View Poll Results: Do you think Bliz will actually nerf KJC?

Voters
775. You may not vote on this poll
  • Yes

    576 74.32%
  • No

    199 25.68%
Page 33 of 45 FirstFirst ...
23
31
32
33
34
35
43
... LastLast
  1. #641
    BIG update, source: http://us.battle.net/wow/en/forum/to...?page=111#2202

    Originally Posted by Blizzard Entertainment
    Got a few updates for you guys. Standard disclaimer applies that this is all still in early testing and subject to change.

    Fel Flame has gotten a slight rework. It now has a 1.5 second cast time, but can always be cast while moving. Also, it no longer extends the duration of damage over time effects (and, as such, no longer causes them to lose their "snapshotted" stats) and has gotten a small damage buff. The intent here is that you should be able to use this to keep up some damage when you need to move, but you'll want to stick to your standard rotation otherwise.

    Looking specifically at Affliction, we're lowering the bonus damage that Malefic Grasp provides and moving that damage over into Haunt and the DoT effects themselves to compensate. We still want Malefic Grasp to be your primary filler for single target DPS, but this will make it a bit less punishing when you can't afford to channel it (especially in PvP). Haunt will once again be interrupted by movement, in favor of the Fel Flame change.

    There's been a couple adjustments to the level 90 talents as well. Both Kil'Jaeden's Cunning and Mannoroth's Fury have had their cooldowns and durations lowered to 60 and 10 seconds, respectively. Mannoroth's Fury now only applies to the core AoE damage spells (Seed of Corruption, Hellfire, Immolation Aura, and Rain of Fire), but increases their damage by 100% while active in addition to the range increase. Note that Rain of Fire is being changed to no longer generate enough Burning Embers to be worth using in a single target rotation (so, Destruction shouldn't feel forced into Mannoroth's Fury).

    These should hopefully be hitting the PTR in the next build. Once again, please remember that we're very early in the 5.4 development process. Any or all of this may still change before the patch goes live.

  2. #642
    Quote Originally Posted by Brusalk View Post
    What is the reason for having to rework the other specs mid-expansion?

    I do not, and I have yet to, see any actual factual proof that KjC causes Warlocks to be stronger than all others by a significant margin on any fight in ToT


    You keep talking like this has to happen, right now. I just don't see why it has to happen now and can't be done between expansions, when significant changes to playstyles has traditionally occured.


    Please, enlighten me, but I just don't see it yet.
    Because it does not need to be changed at the current time.

    This is simply a knee-jerk reaction for two reasons:

    First and foremost, Blizzard hates the fact that the vast majority of people are using KjC. It takes away from the entire design approach of this expansion. The concept (which failed) that each talent choice would be just as strong as the next; there would no longer be any cookie-cutter specs or preferred talents. People pick KjC for a few reasons and they revolve around enjoying the play-style/gameplay and disliking the other choices in the tier (especially AV which is seen as horridly useless and bad design). MF is a great choice but if you are not in a guild that is pushing 13/13H then the fun factor and gameplay changes that KjC bring can and do outweigh the benefit of MF.

    The second is due in part to the complainers who dislike the fact that Warlocks get such a vast gameplay change that they cannot have. It stands out as a waving red flag, in much the same way as Chaos Bolt did pre-nerf. People whole hardly ignored many other abilities that were just as overpowered. Nothing else literally screamed across their screen such as the green bolt flying in for a critical. Oddly enough with the resilience changes and the change to PvP Power CB now hits like a wet noodle. Are they going to revert the change to CB? No. Why not? After all the purpose of the nerf was do to the supposed 'insane burst'.

  3. #643
    Stood in the Fire Queen Ultima's Avatar
    Join Date
    Aug 2010
    Location
    Ireland, home of the Potato, Whisky, Drunks and Drunk Fighting Tournaments
    Posts
    498
    Quote Originally Posted by xskarma View Post
    Is it bad to dance in the street with this? I'm dancing in the street with this change.

  4. #644
    Quote Originally Posted by Queen Ultima View Post
    Is it bad to dance in the street with this? I'm dancing in the street with this change.
    Certainly a step in the right direction.

  5. #645
    Stood in the Fire Queen Ultima's Avatar
    Join Date
    Aug 2010
    Location
    Ireland, home of the Potato, Whisky, Drunks and Drunk Fighting Tournaments
    Posts
    498
    Quote Originally Posted by Gohzerlock View Post
    Certainly a step in the right direction.
    Oh yeah, I'm not saying this is gonna be the best change ever, and I doubt that this will be without balancing issues itself, but at least people can see the Blizzard IS trying to do their best to replace KjC and Warlock's problems, and not give the "in DS they only said "there's an expansion coming up" so I don't like them".

  6. #646
    Quote Originally Posted by Gohzerlock View Post
    Certainly a step in the right direction.
    It is better. I still hate the drastic change, but in the very least they are compromising significantly from their earlier stance, perhaps the first pass was done solely for the purpose of making us more accepting of this change. We still get the fun of having something to cast on the move, while not keeping up a full rotation. I do dislike the fact that I did use fel fire occasionally for extending corruption as demo when buffs were up and I was short on fury. Technically if you have the procs up it's a better button to push than just the corruption button. I could probably stomach this though, and it finally gives fel flame a real job than it's previously failed attempt to mimic ice lance with warlock flavor. Now it just mimics scorch >.> Can we just summon suicidal imps to throw at people instead? In seriousness though, I hope they do remember to drop fel flame's mana cost to something reasonable, or flat out free.
    What are you willing to sacrifice?

  7. #647
    As a shadowpriest I'd cry with happiness getting something similar... Together with the change to MG for affliction it doesn't seem too bad for you now.
    Shadow on the other hand is stuck with 0 spells to cast when moving if you got a UVLS SW:P rolling.
    Don't get me wrong, I see your issues. I'm just saying you could have had it much worse.

  8. #648
    Herald of the Titans Packers01's Avatar
    Join Date
    Oct 2011
    Location
    Midwest
    Posts
    2,802
    Quote Originally Posted by Queen Ultima View Post
    Oh yeah, I'm not saying this is gonna be the best change ever, and I doubt that this will be without balancing issues itself, but at least people can see the Blizzard IS trying to do their best to replace KjC and Warlock's problems, and not give the "in DS they only said "there's an expansion coming up" so I don't like them".
    Honestly this is kind of pathetic. They gutted dest and offered nothing of any substance on how that is going to work. Without RoF where are the embers coming from etc. Demo, the strongest spec atm seems to be getting a buff and and aff seems to get a buff to AOE.
    The fel flame change is a slap in the face IMO and i would expect most of this to be changed before 5.4

  9. #649
    Bloodsail Admiral
    Join Date
    Jun 2010
    Location
    Kadath, Cold Wastes
    Posts
    1,114
    Quote Originally Posted by Juicebox View Post
    As a shadowpriest I'd cry with happiness getting something similar... Together with the change to MG for affliction it doesn't seem too bad for you now.
    Shadow on the other hand is stuck with 0 spells to cast when moving if you got a UVLS SW:P rolling.
    Don't get me wrong, I see your issues. I'm just saying you could have had it much worse.
    Don't think we disagree with you. The problem is that our class has been balanced around KJC and their attempt to rebalance it as a cooldown is, so far, proving half-hearted and clumsy (not to mention it pretends Destro doesn't exist).
    The plural of anecdote is not "data".

  10. #650
    Field Marshal Arctorus's Avatar
    Join Date
    Jan 2012
    Location
    US - Zul'jin
    Posts
    62
    Quote Originally Posted by Juicebox View Post
    As a shadowpriest I'd cry with happiness getting something similar... Together with the change to MG for affliction it doesn't seem too bad for you now.
    Shadow on the other hand is stuck with 0 spells to cast when moving if you got a UVLS SW:P rolling.
    Don't get me wrong, I see your issues. I'm just saying you could have had it much worse.
    Yeah, I'm pretty thoroughly shocked that Spriests don't have something similar to this already, but if this proves as successful as I feel it *may* then we could see this being ported to Boomkins/Arcane Mages/Spriests. The only problem I see personally is that they're emulating Scorch with this new design for Fel Flame, but what makes Scorch so valuable is that it can still proc the precursor buff for instant pyros. In a sense, Destruction and Demo would see Ember/Fury procs with the damage from Fel Flame but Affliction gets no mechanical benefit from casting it. It would just be nice to see them think the design through a bit more and have spec related intricacies interwoven.

  11. #651
    Quote Originally Posted by Queen Ultima View Post
    Is it bad to dance in the street with this? I'm dancing in the street with this change.
    Quote Originally Posted by Gohzerlock View Post
    Certainly a step in the right direction.
    Are you being sarcastic? You've gotta be. Turning Fel Flame into a horrible green version of Scorch is an even laughably worse idea than the Haunt one.

  12. #652
    Mechagnome Xzan's Avatar
    Join Date
    Feb 2009
    Location
    Brno, Czech republic
    Posts
    625
    Quote Originally Posted by xskarma View Post
    BIG update, source: http://us.battle.net/wow/en/forum/to...?page=111#2202

    Originally Posted by Blizzard Entertainment
    Got a few updates for you guys. Standard disclaimer applies that this is all still in early testing and subject to change.

    Fel Flame has gotten a slight rework. It now has a 1.5 second cast time, but can always be cast while moving. Also, it no longer extends the duration of damage over time effects (and, as such, no longer causes them to lose their "snapshotted" stats) and has gotten a small damage buff. The intent here is that you should be able to use this to keep up some damage when you need to move, but you'll want to stick to your standard rotation otherwise.

    Looking specifically at Affliction, we're lowering the bonus damage that Malefic Grasp provides and moving that damage over into Haunt and the DoT effects themselves to compensate. We still want Malefic Grasp to be your primary filler for single target DPS, but this will make it a bit less punishing when you can't afford to channel it (especially in PvP). Haunt will once again be interrupted by movement, in favor of the Fel Flame change.

    There's been a couple adjustments to the level 90 talents as well. Both Kil'Jaeden's Cunning and Mannoroth's Fury have had their cooldowns and durations lowered to 60 and 10 seconds, respectively. Mannoroth's Fury now only applies to the core AoE damage spells (Seed of Corruption, Hellfire, Immolation Aura, and Rain of Fire), but increases their damage by 100% while active in addition to the range increase. Note that Rain of Fire is being changed to no longer generate enough Burning Embers to be worth using in a single target rotation (so, Destruction shouldn't feel forced into Mannoroth's Fury).

    These should hopefully be hitting the PTR in the next build. Once again, please remember that we're very early in the 5.4 development process. Any or all of this may still change before the patch goes live.
    Damn, long overdue. If they buff the dots themselves and not just Haunt, multidotting will be completely out of hand in PvE and PvP Affliction could get useful with some proper pressure going for once as well...

  13. #653

  14. #654
    Quote Originally Posted by xskarma View Post
    BIG update, source: http://us.battle.net/wow/en/forum/to...?page=111#2202

    Originally Posted by Blizzard Entertainment
    Got a few updates for you guys. Standard disclaimer applies that this is all still in early testing and subject to change.

    Fel Flame has gotten a slight rework. It now has a 1.5 second cast time, but can always be cast while moving. Also, it no longer extends the duration of damage over time effects (and, as such, no longer causes them to lose their "snapshotted" stats) and has gotten a small damage buff. The intent here is that you should be able to use this to keep up some damage when you need to move, but you'll want to stick to your standard rotation otherwise.

    Looking specifically at Affliction, we're lowering the bonus damage that Malefic Grasp provides and moving that damage over into Haunt and the DoT effects themselves to compensate. We still want Malefic Grasp to be your primary filler for single target DPS, but this will make it a bit less punishing when you can't afford to channel it (especially in PvP). Haunt will once again be interrupted by movement, in favor of the Fel Flame change.

    There's been a couple adjustments to the level 90 talents as well. Both Kil'Jaeden's Cunning and Mannoroth's Fury have had their cooldowns and durations lowered to 60 and 10 seconds, respectively. Mannoroth's Fury now only applies to the core AoE damage spells (Seed of Corruption, Hellfire, Immolation Aura, and Rain of Fire), but increases their damage by 100% while active in addition to the range increase. Note that Rain of Fire is being changed to no longer generate enough Burning Embers to be worth using in a single target rotation (so, Destruction shouldn't feel forced into Mannoroth's Fury).

    These should hopefully be hitting the PTR in the next build. Once again, please remember that we're very early in the 5.4 development process. Any or all of this may still change before the patch goes live.
    This isn't the answer. Fel flame is there for when we are school locked, this will lock both on interupt. It also sucks for Demo and Destro.

  15. #655
    Scarab Lord Viridiancity's Avatar
    Join Date
    Jul 2010
    Location
    AFK in Lunarfall
    Posts
    4,490
    Snicker snicker the Warlock tears for the last week have been fantastic. All the FOTM rerollers changing to Warlocks because they've been ludicrous in PVE and PVP all expansion crying because they're being brought down in line with all the other classes who have no or minimal ability to cast on the move (moonkin, mage, shadow priest).

    Hopefully they remove the "always able to cast while moving" on lightning bolt as well and give Melee back the niche of being useful mobile DPS.

  16. #656
    Quote Originally Posted by ViridianCC View Post
    Snicker snicker the Warlock tears for the last week have been fantastic. All the FOTM rerollers changing to Warlocks because they've been ludicrous in PVE and PVP all expansion crying because they're being brought down in line with all the other classes who have no or minimal ability to cast on the move (moonkin, mage, shadow priest).

    Hopefully they remove the "always able to cast while moving" on lightning bolt as well and give Melee back the niche of being useful mobile DPS.
    A panda monk calling others FOTM rerollers? You sir made my day
    Trylb / Galesin
    Winners never quit, Quitters never win
    Nobody Said It Was Easy

  17. #657
    Scarab Lord Viridiancity's Avatar
    Join Date
    Jul 2010
    Location
    AFK in Lunarfall
    Posts
    4,490
    Quote Originally Posted by Tryana View Post
    A panda monk calling others FOTM rerollers? You sir made my day
    First time I've ever rerolled my main (rogue for 5 years). Guild needed a tank, genuinely enjoyed monks from beta.

    I meant those twats who play a Rogue one patch, Warlock the next, Priest another and Mage the next, and whose voices drown out all sensibility any time an overpowered feature of a class gets brought in line every patch.

  18. #658
    Quote Originally Posted by ViridianCC View Post
    First time I've ever rerolled my main (rogue for 5 years). Guild needed a tank, genuinely enjoyed monks from beta.

    I meant those twats who play a Rogue one patch, Warlock the next, Priest another and Mage the next, and whose voices drown out all sensibility any time an overpowered feature of a class gets brought in line every patch.
    We don't care about your story you made your point, bye now! Thanks.
    Integrity is doing the right thing, even when no one is watching.

  19. #659
    Stood in the Fire WarlockJack's Avatar
    Join Date
    May 2010
    Location
    Robot Island
    Posts
    441
    Quote Originally Posted by ViridianCC View Post
    Snicker snicker the Warlock tears for the last week have been fantastic. All the FOTM rerollers changing to Warlocks because they've been ludicrous in PVE and PVP all expansion crying because they're being brought down in line with all the other classes who have no or minimal ability to cast on the move (moonkin, mage, shadow priest).

    Hopefully they remove the "always able to cast while moving" on lightning bolt as well and give Melee back the niche of being useful mobile DPS.
    I've played a warlock since beta, so I honestly don't care if we lose the ability to cast and move... I've spent most my time NOT moving. However, for affliction... its a game breaker in pvp because of how we've been built. The fact that we now HAVE to channel to do the appropriate amount of damage means we've now become dysfunctional; especially in LoS issues where we can't chase people.

    Other classes aren't affected as badly because they don't have a channeled filler that boosts their main source of damage up in line to where it needs to be.

    Truthfully, the cleanest way I can see to fix this is just delete malefic grasp and replace it with a nuke or change it so it doesn't affect our dots. The awkward part of that is then our dots would probably be permanently under or overpowered.

  20. #660
    Scarab Lord Viridiancity's Avatar
    Join Date
    Jul 2010
    Location
    AFK in Lunarfall
    Posts
    4,490
    Quote Originally Posted by WarlockJack View Post
    I've played a warlock since beta, so I honestly don't care if we lose the ability to cast and move... I've spent most my time NOT moving. However, for affliction... its a game breaker in pvp because of how we've been built. The fact that we now HAVE to channel to do the appropriate amount of damage means we've now become dysfunctional; especially in LoS issues where we can't chase people.

    Other classes aren't affected as badly because they don't have a channeled filler that boosts their main source of damage up in line to where it needs to be.

    Truthfully, the cleanest way I can see to fix this is just delete malefic grasp and replace it with a nuke or change it so it doesn't affect our dots. The awkward part of that is then our dots would probably be permanently under or overpowered.
    Good thing you have two other specs to play, right?

    The "only one spec is good for PVP" system has worked fine for Rogues, Hunters, Mages, Warriors and Shaman (and that's just off the top of my head) all expansion.

    Imo 6.0 is more the time for a major revamp like you're describing, and I have no idea how KJC went live in the state that it is, it's a pretty silly ability for a talent. Totally invalidates the rest of the tier.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •