I don't think the level has much of anything to do with it. My final talent points at 85, 80, and 70 were stuff like 2/2 Doom and Gloom, Improved Corruption and Ruin. None felt particularly awesome or offered anything tangiable.
I think his point was that a talent at the top level should feel powerful. Surely you note that the trees have changed since 85, 80 and 70.
Locks don't. Sure they have gateway/portal but that's assuming the fire/crap on the floor is predictable. Which it isn't.
Anyway....I love the rationale in today's blue post (Draztal) on EU Forums
http://blue.mmo-champion.com/topic/2...unning-change/Kil'jaeden's Cunning felt too good. Most Affliction Warlocks were taking it.
So they never considered that the reason that KJC is a popular choice has anything to do with the other two talents (especially AV) are pretty much crap. Why is NERF always the go to option in situations like this?
There's no point in trying to make some sort of mystical logical conclusion to why this is going to be nerfed since its pretty obvious. To start things off it clearly isn't game breaking. Warlocks are good. They aren't the best in PvP and are only one of the best in PvE. They aren't the best at everything. They are the best at some things. There's nothing wrong with that. The bottom line is that Blizzard just doesn't like it. Period. It can work. In fact it does work. That leaves only one reason to remove it. They don't like it. True movement planning etc can attribute to more skill than another player. I'd know since I play every casting dps spec in the game regularly. So why not nerf warlock spells when you take KJC slightly and buff AV up to be higher than KJC and similar to current dps if played well if not slightly lower if they feel like its OP? Seems like that would reward skilled gameplay and also leave fun intact while simultaneously increasing talent diversity. Why wouldn't you do that? Who knows. Guess they'd rather just take balance, fun and dps out with the talent for the sake of adding a meaningless choice to your level 90 talent slot.
Last edited by Turkey One; 2013-06-13 at 02:32 PM.
The perception that KjC is OP stems from the same reason why people think Chaos Bolt is OP in PvP; It's ubiquitous and easily noticeable. In reality it keeps Warlocks (especially Affliction and Destro) competitive with other specs on movement fights.
Please remember as well that picking KjC excludes the warlock from both AV and MF (which for Destro in this tier, MF is used on more fights than KjC)
as to OP it will hurt destro more than affliction because when affliction moves you have multiple dots rolling we don't we have immolation. our main damage is incinerates and CB so unless there is going to be procs for free incinerates then it will hurt that spec more than affliction.
Arcane: Arcane Blast
Fire: Remove Scorch; Fireball becomes mobile
Affliction: Malefic Grasp
Demonology: Shadow Bolt
Shadow Priest: Mind Flay
Boomkin: Wrath and Starfire
---------- Post added 2013-06-13 at 11:10 AM ----------
I'll trade you guys in a heartbeat!
In all seriousness, I hope they balance/tweak/change your L90 talents as much as they will mine.
why is this thread so much for affliction? if anything, destro should get a filler that's mobile. it's already hard to damage a pillaring healer while you could just sb sw as afl
Maybe you could give up blink and freezing targets in place and we'll talk about casting while moving for mages.
Moonkin dots are buffed if cast while moving and they have a set it and forget it damage ability that doesn't restrict movement.
I'm all for allowing SP's to Mindflay while moving as long as the slow is taken off (more PvP concern than PvE).
Sorry...but apples aren't oranges.