Page 11 of 15 FirstFirst ...
9
10
11
12
13
... LastLast
  1. #201
    Quote Originally Posted by Ritthepally View Post
    Execution sentence was always dispellable... and it always sucked for pvp... Now when dispelled it actually does a mini nuke, or mini nuke heal. So it's slightly less bad.
    It wasn't always dispellable, it became so the first big patch of MoP. Now they finally realized that jee maybe, just maybe, a talent that delivers most of it's benefit after a huge 10 second warning, should probably not be completely dispellable. It's still crap. At the very least dispelling should also reduce the cooldown, so if it gets dispelled the cooldown should go to 30-45 sec instead of the full minute.

  2. #202
    Pandaren Monk solvexx's Avatar
    Join Date
    Dec 2010
    Location
    Sydney, Australia.
    Posts
    1,784


    I quite like the new changes to be honest, almost there.
    Couple more and we could potentially be the top couple of melee for once this expansion.

  3. #203
    •Sacred Shield (Old) has been renamed to Holy Shield and is no longer a talent. Holy Shield is a Protection Paladin ability learned at level 85.

    On the Ptr Ret currently has access to the Holy Shield ability. Now while that might be a bug I really think that it needs to be baseline for us as well. Given our state of personal survivability we seriously need something and from what I have tested on the Ptr Holy Shield does a very good job of that.

    Hopefully they will decide to let us keep it.

  4. #204
    Quote Originally Posted by nyc81991 View Post
    I'm really happy about the Sacred Shield change. It should add a bit to our survivability (which we really need). However I think 2mins is too long of a cd. It should have a 1min - 1.5min internal cd for Ret.

    I think it would be interesting if Ret also got the baseline sacred shield that prot is getting as well.
    Read the blue posts, we're losing it again. We're getting back the MoP Sacred Sield again.

  5. #205
    Quote Originally Posted by Millie View Post
    Read the blue posts, we're losing it again. We're getting back the MoP Sacred Sield again.
    Ah... That really sucks.

    Maybe there is still hope for Sacred Shield (Cata version) to become baseline for Ret. It's something we seriously need and if they make the talent Sacred Shield more attractive than that's great too.

    I'm kind of disappointed though.
    Last edited by nyc81991; 2013-06-21 at 12:19 PM.

  6. #206
    Quote Originally Posted by nyc81991 View Post
    Ah... That really sucks.

    Maybe there is still hope for Sacred Shield (Cata version) to become baseline for Ret. It's something we seriously need and if they make the talent Sacred Shield more attractive than that's great too.

    I'm kind of disappointed though.
    From how I understood the blues, the Sacred Shield that gives a 30 second buff for an absorb every 6 seconds is being renamed to Holy Shield and given to Prot baseline, and will likely be nerfed since Prot Paladins will be able to get a talent on top of it.

    They wanted to give the new Sacred Shield (Cata's Retribution Sacred Shield) to prot, but scrapped it, and are looking at making it more desirable for ret/holy while making selfless healer/eternal flame more desirable for prot.

  7. #207
    Quote Originally Posted by Hb View Post
    rets are already overpowered (5.3)

    sorry to burst ur bubble.

    and now ur going to be biased and say thats not true, because half the paladin community is backpeddlers..
    My noob sense is tingling.

    Rets do good damage only during wings, which is the perfect time for sheep, fear, disarm, ring of peace, stun, etc, etc, etc. Then it's back to hitting like a little girl. On my ww monk I have 0 issues with rets.

    If you think rets are OP then you need more l2p lessons.

  8. #208
    Quote Originally Posted by mmmmmmmBacon View Post
    From how I understood the blues, the Sacred Shield that gives a 30 second buff for an absorb every 6 seconds is being renamed to Holy Shield and given to Prot baseline, and will likely be nerfed since Prot Paladins will be able to get a talent on top of it.

    They wanted to give the new Sacred Shield (Cata's Retribution Sacred Shield) to prot, but scrapped it, and are looking at making it more desirable for ret/holy while making selfless healer/eternal flame more desirable for prot.
    They already gave Prot the Holy Shield (Sacred Shield talent on live) ability baseline but apparently didn't like the change. What they were saying is that if they kept that change they would probably have to nerf prot in some other way so them getting "Holy Shield" on top of the Cata Sacred Shield talent wouldn't make them stronger than they are now.

    One can only hope that if they remove the (Cata) Sacred Shield as a talent and replace it with the old one it will be given to Ret baseline.

  9. #209
    Pandaren Monk Ealyssa's Avatar
    Join Date
    Jun 2009
    Location
    Geneva, Switzerland
    Posts
    1,833
    Quote Originally Posted by nyc81991 View Post
    On the Ptr Ret currently has access to the Holy Shield ability. Now while that might be a bug I really think that it needs to be baseline for us as well. Given our state of personal survivability we seriously need something and from what I have tested on the Ptr Holy Shield does a very good job of that.

    Hopefully they will decide to let us keep it.
    I really doubt they will, for PVE reason for once.

    They deleted/reduced every passive damage reduction class had for 5.4 (lock, SP, boomkin, hunter passives -X% damage). I don't think they will give us a permanent absorb shield. And with the 30s CD Divine protection we may don't really need it.

  10. #210
    Quote Originally Posted by Ealyssa View Post
    I really doubt they will, for PVE reason for once.

    They deleted/reduced every passive damage reduction class had for 5.4 (lock, SP, boomkin, hunter passives -X% damage). I don't think they will give us a permanent absorb shield. And with the 30s CD Divine protection we may don't really need it.
    Holy Shield or the "current" Sacred Shield is not passive. But it's a moot point seeing as how they are reverting the change anyway.

    Ret is one of the weakest spec's in terms of survivability in PvP. The "change" to Unbreakable Spirit isn't really much different than live. It's just more simplified.
    Last edited by nyc81991; 2013-06-21 at 01:52 PM.

  11. #211
    Pandaren Monk solvexx's Avatar
    Join Date
    Dec 2010
    Location
    Sydney, Australia.
    Posts
    1,784
    It's not really the same as the old SS.
    Used to also increase healing by 15% while it was active.

    I feel like they should also include that.. Then it'd be a good talent.

  12. #212
    Quote Originally Posted by solvexx View Post
    It's not really the same as the old SS.
    Used to also increase healing by 15% while it was active.

    I feel like they should also include that.. Then it'd be a good talent.
    I did notice that. Seeing as how battle fatigue effects Sacred Shield it should have that tied onto it.

  13. #213
    Pandaren Monk solvexx's Avatar
    Join Date
    Dec 2010
    Location
    Sydney, Australia.
    Posts
    1,784
    Quote Originally Posted by nyc81991 View Post
    I did notice that. Seeing as how battle fatigue effects Sacred Shield it should have that tied onto it.
    Hopefully they will roll it in to it in a future patch update.

  14. #214
    Quote Originally Posted by solvexx View Post
    Hopefully they will roll it in to it in a future patch update.
    Well since it seems like they are going to revert the change our only hope for it is it going baseline for us.

  15. #215
    Pandaren Monk solvexx's Avatar
    Join Date
    Dec 2010
    Location
    Sydney, Australia.
    Posts
    1,784
    Quote Originally Posted by nyc81991 View Post
    Well since it seems like they are going to revert the change our only hope for it is it going baseline for us.
    Well they did say they want to make it more attractive for Ret and Holy.
    Was in a blue post.

  16. #216
    i think ret would be a better spec if you had a ton of survivability but lesser sustained damage to balance it. i mean paladins seem like the class that can take a lot of damage

  17. #217
    Quote Originally Posted by Tauren View Post
    i think ret would be a better spec if you had a ton of survivability but lesser sustained damage to balance it. i mean paladins seem like the class that can take a lot of damage
    less sustained damage?
    No, thank you sir.

  18. #218
    Quote Originally Posted by solvexx View Post
    Well they did say they want to make it more attractive for Ret and Holy.
    Was in a blue post.
    That's true. It will be interesting to see what they do with it. I hope they also address our survivability as well before the patch goes live.

    ---------- Post added 2013-06-22 at 10:00 PM ----------

    Quote Originally Posted by Tauren View Post
    i think ret would be a better spec if you had a ton of survivability but lesser sustained damage to balance it. i mean paladins seem like the class that can take a lot of damage
    Ret's sustained is already very low. I think you mean Burst. But even then Ret burst (while strong) is definitely not the strongest of every class.

  19. #219
    Quote Originally Posted by nyc81991 View Post
    That's true. It will be interesting to see what they do with it. I hope they also address our survivability as well before the patch goes live.

    ---------- Post added 2013-06-22 at 10:00 PM ----------



    Ret's sustained is already very low. I think you mean Burst. But even then Ret burst (while strong) is definitely not the strongest of every class.
    It's technically among the strongest, but other classes can burst more often. Our burst is nothing all that special since anyone with half a brain can save a few cooldowns for our predictable burst window every 2 min.

  20. #220
    Field Marshal Grodon Freechment's Avatar
    Join Date
    Apr 2013
    Location
    British Columbia
    Posts
    61
    Aren't we missing here that the Guardian of Ancient kings can no longer stack past 12 or 13 % ? That is 2 minutes off the cooldown in exchange for 7-8% less burst damage.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •