Where do people get this stuff? Balancing issue because of one doc buffed ravage? lol
Putting numbers aside they gave their reason; simplification.
Where do people get this stuff? Balancing issue because of one doc buffed ravage? lol
Putting numbers aside they gave their reason; simplification.
Why do I always hear the same number "150k ravage crit on arena" always the same exact number like someone had a traumatic experience and keeps sharing the story in the internet.
I don't believe that's a normal average crit from ravage with DoC against fully resil targets inside a pvp arena.
I don't know if I consider HotW a passive talent. It has a passive effect, yes, but it also has a game-changing on-use effect. I'm not going to claim that spamming Wrath or Mangle is particularly hard, mind you. Still, it requires planning and good execution to make the best use out of those 45 seconds, especially if you're tasked with healing or tanking as well.
A passive effect is more along the lines of Soul of the Forest, which for most specs simply improves your performance without asking you to change the way you play.
So for you DoC playstyle is spamming Mangle and gg? Sorry but play DoC at a good level is a bit hard then you said...
Sure if you use your PS with no brain, refresh Bleed/SR total random, and you spam only Mangle for dpsing, pls change class dude, it's better.
Active effect of DoC is now the better thing if you like a brain playstyle in my opinion.
I really hope this change doesn't go live. DoC the lure that keeps me playing feral from any other class, it allows a really good feral to pull some absolutely crazy numbers (with a helping hand from lady luck of course) but also allows a decent feral to do competitive dps. I really enjoy the reward of playing this spec very well and getting big numbers in return.
I really hope this goes live for feral. DoC is not fun or difficult, it's gimmicky and boring. Plus that talent tier needs some serious balancing.
I think you might have DoC confused with HotW.
I would agree that the talent tier needs some work, but really only for other specs. To me it makes no sense to pick a talent, have to do less work/timing/preperation to achieve a lower end result. Each talent needs to have a trade off. For me (right now), the trade off of moving to HotW means that I drop a bit of damage for a true hybrid ability and slightly overall more survivability which comes from the extra stamina. You can still use the PS proc's to heal yourself or others in bad situations, but it changes it to be purely defensive. After they changed NV, taking it just doesn't make sense and to balance it, they should increase the amount of healing (at least for feral). DoC actually makes you work for your damage and within the talent you can still use PS defensively.
I concur. That tier is supposed to be the hybridization tier. DoC, from what I can tell just looking at it, was supposed to encourage ferals to use their heals more often. In the current version, you almost never use the heal strategically. The numbers could use some work, but the mechanics of the new design are much more in line with allowing PS procs to be used for utility again.
I am not confused at all. DoC is not difficult to play. The timing and preparation to execute it correctly is stupidly easy to get the hang of. It really is just a slowed down feral play style. But since it incorporates something new (strict healing spells in a dps spec to increase damage), people are spouting how difficult it is to play. DoC is just so far ahead right now it needs a nerf. I doubt this change will make the spec unplayable, but it will certainly make the other options competitive. And I personally like feral because it is fast paced, but right now DoC doesn't allow you to play like that.
Sorry but Feral is a dps-class and Talents MUST think to increase dps component, not healing components. In an endgame composition raid (who want a good dps) Hybrid with probably lower dps and a occasionally single-HT Vs Pure Damage with higher dps and a Raid-Cd, probably a brained guild choose second option. Above all in a 10-men raid.
HotW can will be a good raid cd, right. But If i use HotW for cast a powerfull Tranquillity (probably BL-off), i can't use the talent for my priority thing: MAKE DPS.
Survavibily and raid-Utility are important, yeah, but this must don't affect Dps part of the class, in my opinion.
So, still not good for Balance, as they've removed Nature's Swiftness from talents and it is a Level 30 Resto spell...
If we do not destroy ourselves, we will one day venture to the stars.
This is true. But you missed my point. The point of the hybrid tier is to allow limited hybrid utility without compromising dps. Who would blow GCDs on PS heals unless it was offset by a dps boost? Not many. Hence, DoC. Half of this talent is supposed to be the healing component, same way as half of HotW is a hybrid cd and half of NV is a healing cd. On live, DoC functionally has no healing component.