Well, that was fun waking up to. 20 seconds off a 3 minute cooldown is going to help us oh so much. -.-
Having GoSac makes sense, it could have been implemented better though.
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wouldn't 20 seconds off UR be not too bad with the glyph? makes it a 1:40 cd for 20% reduction and spell lock prevention. just curious
It seems the glyph of Unending Resolve is being redesigned:
Glyph of Eternal Resolve
Unending Resolve can no longer be activated, but passively provides 10% damage reduction from all sources.
Last edited by Firespark; 2013-07-27 at 12:48 PM.
Unstable Affliction +10%.
Malefic Grasp now deals 40% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
Haunt now deals 50% more damage, and increases damage done by all of the Warlock's other spells against the target by 45%.
PVP change: -10% agony, corruption, unstable affliction.
Am I interpreting this wrong or will affliction actually get a nerf (-5% agony, -10% corruption) unless we get a haunt up?
Grimoire of Sacrifice (Affliction) now increases the power of many of your single target spells by 20%, down from 30%....
Just remove the talent already if you (devs) want warlocks to have pets.. sacrifise has only gotten nerfs for all the specializations so far..
(but you know... they don't want to push people into one talent either.. that's surely not what they're doing)
Last edited by koekai; 2013-07-27 at 12:41 PM.
Wow, I'm conflicted on that ... just from a raiding perspective I guess I'll have to go on a fight-by-fight basis, but, really ... I imagine I'll be keeping UR glyphed and switch between Soul Link and Sacrificial Pact ... ?
Gah it's killing me waiting to see how the imp swarm change plays out, and what our trinket choices will be ... either I'll be grudgingly giving up siphon life glyph, or wondering what I'll replace imp swarm/everlasting affliction with besides UR ...
Well, assuming Demo stays strong. But maybe I'll never replace my lfr UVLS and it won't matter.
Argh ... this tier really does just have to start within a couple weeks of when I start grad school, doesn't it. Blurgh.
Regarding the nerf to GoSac, I'm inclined to believe it will work out similar to the nerfs in 5.2. Everyone cried out that the talent was useless,.but as soon as you started getting heroic pieces, sac began to pull ahead again, single target wise.
I believe it's just a preventative scaling nerf.
was on the ptr, testing out the new legendary cloak. it does about 3,3% of my dmg on a boss dummy with just flasks, food buff and dark intent. the proc can stack, so if you're afflic you could potentially get 3 procs while you channel it, so you would get 3 stacks that you can release when you cast a spell and the dot from it stacks as well, and from the looks of it it as 3 rppm and scales with SP.
its surprisingly easy to get, provided they dont add extra quests to it. all you'd need to do is collect 1000 timeless coins which doesnt take too long since all mobs on the timeless isle drops them altho the mobs there are quite strong, 2-4 million hp and then you'd need to defeat the 4 august celestials in battle after which you go to the seat of knowledge and get your cloak. its certainly possible for raiding guilds to get their legendary cloaks by the time they starat in SoO.
Last edited by almara2512; 2013-07-27 at 02:40 PM.
I seemed to have difficulty staying in meta for 20 seconds on the pull in the latest PTR builds. Also the nerf to both Imps and Dark Soul is pretty significant for demo. And the GoSac nerf to affliction is also a vary big deal.