I just wanna see warriors hit the hardest in the game.
But mind you Frostbolt itself will deal noticeable less damage to begin with, honestly it's not that scary (and bursty!)... at all. Which isn't a bad thing to be honest, having most of your relevant burst potential a one short cooldown always allowed for a lot of pressure to begin with, now it's more like fire mages and their ignite, dealing some additional percent of the initial damage over a short amount of time afterwards.
At least frostbolt won't hit so hard, the only ability we will be worrying about is ice lance, but again we will see what happens.
On a bright note, i hear bladestorm for arms warriors is almost to being "wotlk" status.
Last edited by Beefkow; 2013-07-18 at 05:56 PM.
Id like to see something where if a warrior anticipates a root then they can stop it from rooting them. Like a skill that buffs you for 1.5 seconds that will counter any root and say if you don't anticipate it correctly the skill goes on a 30 second cd and if you get it right it cancels the root effect and goes on a 5 second cd. Kind of reward you for knowing a thing or two, like when your chasing a mage and arena and he's jumping backwards holding down the S key to back pedal and you know in your head that this guys looking for the frost nova button on his bars.
helic we have something similar with bladestorm and stuns. If you time it right you can force a mage to waste his deep freeze or annihilate a feral/rogue opener by bladestorming within an about .5 second window of the stun going off. I've learned how to do it pretty dang consistently; it's basically like what vanish used to be for rogues.
For roots though we just need a flat out non-clunky ability aka root break on heroic leap. Why the hell they refuse to do this I can never fathom. Just remove it from safeguard entirely and make safeguard break slows/make you immune to them for a couple seconds instead. I love how stubborn they're being and giving us glyphs instead to compensate for the macros we were forced to make to even compete with other classes that ran around with half their keys on their bars outperforming us.
Last edited by Flaks; 2013-07-18 at 08:50 PM.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
That whirlwind glyph is a minor glyph too. I'm not understanding the point of it at all. Can someone explain to me if this glyph would actually be good in any situation.
The only thing that comes to mind is that...you are rooted barely out of melee range and the only thing you can hit the guy with is whirlwind? So...a pvp buff? Lol.
Things like our blade storm and almost all our stuns are pretty big cd's to blow, I don't think blade storm should be used for a simple root breaker it really makes the spell seem silly since you use it to deal 0 damage you just want to move again. I like how some class's have their counter spell so if it lands on school it locks out spells for long durations, not that it's hard to anticipate casting as you can see it, and I think they can do this with warriors giving them a root break ability that you cast on yourself before they hit you with it and some roots are cast times so that's a bonus to.
Any clue when the new glyphs will make it onto the PTR? They weren't available as of last night
Storm bolt now a 4 second stun, I think blizz is trying to direct us into bladestorm and storm bolt for pvp (I dont mind, what I was planning on running anyway). However you could run a pretty damn stun heavy spec with shockwave / stormbolt and just annoy the fuck out of everyone. Probably will depend on your comp.
Warriors should be the hardest hitting all the time, and by far in pvp. We have no utility anymore, our CC is a joke, our defenses are mediocre as melee. So we should hit the hardest, because its all we really do.
Not just at 20%. Which isn't even a good thing as balancing execute around being large just means your 100-20% dps is lowered.
You, you'll regret what you have done this day, I will make you regret ever being born, you're going to wish you never left your mother's womb, where it was warm and safe and wet, I am going to show you pain you never knew existed, you're going to see a whole new spectrum of pain, like a Rainbow!
https://www.youtube.com/watch?featur...&v=ep65rr-9qjQ Full Pilot Episode! Best thing to come out of Adult Swim!
If they brought back WOTLK sudden death, i will LOVE warriors once again and we will be able to pull off CRAZY dmg.
As far as our defenses; they're already changing Shield Wall and Spell Reflect to not require a shield. While Spell Reflect works on almost nothing relevant in a raid, the Shield Wall change is a *very* welcome one.
So, on the PvE front, I think we're in a decent spot utility and defense-wise, especially in a raiding environment.
I absolutely agree that we could use some number boosts though to bring us up some as well as some tweaking (why are they even bothering with a Heroic Throw glyph when it's a borderline useless skill??). Arms definitely needs a lot more attention and I think I'd be completely dumbfounded if anyone actually disagreed with that.
If you were talking about PvP however, well...I'll just shut-up then since I don't bother with that aspect of this game anymore (when I want PvP action I look to games that were actually designed and balanced with that in mind [and with far, far, far, FAR better response times than the notoriously abysmal cycles Blizzard has])
Edit: Damn this isn't the arms thread, oh well still relevant I guess.
Top Ret Pally TV- avg dmg 119k, avg crit 269k
Top Fury Warrior Execute - avg dmg 367k , avg crit 781k
Top Arms Warrior Execute - avg dmg 287k , avg crit 729k
The numbers speak for themselves.