And LOL at that dude who just randomly said Frost DKs are supposed to do more damage so arms shouldn't get buffed? What kinda logic is that, why is frost "supposed" to do more damage, why exactly is our damage not "supposed" to be comparable? Don't get me wrong, I main a DK, but I don't think I'm just entitled to do more damage because I'm a DK...
Also cute to ignore the point about how playstyle is irrelevant to begin with, since buffing the damage of MS wouldn't even CHANGE the arms playstyle, it would just let their iconic move hit harder than a wet noodle in the process. It wouldn't suddenly let you play "completely" like a frost DK.
Arms needs a hard hitting move like RB is to fury. 4pc t16 execute procs will help.
I don't have as much Crit as you, I often attempt solo (meaning I don't have crit buff), sometimes I run Challenge Modes as a dps (meaning I have far less crit), etc.
I grant you that with a good gear, it happens less and less until it doesn't happen anymore. With ~50% crit the prolem won't exist at all. But is better geared a reason to stop tracking buff and thinking less about its class?
Had a friendly debate with a guildie over which class was more forgiving for the average player: DK, Fury or Windwalker. Could anyone who play these at a decent level share an opinion?
As the discussion above show, Fury gets more forgiving as you upgrade your gear.
I think that 463ilvl Fury was very unforgiving, though.
Damosapien - DPS(whatever spec is better in that teir)/prot Warrior http://eu.battle.net/wow/en/characte...apien/advanced
Damodrood - Resto/feral(hybrid) Druid http://eu.battle.net/wow/en/characte...drood/advanced
Damoo - Blood/frost Death knight http://eu.battle.net/wow/en/characte...r/Damoo/simple
The two things that supposedly defined Arms according to the specialization pane are utterly false and mis leading. We neither have over powering attacks nor amazing mobility to help us against our opponents.
We need MS and OP to both hit A LOT harder. MS hitting for 200+% and OP hitting for 160+% would NOT put us over the top in PvE and would still not be enough for PvP where our weakness is how easily we're peeled.
Last edited by Flaks; 2013-06-26 at 10:26 PM.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Mortal Strike already hits for a decent amount against pvp targets. It hits for around 20K non crit on Colossus Smash debuffed targets. Overpower hits for around 18k and its off the regular warrior gcd by .5. If you really think about it, Warrior sustained damage is average, not terrible and not retarded like Unholy DK is. What is the problem with that?
Not to mention if those damage buffs went through I can't imagine how stupid Warrior Avatar would be in pvp.
RIP "The Commander."
Redemption - "Madness, chaos, suffering, damnation, darkness; nothing can ever drown the light of hope."
Sinners need no mercy... nor sympathy.
you do know that MS is a nerf version of its former self right?as goes for op-hell the same can be said for ever single warrior ability we have or have had.maybe thats why warriors are in the spot we are now in again and only being 1 season removed from being the worst pvp CLASS in cata.this season warriors suck,last season they were light outs,the season before that "for over a year+" warriors were dead last in arena rep.but everything is fine with the class atm right?
yes MS without question needs to hit harder and so does OP for that matter.
"Warrior sustained damage is average, not terrible and not retarded like Unholy DK is. What is the problem with that?"
the problem is dks hit much harder like you just said.just because you think thats "right" does not make it so.you can sit there and talk about charge or Hl all you want,but they are easy to counter buy a simple root which ever class /spec has now.not only that but most have ranged slows,why do you think mages counter warrior so well.becasue warriors cant do jack shit stuck in roots,warrior do not have the tools to stay on a target or get out self out of roots.but im sure you think cc in wow is in a good spot right?
Maybe that would complicate things too much, but on some situations I would be so much in for smaller global cooldowns even if it would be temporal, since it makes warrior just more clumsy than the others in some situations.
Well not that it was unexpected but the 2pc got hit hard with the nerfbat. It's now like what an additional heroic strike ? Fuck yeah.
OFC it got nerfed...it was way too OP. It still serves its purpose tho of boosting arms much more than Fury. Combined with the new cleaving changes to arms, it might actually have a purpose in pve now.
A heroic strike every 20 seconds is excitement wise about as huge as having that shitty current 2pc bonus.
the fun police have arrived. no fun allowed in wow.
why didn't they make this the bonus to begin with? anyone in their right mind, let alone blizzard devs knew the old 2 piece would be data mined and would get our hopes up for an amazing fun tier bonus, and yet they still tested it, knowing we'd be disappointed.
i am disappointed.