From a destro Pov, could deal at that for Dark soul ;p
From a destro Pov, could deal at that for Dark soul ;p
More than an OP DS I wish new AV would be a talent whch make your Doomguard an 3min CD.
It's a Derp I make all the time, I even did it in an earlier post. Wouldn't read too much into it.
It does look like they're going along the lines of an AoE cooldown, a movement 'thing' and probably a single target cooldown; as I said before it'll probably buff Dark Soul's bonus to include increased damage for single target direct damage and channeled spells. They're calling players' bluff over the "fun" argument for KJC, as they did with Sacrifice when players argued they used that because it was more fun. No doubt some will keep to it, most will choose damage as being the more fun option, it usually is.
Using DS to make AV better is part of what is ruining PVP in this game. The absolute number one problem with PVP is the power of the 'swifty macro' and stacking 5 powerful cd's to 100-0 the most vulnerable target on the other team.
Affliction next season is already shaping up to be very strong (stronger dots and haunt, less reliance on MG).
Right now, affliction already does scary dmg in 3's by popping our cd's and dotting the other team. If you get good RNG during DS and can toss out a couple haunts its really scary, and this is live. With the current changes AND DS is just overkill and will result in PVP based nerfs.
In before corruption does 25% less damage to players.
I dont have the answer, but this isnt it.
at this point it is obvious that we can glean no useful information from the Devs as to what direction they intend to take the Tier 90 talents.
I think we should just talk about something else for a week or so, until they make a decision. Otherwise we are just jerking off.
Whoever posted the bit about KC getting the GoSac treatment is spot on. It's exacerbated by the current direction/design of MF, which means we're probably stuck taking the new AV DS booster in every situation outside of burst Affliction AoE. What a cluster fuck of a tier our 90 talents have been.
Here's my interim suggestion just on KC: Scrap KC altogether and bake the new design into MG/Incin/Sbolt (this is gamebreaking in neither pvp or pve and let's us preserve some of the current feel). Then they can make whatever random ghetto +++++DMG talents they want in the tier and we'll all just take the one that maths out the best. Hooray.
At the rate things are devolving I'm leaning towards making MG, shadowbolt, and incinerate mobile baseline. KJC can be a spiritwalker's type of CD for getting off that clutch fear or nuke. MF keeps its aoe niche. AV can be the single target increase we get to use if we can manage our movement really well to offset what we theoretically lose by having to move.
PVP I agree a more potent darksoul is going to raise the swifty issue. However that isn't any different than almost every other class out there. So until or unless they change the macro level landscape of burst we are only keeping pace with our competition. I don't like the "just blow all CD's and zerg" gameplay but it seems to be a reality we are stuck with for now.
Does Touch Of Karma unbalance Windwalker Monks? Couldn't AV be turned into an ability like ToK where it has no passive component?
Ironically corruption is the only thing they haven't touched and does kinda garbage damage. But yeah... we aren't the only class they're shaping up to be pvp nightmares this patch, w/e they do it's better than the old AV. Even if it does get the nerf bat, but we're all speculating it's damage. Could be something else, they could add a healing or shield element to dark soul. Who knows..
Yeah.. it really should've been.
The difference with Touch of Karma is that it's only for melee Monks, who can't go chasing after big, avoidable hits without losing overall dps by being out of attack range of the boss. It also doubles as a defensive cooldown.
So it's much less likely a Monk will "abuse" it.
Last edited by Netherspark; 2013-07-11 at 10:00 PM.
Or they could just bring all the 90 talents in the same theme, thus resolving this mess.
E.g.: Want to make a movement compensating tier?
Keep KJC
Change AV to: For every second on the move, your spells deal X% more damage for the next Y seconds (you could tune the numbers so that it's still a DPS loss to move, but not total, thus banning some wierd play style consequences it could have had (warlocks running around for 70% of the fight))
and
Change MF to: You can cast while moving, but your spells cost health while cast on the move. The health cost is X% per mana consuming spells and Y% per special resource consuming spells.
So far this tier feels like: "Yeah, we have some neat ideas, but we for all that is holy can't think of any other options to these talents so we'll just put them into one tier". I have this feeling with other talents as well, particulary Rogue talents feel out of theme.
Our talents, thematically, are fine.. we have healing tier, damage preventing tier, cc tier, pet tier and a get out of shit tier. Then there's lvl 90 tier... our clusterf*ck tier. Well, there you go, that's the appropriate theme for that tier - "clusterf*ck".
Last edited by mmoc66d840c490; 2013-07-11 at 10:33 PM.
AV, now AD, is crazy, crazy strong.Archimonde's Vengeance has been redesigned and renamed into Archimonde's Darkness. Archimonde's Darkness gives the Warlock's Dark Soul spell two charges.
Soul Link now transfers 20% of damage taken by the Warlock to their pet, and 3% of all damage dealt by the Warlock will be returned as healing for the Warlock and their pet. This ability is always active while the Warlock's pet is active.
Glyphs
Glyph of Dark Soul will be redesigned.
Edit: Source - http://us.battle.net/wow/en/blog/101...2_2013#warlock
Last edited by Rustjive; 2013-07-12 at 08:14 PM.
http://darkcontent.wordpress.com/ - blog (updated Oct. 8, 2013). Latest post: T16H Affliction Trinket Rankings in Combination, done in SimC 540-4.
http://blue.mmo-champion.com/topic/2...notes-july-12/
Hmm... I guess this has two effects :
- We start with two charges, meaning we can either have a long initial burst or delay the second for later procs
- We can keep one charge throughout the fight and unleash it when most needed or when procs align
It could be very good... even too good compared to the two other talents (this will never end §)
As for the "new" Soul Link... it is the old Soul Link from Cata ? With a bonus healing it could very well be the new winner for a lot of fights.