But nah, if thats the case then are we spending a lot of our time spreading our dots and casting instant ones + Haunt whenever there's no adds up?
Last edited by Cloche; 2013-08-19 at 07:52 PM.
It is also worth pointing out that the UA glyph is going to be a good bit better since it means being able to move again sooner (even if it doesn't reduce GCD/etc). No KJC = a buff for the UA glyph. Then again with SoO ilvl budgets we will likely be getting to at least the 13K haste point with even higher mastery (at 550'ish ilvl) so its not that big just something to consider for a post KJC affliction. That said, I still wish we could get a minor glyph to trade FF's dmg bump for dot renewal. While I'm obviously a pve'er not everyone is and the change is as much bane to pvp as it is buff to pve. At the very least it enables a playstyle choice which should be encouraged.
iirc Glyph of Everlasting Affliction was already changed into something else (they could modify/create another Glyph though).
Works fine for me.I see... so dots, move onto the next target, dots rinse and repeat huh Lol
PvE is a minigame // Rerolled from affly to spriest after 8 years, thx pandaland changes
Im a pretty hardcore Destruction fan and im not gna lie im starting to get nervous with how late they are leaving the buff that was promised to the spec.
The above was a quick dummy test with what i would classify as reasonable RNG.
The first thing to note that for the purposes of the test i was crit reforged because i have said for a long while now that we are definetly going to stack crit and mastery (the order depending on either sup or sac).
The second is that i was specced into AD and had used all 3 charges as the test ended so my dps would drop quite substantially after that point.
The last thing to take note of is that i dont have the legendary cloak on the ptr and all the numbers are self buffed with flask food and dark intent.
Even with 35% crit i still manage to see no 2 part procs over 40 million damage, the worrying thing for me is that the damage isint actually 'that bad' when you can line stuff up, but holy crap when you cant line up trinket procs the damage literally just plummets . . .
I can see heroic TF wush being better than Kadris aswell for destruction, but i personally prefer Kadris because the proc is easier to use well.
I really wish they would throw us a bone because the spec has been poor all through the PTR, if they would even confirm whether or not they want to keep the ember regen the same as it is now or want to buff the damage back into ember consumers for a slower paced spec that would be something.
Last edited by AjayxD; 2013-08-20 at 12:33 AM.
Actually it's not *that* bad aoe-wise, which is probably the reason why it hasn't been buffed for single target.
You need to pool your conflagrate charges for when the 4 pc proccs if you ever want to see the 2 pc. Plus 15percent crit helps a lot. Its pretty annoying gameplay though as you need to squeeze in a immolate and sometimes a chaosbolt too.
That crit proc trinket is from the timeless isle and is quite low on item budget because of that, we can also use dark soul with every bindings proc anyway unless it procs in the first couple of seconds its available (115 second internal vs 120 second internal), this makes AD more of a bonus now which is good but for me there is 3 obvious places to buff the spec.
1 - Meta gem, it is literally shit for destruction
2 - Incin / Conflag (damage and ember regen from conflag)
3 - Ember consumers (they have it so nerfed in pvp this wouldnt actually matter)
Strip ember regen from rain of fire completely and lower the cost of fire and brimstone by 50% and make rain of fire purely for damage, this could be done like someone said before by having the targets explode around it when it hits them making it not worth it on single target and strong on aoe, would also give mannoroth's fury some point aswell.
Last edited by AjayxD; 2013-08-20 at 09:41 AM.
personally, i would much rather have them bake the ember gen into backdraft so that when its up, incinerate will double its ember gen, this will also help destro generate a lot of embers on pull, since the main problem with destro burst is the lack of ember when encounters start and then have a glyph of backdraft that will allow you to change the haste(w/e) into an equivalent amount of crit that could be usable by all spells, it will make the setbonuses smoothe out since it will increase the crit chance of your other conflag(altho this will mainly help for pull bursts since we'll usually double conflag), it will buff chaos bolt a bit and you wont be able to overly exploit it nor is it overpowered and as an added bonus it will help with the lack of haste scaling too and buff destro execution phase as well since you would be able to build up 4 embers, pop conflag for 30% crit and then allow you to get off 4 shadow burns with 30% crit. Not saying this will solve everything but i think it is atleast a step in the right direction in my opinion.
in regard to what almara said, we could pray lol . . . but ye i dont disagree with a single thing in that statement.
I really dislike that backdraft and conflag dont feel powerful (in regard to previous expansions), conflag really should hit harder / generate more embers and backdraft is just a pain in the ass for haste scaling (imo it feels wrong to have spells under the GCD)
Last edited by AjayxD; 2013-08-20 at 12:46 PM.
It was nice to give us a reason to love haste as well.
Although it's nice to cast Conflagrate without having to throw up the Immolate first. I would hate to have to waste my first ember on throwing up FnB Immolate on a pack of adds before exploding them into a green cloud of death.
Last edited by Grizelda; 2013-08-20 at 02:15 PM.
Lore has updated us on RPPM changes: As an update to this, as part of our continued balancing, we're going to increase the "time since last proc" reset on boss pulls to 120 seconds.
So perhaps this opens up the window for UVLS to be somewhat not entirely gone? thoughts? granted 2 mins isnt a guarantee.
So what are the considerations on UVLS in 5.4? Let's use a normal fully upgraded UVLS for example. Does anyone know if the proc rates on this would be insanely low, or manageable?