"Do you think man will ever walk on the sun? -Ali G
Sure KJC is a problem child in it's current iteration and everyone should have seen a nerf coming, but let's not pretend like their proposed solution is a good one.
The plural of anecdote is not "data". It's "Bayesian inference".
I haven't played my warlock, or wow for that matter for quite a while. I did however experience a few weeks of KJC's passive ability and let me tell you, it made the class (and game) more fun to play. It didn't make warlocks powerful beyond the point of balance and anyone claiming this, would do well to provide proof first.
Now I wonder, why would the devs, remove (change) a talent that increases the fun-factor without causing imbalance? The only reason I can come up with is because it is in conflict with how they decided casters should play: Static during a (priority) rotation. (pillar fearing can easily be fixed in other ways).
It's a shame actually, for I thought this was the first step towards more compelling and active gameplay which would eventually be implemented across the board. I was wrong.
Last edited by nocturnus; 2013-06-19 at 08:02 AM.
although kj has been garbage like that,affi will choose kj 100%,as with destro choose mf,as AV is too gaebage to be chose.
So yes, please provide some evidence as to what fight KJC is resulting in warlocks being significantly better than other classes.
Last edited by Nagassh; 2013-06-19 at 08:17 AM.
So why should KjC stay? It all comes down to how much damage we lose when moving. If affliction is still topping meters, I do not see a problem with this. If your argument is that "Shamans and hunters can cast while moving". So then the question is: Do you want to cast while moving and do worse DPS than those classes that lose a lot of DPS while moving? If your answer is Yes, then you have 3 options: 1) Reroll 2) Quit the game 3) Quit bitching
If the argument is that "why can't moving while casting be our niche also?" Well, you have to draw the line somewhere. The less mobile casters there are the better encounter designs are. Look at Horridon heroic for example. We are destroying everyone in the damage meters while we can click our pet to attack the Dino, sure we will have to keep it in check so it doesn't go too far and despawn. Sure Hunters can do the same and Spriests can dot the dino and Apparation knocks it back. But for mages the dino is extremely pain in the ass. If all classes could deal with dino like we could, then what is the point to design mechanic like that?
I'm fine with KJC going and don't like the talent either, but I don't think nerfing it completely, in the last tier of an expansion, is the right step to be taking. Blizzard currently seem like they're scrambling JUST to sort out the nasty connotations that removing KJC will have with affliction in pve (since earlier nerfs this expansion BECAUSE we had KJC and the growing reliance on RPPM proc play / MG uptime / fel flame being in a bad spot before the recent change), let alone pvp.
Meanwhile the elephant in the room is our lvl 90 talent tier, the entire thing is a mess, it needs redesigning from the ground up, it goes at odds with the entire design of the talent tier (that they should be hard choices, having 1 situational talent, 1 useless talent and 1 good talent, all serving different purposes completely foils that, look at all of our other talent tiers, they fit similar purposes, ergo, work) - at the moment they're nerfing everything down because they're unhappy with everyone choosing the same talent, still ignoring AV, despite it being garbage - it's not going to be picked next tier.
I don't believe blizzard has the time to handle this right now, I think a minor nerf to KJC (filler only), then scrapping the entire thing NEXT expansion would be a better move. I feel afflictions core rotation and all of our level 90 talents need some serious reworking, not a bit of tinkering with which is all they seem to have time for between tiers and is resulting in either things like haunt being cast on the move, or at least not enough time to think up an adequate solution, which is stupid and doesn't fix the problem, or fel flame having a cast time, which just brings more problems.
Last edited by Nagassh; 2013-06-19 at 10:16 AM.
It does seem that blizz is trying to defend their actions when they have hardly any claims and are really just pulling stuff out of their ass.
What? They have made proposed changes on the ptr at the start of a lengthy ptr cycle. That sounds like the appropriate time and place to perform 'delicate surgery' to me.Instead of performing delicate surgery on a class when it comes to nerfs and buffs, Blizz makes the end result look like a hack and slash horror movie that would the main guy in SAW blush.
There is a much easier fix for this.
It seems that most people feel KJC is OP because you can negate the snare by using Burning Rush. So then why not just make the snare debuff cancel the Burning Rush buff. So outside of casting and moving you can use Burning Rush as normal. If you want to run and cast at the same time you will not be able to use Burning Rush.
Then they can leave everything else alone and not try to re balance our spell and most probably our Stat Weights. Simple, Easy, done...
"In a future PTR build, Kil'Jaeden's Cunning will once again be a passive effect. Selecting it will allow the Warlock to cast Malefic Grasp, Shadow Bolt, and Incinerate while moving. There is no penalty, so you'll be able to move at full speed.
We still feel that the 5.3 version of Kil'Jaeden's Cunning isn't working out, but we don't want to "nerf fun" either. It's clear that many Warlocks simply enjoy the feel of being able to cast on the move, and we'd like to be able to preserve as much of that feeling if possible."
Cry and ye shall receive. Literally confused at this. KJC is really bloody overpowered > they fix it > warlocks cry > so they buff the original version.