    i think the real question is, with the changes to soul link and harvest life, will it be possible for locks to finally be able to tank!!

    its an obscene amount of healing we'll be able to get with harvest life and the drain life glyph, i was getting 56k healing every 0,8 secs and with soulburn i got 86k healing every 0,8 sec that would end up being around 70k hps normally and 107,5k hps with soulburn. ofc i was using GoSac with 788k hp on the ptr.
    Before this most recent patch I tanked with DA the first boss in LFR SoO for like 5 minutes with no real difficulty.

  8. #2168
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    They should do something about AD not reseting after a wipe, it will be really awful during progression.
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  9. #2169
    Quote Originally Posted by Zumzumzum View Post
    They should do something about AD not reseting after a wipe, it will be really awful during progression.
    Ugh, not this again. All cds should reset on a full wipe.

  10. #2170
    Quote Originally Posted by Zumzumzum View Post
    They should do something about AD not reseting after a wipe, it will be really awful during progression.
    Try changing talents. I think I remember changing talents while DS was on 1 charge and it having a 20sec CD after untalenting AD.

    It really should reset though. It's effectively a 4 min CD.

  11. #2171
    Yeah, I'm fairly certain Clemency with HoPs for paladins (5 min CD each) didn't reset after wipes either. =/

  12. #2172
    Quote Originally Posted by Kildragon View Post
    Since we're kind of talking about survivability here, how could blizz compensate for taking away 10% DR from fel armor? Mainly talking PvP here, since the 10% health and 10% healing increased from fel armor will still put us ahead of the curve in PvE, especially with no battle fatigue to worry about. But since our 10% healing taken is reduced by virtue of heals being less effective, and our entire first tier of talents is reduced by battle fatigue, how will we not get blown up in PvP? Are they counting on the other fel armor effects to be equal to a 60% armor increase for spriests and boomkins? We are a cloth class after all, and we're meant to be tankier. Hell, it's the reason we didn't get the mobility of mages nor the off healing of priests. I understand they don't want balance issues in PvE, but they have to seriously make us more tanky if they don't want to give us DR. Make it 15% max health and healing taken from fel armor or at least give us glyph of siphon life baseline.
    Self heals do benefit from PvP power now to offset some of that battle fatigue loss. No idea if that applies to Drain Life or Soul Siphon, but it does Dark Regeneration.

  13. #2173
    So with Haunt hitting so hard atm, should we never SB:SS and manually apply dots so we can save all shards for Haunt?

  14. #2174
    ofc you should still use SB:SS, you should just keep it at a minimum, if your main target has no dots on it, then yes you should use it and afterwards you just refresh through hardcasting when you need to.

  15. #2175
    Quote Originally Posted by varren View Post
    So with Haunt hitting so hard atm, should we never SB:SS and manually apply dots so we can save all shards for Haunt?
    It's still good at the pull and at the end of powerful procs, but it should be far less yeah.

    Question: 4set affliction gives a chance to refund a shard when haunt ends. Does your haunt debuff actually have to fall off for this, making it useless when haunts are chained?

  16. #2176
    well i seem to be able to get a shard back even when i cast haunt while there is still time on the debuff, but it might just be me hallucinating.

  17. #2177
    Confirmed, 4set somehow checks to proc 8s after a Haunt hits, regardless of Haunt debuff.

  18. #2178
    Quote Originally Posted by Sifonology View Post
    It should be %214, like non-legendary meta gem with %3 increase was %203.
    It was actually 206%; the 3% was multiplicative with the 200% of normal damage, equating to 206%. I believe the 14% crit damage amplification will be multiplicative as well, meaning 228%, 235% with old meta, and elemental shamans with a 50% bonus will have 342%, 352% with old meta.

  19. #2179
    The Patient Slowbro's Avatar
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    I think haunt should get back the healing portion it had back in cata
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  20. #2180
    Not necessary if we keep the healing we are getting. SB: DL + Glyph of DL + Harvest Life is already insane. I think at this point, we should be expecting nerfs not buffs.

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