Now the fact that blizzard is nerfing us BECAUSE we had to adjust our playstyle for ONE FUCKING FIGHT is actually beyond stupid.
Has Blizz stated that the nerf is because of Council? In my opinion, the SS procs were silly in Horridon as well.
But to be honest, the procs are quite silly already with 2 targets but that's just my opinion.
I'm wondering how you all feel about these changes in arena/bgs. I barely use wrath and starfire because of the cc's stuns and interrupts. So I'm just gonna be kiting and spot rejuving in 5.4?
There was a blue post somewhere, saying that there were fights where moonkins were able to go for a majority of the fight without casting starfire / wrath Council main one i can think of
"Tier 16 Balance Druid Set Bonus Change
We made this change because, even without the Tier 16 4-piece bonus, we felt that Balance multidotting was too strong. On top of that, with enough mobs available, the Balance rotation was devolving into just Moonfire/Sunfire and spamming Starsurge constantly, to the point of completely ignoring Wrath and Starfire."
So ontop of hurricane/astral storm being complete shite, shrooms being a total waste of time, multi dotting as our only viable aoe is now not viable. Thanks blizz. Brb rerolling mage as thats the only class that seems to not actually get nerfed. When it does get nerfed all the whining qqing little idiots on the forums just rage enough and the nerf gets reversed. Fairs fair I guess.
But with these changes you'll just go kite, dot and hot. Maybe throw some CC if you're not getting tunneled.
The problem is it seems to me at least they make these changes without actively listening to the balance druid community. We ask / plead for changes and we get nerfs yet the issues that need to be addressed go unchanged. Makes me wonder who it is that actually makes these changes...
Starting to think if someone should just create an open forum for boomkins where they can actually discuss proper class mechanics etc. rather than having these silly discussions about wether or not we're viable.
I am EU so i cant post here, but i read all of this forum that Cyous made on us forums, its a really nice discussion about how we can change our class for the better and make it enjoyable still. http://us.battle.net/wow/en/forum/topic/9662276461
But yeah problem is that if we make a forum anywhere to try to discuss class mechanics and changes you will get pages of disagreements and arguments and people posting useless stuff, unless its moderated harshly where only idea discussions are kept.
Btw is the build on ptr atm the one with SS proc rate nerf on multi target? I logged last night and it really didnt feel too bad on 4 targets.
Sunfire 372 ticks - 18.5%
Moonfire 393 ticks - 18.4%
Starsurge (34 Shooting Stars procs) 13 casts - 17.6%
530ilvl with 4pc
This was on a 2 target fight ( kor kron dark shamans)
Taken from US forums.
http://gyazo.com/2c9fbfbfcc94c8063e530255e4a8c88a 8-16 target (AOE)
Last edited by Cyteriz; 2013-08-18 at 05:03 PM.
And how is SS "spam" (I never get to spam SS with ilvl 526 gear... not even during Council) sillier than Starfire base cast time?
It is their game and they can do whatever they like with it, obviously -but moonkin design is all about getting high crit to use SS more often. Slipping this sort of change, which they want to address as tuning but masks actual mechanics, one week and a half before the PTR is over is so damn discouraging.
I'm not sure if 50% waste and pretty much 0 hard casting is intended.
I did not intend to tackle you, btw -just a bit frustrated as so many posts seem to assume it is a warranted change; which it may be, for the gear levels you mention and this final tier. But the debate is mixing up moonkins of different gear levels and partaking of different aspects of the game that will be severely affected by a change of this nature.
You really have to admire how GC manages to dispatch moonkin queries without ever mentioning "AoE", btw. The guy's a pro.
I am actually worried about the removal of 15%, the more i look and try the fights on ptr, and the more i think about current fights, we really lack a built in cooldown, 20% is just way too weak, and not all 10 mans have a rogue, dk or warlock.
Looks like we've had 2 passes at damage tuning. Have yet to address most classes' AE spells. CL obviously needs toning down, as well as some of the warlock AE. Hurricane or shrooms still needs more damage to even be close to other classes' aoe.
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