Melee can't be balanced around abilities that have to be cast. What's next? A cast time on Kidney Shot, or maybe Charge and Shockwave should have castimes, and Warriors should get locked out of the physical school if interrupted. This whole crusade against instant cc is complete non-nonsnce and a testament to how badly the developers understand their own game, the game has to practically be completely redesigned to remove instant cc.
I'm quite happy that we get some more sustained damage, I feel like we really struggle with longevity outside of CDs.
yeah, Ret desperately lacks sustained, but I'm almost positive that a buff to sustained wont help at all.
What Ret, as a burst-oriented spec, needs imo, are more frequent burst windows.
Too many interrupts brought instant casts. Too many instant casts brough blanket silences. That's the "arms" race described going into Cataclysm (if you can believe it) and we're still stuck with it now.
Seems as though they will give Ret Sacred Shield as a spec thing now.
They change SS to Holy Shield in the talents.. Can't wait to see what they give us.
---------- Post added 2013-06-28 at 02:15 AM ----------
The extra 20% healing during Sanctified Wrath sure does make it more appealing.
Im still waiting for changes to tier1. They havent done anything with it yet.
My Windwalker is almost exactly the same, I barely even need to carry Tomes of the Clear Mind on him unless i need PvE AoE dps. They need to stop redesigning talents every expansion and admit that real balance comes from continuous hard work and careful attention to the game, not grandiose makeovers followed by years of negligence.
Last edited by Tangra; 2013-06-29 at 01:07 AM.
Pursuit of Justice should stack with other movement increasing effects (like the boot enchant) and the extra movement speed given from Holy Power should last for at least 2 seconds after it is consumed.
Speed of Light should either have its cd reduced to 25 seconds or act as another freedom on top of the movement speed it gives. Another thing they could do is redesign it for ret to be an actual gap closer. Something along the lines of "You move at the speed of light appearing in front of your target. 45 second cd."
no god please no.
Gap closer with a cd >15 sec is fail by definition, you wont ever catch noone.
---------- Post added 2013-06-29 at 05:43 AM ----------
I mean, everyone keeps saying LAotL is our gap closer, but did anyone ever ponder over how effective it is? It is worth nothing against classes that can spell lock , and its not even much effective to begin with. Versatile - maybe, on demand usable - sure, but its effectiveness is lacking.
Let's see how it works to begin with: you judge, and you are granted a 45% runspeed increase for 4 seconds, so its 145% runspeed for 4 seconds, so as you can see its not instant gap closer for sure, compared to "real" gap closers.
Now imagine, that at the moment you hit Judgement, you are snared by, say, frost shock? What that means? It means that at the very least, you move with 145%/2 runspeed for 1.5 to 3 seconds, if you were already pressing another button and being gcd locked for Emancipate. It means, you gap closer didn't even close the gap.
Now what happens if its a class that can spell lock? You get snared, you get spell locked, and there is literally nothing you can do about it.
So to sum it up, LAotL is not instant, nor it is powerful, as well as not effective while being next to useless against classes with spell locks or silences.
Paladins may have high mobility with emancipate+HoF+LAotL, but their gap closing ability is severely lacking and is easily shut down.
But please, don't bring "many ranged attacks" argument to the table, because last I checked, TV is a melee move, and you don't kill competent players through only ranged attacks.
---------- Post added 2013-06-29 at 05:56 AM ----------
What I'd suggest in regards to LAotL is to at least increase bonus speed from 45% to 100% so you are not slowed down if snare is applied while runspeed increase takes effect.
---------- Post added 2013-06-29 at 06:12 AM ----------
It would also increase its effectiveness, reliability and viability as a gap closer overall.
Some nice buffs to help the sustained dps. but removed of ranged snare is actualy a pretty big blow IMO. I often use for the pesky range that keep running