1. #1901
    Brewmaster Naztrak's Avatar
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    The 10% more damage taken is freakin tangible, mark my words for when we go live there will be tears.
    Good thing they nerfed the pvp trinket set bonus. On the ptr I feel like a glass cannon- tons of damage but no defensives; something definitely not suitable for a pressure spec (I play affly).

    We could use a survivability buff and a burst nerf (Aff), but bliz is bliz, so I doubt that will happen. I'm guessing Aff will see a pvp dmg adjust, but we won't get any survivability help.
    Yeah we will probably get damage nerfs without fixing our defenses

    What should happen: baseline 15% DR Soul Link (15% hp boost if you GoSac, glyphable to 20%), and a replacement active mitigation talent in the tier.
    Nah, blizz is allready removing all the passive dmg reduction from the baseline. I hope they might rethink giving haunt a cd and the healing portion back.

    I really don't understand the point of changing the way Fel Flame works as far as DoT extension removal with a planned glyph to return DoT extension. Affliction seems to be the only spec that would want this so both Demo and Destro would have to use the glyph to return the DoT extension.

    Why not just keep Fel Flame's DoT extension (please stay with the buffed damage and lower mana cost) and have the DoT extension removed via a glyph for Affliction?
    I think its a good thing fel flame refreshing is gone- dot applying should be a bigger role in the affliction gameplay; not just a setup for doing damage.
    Last edited by Naztrak; 2013-07-19 at 07:33 PM.
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  2. #1902
    Quote Originally Posted by Naztrak View Post
    I think its a good thing fel flame refreshing is gone- dot applying should be a bigger role in the affliction gameplay; not just a setup for doing damage.
    This is exactly my point, you like it from the perspective of an Affliction Lock. Since I play both Demo and Destro (Aff too), I don't like the DoT refreshing being taken away from baseline Fel Flame. If Aff locks are the one spec (out of 3) that like it, then they should just be given a Glyph that takes it away. Just make it a minor glyph so it's in line with Glyph of Carrion Swarm which takes away the knockback.
    Last edited by keefbeef; 2013-07-19 at 08:37 PM.

  3. #1903
    The Lightbringer Grubjuice's Avatar
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    Quote Originally Posted by Naztrak View Post

    Nah, blizz is allready removing all the passive dmg reduction from the baseline. I hope they might rethink giving haunt a cd and the healing portion back.

    True on the first point, you notice that Balance Druids and Shadow priests also got their passive dmg reductions nerfed (converted to increased armour only).

    so long as haunt costs a major respource it will not have a cooldown. You either have a cooldown (think Mind Blast) or have a major resource cost (think Devouring Plague) but not both.

  4. #1904
    Thoughts on going crit stacking demo with Amplify and Crit proc trinket? I'm pretty sure this is what I'm going to try whenever I get the chance to snag these trinkets
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  5. #1905
    Epic!
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    Thoughts on going crit stacking demo with Amplify and Crit proc trinket? I'm pretty sure this is what I'm going to try whenever I get the chance to snag these trinkets
    With crit damage not being snapshotted it won't be as much OP as you could think at first glance, and syncing both procs will require a loooot of luck. And Glyph of Everlasting Affliction is being reworked so we won't have XXX sec Doom anymore.
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  6. #1906
    Demonology 4 set broken on the PTR, currently. If your 4 set procs off of a Touch of Chaos and you have a charge of HoG, it will use that charge and the fury it would normally cost.

  7. #1907
    I would rather see them make soul link baseline like we fought so hard to get years ago. Add something else into the active defense tier like they should have done since the beginning of the x pac.

  8. #1908
    Hey guys so I know aff is getting a 50% dmg increase to haunt and 45% to our dots. How is that increased dmg looking on the ptr? I've heard it's pretty crazy haunt doing as much dmg as cb and dots just tearing teams down. Can anyone clarify this?

  9. #1909
    haunts hit for very much right now, but you can be pretty sure that the high crits ppl are talking about is with the new amplification proc up, ive personally gotten 1,million crits with haunts(http://i.imgur.com/pMck3ml.jpg?1), got a screenshot of it on 1 of the previous page and you will get 100k ticks with your dots quite easily, ive managed as much as 150k with agony ofc that was with the amp proc as well.
    Last edited by almara2512; 2013-07-20 at 05:43 PM.

  10. #1910
    Quote Originally Posted by Lucidious View Post
    I would rather see them make soul link baseline like we fought so hard to get years ago. Add something else into the active defense tier like they should have done since the beginning of the x pac.
    I think we have enough issues with button bloat. Having a passive option amongst the talents is a good way to limit that.

  11. #1911
    Quote Originally Posted by Jessicka View Post
    I think we have enough issues with button bloat. Having a passive option amongst the talents is a good way to limit that.
    I agree about the button bloat but it would be no different having soul link baseline for those of us that already choose other options. I personally would like to see Fel armor recieve an armor buff like spriests/boomkins got and maybe a buff to the +healing to offset battle fatigue. We have enough abilities and good ones. Its just that battle fatigue renders them all useless. Fel armor seems like the most logical place to help us. +armor as well as +healing.
    Last edited by Lucidious; 2013-07-20 at 07:29 PM.

  12. #1912
    Moderator Nicola's Avatar
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    Quote Originally Posted by Lucidious View Post
    I agree about the button bloat but it would be no different having soul link baseline for those of us that already choose other options. I personally would like to see Fel armor recieve an armor buff like spriests/boomkins got and maybe a buff to the +healing to offset battle fatigue. We have enough abilities and good ones. Its just that battle fatigue renders them all useless. Fel armor seems like the most logical place to help us. +armor as well as +healing.
    But it would make demonology pretty ridiculous in Meta and DA if they made Fel armor give a 60% armor increase. On the other hand, giving us more +healing, from 10% to 20-30%, we would get the same problem as we had during cata where our synergy with a healer becomes really overpowered.

  13. #1913
    Quote Originally Posted by Lucidious View Post
    I agree about the button bloat but it would be no different having soul link baseline for those of us that already choose other options. I personally would like to see Fel armor recieve an armor buff like spriests/boomkins got and maybe a buff to the +healing to offset battle fatigue. We have enough abilities and good ones. Its just that battle fatigue renders them all useless. Fel armor seems like the most logical place to help us. +armor as well as +healing.
    Well that's the point really, one of the reasons I like SL is that it's a button I needn't worry about and I still get something from that row when I don't need the extra cooldown. Fair enough, make it baseline and replace it with a similarly passive ability - maybe old Demon Armor? I think we'd be better getting that baseline though and going back to Armor dancing (Mages still do it, not sure why it's bad for us?) and keeping Soul Link as a talent.

    Thinking on, I think I could go for two versions, a baseline one with the regular mitigation and the talent to convert it to the Live talent.

  14. #1914
    Quote Originally Posted by Jessicka View Post
    I think we have enough issues with button bloat. Having a passive option amongst the talents is a good way to limit that.
    Button bloat? What are you even talking about?

  15. #1915
    I dont think the current AD is going to stay. And Haunt will get nerfed.

    What I fear is that everything will stay the way it is, overlook our survivability issues, then hotfix the damage when it hit lives. That results to another awkward spec, which becomes worse than it was on the previous patch.

    I've been playing this game too long to know Blizzard will basically pull this BS. Just watch.

  16. #1916
    I think the fear is valid given warlocks' history. I think AD will stay; however, there's nothing I hate more than going into a new patch as a glass cannon, because Blizzard has a terrible record of nerfing a cannon's damage over the course of a patch without providing survivability compensation. As it stands on the PTR, we are piñata central.
    Those who you know as Warlocks are your Salvation through Destruction. You exist because we allow it, and you will end because we demand it.

  17. #1917
    Quote Originally Posted by Xyronic View Post
    Button bloat? What are you even talking about?
    Making reference to having too many binds?

  18. #1918
    I am almost willing to put money on them Nerfing our damage without touching our survivability. Its like deja vu playing this class sometimes.

  19. #1919
    Quote Originally Posted by Gohzerlock View Post
    Making reference to having too many binds?
    Yeah, but it goes beyond that in that you get to a point with so many abilities that the purpose of some start to become eroded and you end up with multiple abilities to do ostensibly the same thing in a different way (Old Weakness/Tongues); or one ability completely overwriting the need for another and leading to 'useless' abilities, KJC overwriting Fel Flame for example.

    In the example of that tier of talents with Soul Link/Dark Bargain/Sac Pact; we already have Unending Resolve baseline so throughout most of the game (outside bleeding edge progression/PvP), an extra defensive cooldown on top of that and Healthstones is pretty superfluous meaning we'd gain nothing from that tier at all if all the options were a 1min cooldown, a 2 min cooldown and a 3 minute cooldown for example. It also makes it very hard to really make, and importantly understand the difference between three options of the same thing that serve 3 distinct niches of a niche.
    Last edited by Jessicka; 2013-07-21 at 08:24 AM.

  20. #1920
    Unfortunately I have to agree. All these will go live and we'll get a fast patch that will nerf damage. But at that moment we would be busy with the new content and we'll suck it up. I don't like to whine but history says that this is the way things are done.
    Integrity is doing the right thing, even when no one is watching.

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