Destro is far from fine unless they revert the Fel Flame mana cost, which I see no reason not with the Incinerate ember and damage buffs.
The fel flame change was more about kicking demo in the nuts for using FF > shadowbolt with AD and going super mobile though ironically destro just took it in the pooper harder still. After seeing what people who tried destro did in our 2x 25m's up through paragons the last 3 nights I'm comfortable saying these buffs are still not even close to enough. We are talking a 20% negative gap on a neutral fight, more than 20% back on a fight playing to aff/demo, and probably 15% back on a fight playing to the havoc/shadowburn destro niche. These buffs don't come anywhere close to that. The people testing these had PTR experience, 545+ilvl, etc...
The fel flame thing was heavy handed and unnecessary. Once you got a 4pc as demo you'd use shadowbolt. The changes to destro recently just put incinerate comfortably in the lead again. Aff wants MG much more than FF anyhow. There was really no reason to do it. Demo just will lifetap more, aff doesn't care, and destro is just screwed lol so all they did was hurt the weakest spec the most.
Not so much in 25s in my experience, though...
So Blizzard says they want CB to be fewer and farther between, and then they give us some RNG that has a CHANCE at producing more CBs? I just don't understand their design plan for destro anymore lol. I imagine this will help AoE sustainability. Personally in regard to the fel flame filler schtick, I don't see what the big deal is. It was hardly breaking the meters, so just let it be I say. It would've allowed a different playstyle for at least a single tier.
Those who you know as Warlocks are your Salvation through Destruction. You exist because we allow it, and you will end because we demand it.
Easier to balance != balanced and destro was nowhere close in any situation. Also sniping 20% adds isn't a spec. Its a way a gimp spec can look a little better on the meters. If you can't kill a paragon before another wave/mechanic or garrosh gets another weapon/phase off its bad news no matter what you did to low HP adds that would likely die from cleave anyhow. (standing next to a target getting HoG'd, warriors period, etc)
If they don't want FF as a filler they already fixed destro so it wouldn't want to. All this change does is make FF a trap that oom's destro in about 5 casts and makes void ray so terrible you could/should delete it from your spellbook if possible. Is there possibly another spell that does so little for so much? Are there ever enough targets in a line that it could even balance to its cost (esp since it no longer refreshes). I mean...clearly the devs didn't think that out. They just kneejerked and wen't "zomg locks are using a movement spell on movement lets break that" with no thought whatsoever to the consequences beyond discouraging that one thing. That ironically they didn't stop the biggest offender (demo) at all. They just pissed off the raid healers and crapped on destro some more.
Back when dot snapshotting was a thing, I wrote this piece of junk.
Seems like lowering our GCD would be a great way to help Destro. Haste would be more valuable.
At least on incinerate.
Could you imagine half the GCD on Shadowburn? Muahahahahahahahah
Crit devalues at a point though. And there is quite a bit of crit out there atm.
I know it doesnt cap on CB, but still...
Now, I have no numbers to back up what I'll say so take this with a grain of salt, but what if instead of using backdraft charges for incinerate you instead used them for chaos bolt, thus increasing the value of haste? I am not sure what kind of damage loss there would be for making a change like this, but maybe if this was done you could get more haste and with faster casting incinerates you'd generate more embers for fast chaos bolts? Like I said, no numbers or anything to back this up, just a thought.
Only exception is if using Backdraft to CBolt lets you cast a Chaos Bolt when you otherwise wouldn't have been able to, and would cap embers in the meantime, or if it lets you get a freakishly powerful Chaos Bolt that you wouldn't have otherwise been able to cast.
The destro changes are not surprising nor unexpected knee jerk reactions we knew Blizzard was going to have when 5.4 went live. It wasn't like these were things that they weren't warned about for months on the PTR either. All that has been learned is that if we want to get something done on the ptr we have to throw the same level of fits as we did with KJC in June, and then multiply it by 2 or 3 so that way things get fixed the right way, and not in a stupid way. Apparently as much as the CMs tell us that whining and throwing childish temper tantrums doesn't fix or influence decisions, apparently it does, because it's either doing that or waiting for a bad list of changes going live and breaking a spec and causing way too many issues for a class that was perfectly fine before that, apart from top end raids abusing Demonic Gateways like a dead horse and stupid trinkets with stupid glyphs causing stupid numbers that were created exploiting stupid mechanics.
I'm hoping that whoever gave the final ruling on the warlock changes before 5.4 went live gets slapped upside the head and is set on a time out over at hearthstone or titan, where they have a near negligible chance of screwing stuff up.
What are you willing to sacrifice?
15% chance TO generate EMBERS for conf & incin is a really nice buff both for pve/pvp