I don't see anything that could help with the pvp issues. At least nothing worthwhile, just small tweaks. Oh well, I'll have to stick to my ww monk.
i been saying this shit for a long time,blizz needs to un nerf MS.even if they keep the healing debuff low,the damage should be increased.
I was just thinking about being able to get 2-3 obliterates in a row that hit for loads more than MS thanks to killing machine...and I wonder why MS should be hitting for so much less? All of our attacks do "average" or low damage (OP), none of them stand out except when you pop reck/banner.
I would like colossus smash uptime to be our time to feel awesome, the way a DK getting an oblit killing machine proc feels awesome. Everything just feels like the same ability with a different name, there are no "high points"...outside of reck/banner, again.
Last edited by Wazooty; 2013-06-23 at 03:56 PM.
I don't know personally I'd prefer them as well to move away from the whole throwing fluffy pillows in rapid succession at the target thing. MS average hits are just quite pathetic.
the nerfing of MS over the years has been one of my biggest "hates" on blizz.another one would be the normalization of Armour.
I wonder if they have thought about adding a few more healing abilities, since we only have what... 2 or 3 I think...
Yeah, Internet Explorer is great... I used it to download Google Chrome.
RIP "The Commander."
Redemption - "Madness, chaos, suffering, damnation, darkness; nothing can ever drown the light of hope."
Sinners need no mercy... nor sympathy.
As for stormbolt its nice for 2h less so for 1h but I think with the 4 pc and how much extra HS usage were getting bloodbath seemed better.
Overall though I think the new set bonuses are pretty huge for us and should close the gap with some other specs, the question is how much everyone else will scale with the new trinkets compared to us and how much going from crit stacking to mastery stacking is going to effect us.
I'm fairly confident we will use four piece procs immediately if we are enraged, and only delay them if the proc happens 3 seconds before cs or if we are not enraged.
If they leave two piece as is, it will dramatically change our rotation. Going into cs with 50+ rage will cap you. Tracking enrages, trinket procs and maybe even dancing steel will be required, as we will be dumping out our rage in between cs just like we do inside of cs. Build up rage, trinket proc, dump rage, cs, dump rage again.
Anyone else notice the bug where weapon swaps drop your health to basline in bg's? There goes testing anything for a while.
http://us.battle.net/wow/en/characte...types/advanced - Main
http://us.battle.net/d3/en/profile/I.../hero/41277433 -D3 Char, totally not boosted.
Oh and btw, it doesn't require that much bad luck to have two CS in a row during which you don't have 100% enrage uptime.
I grant you it's bad luck, but even with a reasonable amount of crit, it happens sometimes.
Second CS, again, no crit. What am I suppose to do ?
And yes, it happens. The more you have gear, the less it happens. But still, it happens.
I don't even mean that you don't get enraged at all during this CS, but that you are not enraged during the whole 6s of the CS.
Thus, it doesn't matter if you are playing correctly. You will not get into a situation where you don't HS during a CS because you are not enraged this tier (maybe next one with the tier 2p)
Last edited by Darkfriend; 2013-06-24 at 04:49 AM.
Considering how many different abilities we have to use in quick succession to get the same amount of damage every single other class does with the press of a single ability, I think it's about damn time we got a 1 second gcd.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |