Since not much will happen for some weeks, I got this idea for 4 set. Chance on [dot crit]* to make the empowered cast spell in the next eclipse an instant cast gaining 50% of the original energy. Instant Starfire and Wrath could be interesting, and more casts in each eclipse can be a bonus, but it might also be situational. Refreshing dots, losing NG, you want to get out of Lunar ASAP etc. * other things could trigger the effect. Make it stack and you could sit outside of eclipse to save up for a burst phase. Instant SS and SF, but SS would gain too much energy to spam, so it wouldn't be too much of a buff. Stacks lost once the next eclipse is over.
Ah well, I don't have much knowledge about requirements for set bonuses. This is something I would prefer over static % buff to some spells. Something that changes the play style is for me more interesting than passive buffs. The current T16 4 set changes the play style, although I can't see how it's actually possible to benefit much from it.
Again, this is just my thoughts, not based on anything on PTR. Take it for what it is.
I swear they make Balance patch notes with the idea that those who play the spec are masochist's.
Only thing Blizzard seems to understand about the spec is how to give us half ass "mechanics" that are broken from the start and only get worse over time.
New secondary Stat: Mastery.
Only provides value as a secondary stat 50% of the time.
New version of Eclipse.
Better then Wrath's version of Eclipse, but tie ins to Mastery and even more Nature's Grace and causes its downfall to this day.
"Better" controlled Nature's Grace.
Really, almost nothing changed with Nature's grace from Wrath, you just now had to cast Insect Swarm or Moonfire/Sunfire to trigger it after entering Eclipse. The fact it was tied to our dots made it incredibly annoying due to aoe or "waiting" phases. You could override your Eclipsed Moonfire/Sunfire and spam Lunar Shower, or stand there, if you wanted to save it and Eclipse.
New stronger nuke, Starsurge.
It was supposed to be the special ability that was "highest dps" and fun to use for playing the spec. It was nerfed due to PvP before FL launched, causing it to do barely more then Starfire, with the cast time of Wrath.
New DPS proc, Shooting Star's.
It was supposed to help make Starsurge more fun, but the 8% proc chance just made it lackluster and boring, procs were rarely seen. If they were, it usually proc'd when SS was coming off of it 15 second CD.
New movement DPS, Lunar Shower.
It was going to be the "saving grace" for movement dps, sadly LS suffered the most from everything above. Mastery made it to strong in PvP and in PvE with Eclipse in tow. Nature's Grace being triggered by dots made it so you wasted your very valuable haste proc, and caused long periods without Eclipse, or just Moonfire/Sunfire Spamming + "Stutter" stepping... the whole damn time to get the buff up. It aslso had issues with Starsurge and Shooting Star's, wihtout Eclipse it was very weak, and the Dot Spamming didn't help matters for getting SS procs.
New "stronger" aoe, Wild Mushrooms.
They were to "replace" a few things, but mostly the lack of Starfalls 10 yard aoe splash damage from Wrath and Hurricanes horrible dps, and interaction with nature's grace. However, this coupled with hurricane, made Solar the best aoe Eclipse by far It came at a cost though, a cost of 3 global cds and most likely, part of Nature's Grace's proc, with a 10 seconds CD + 3 more Globals. In the end they were to strong damage wise, and were nerfed a few times, rebuffed, nerfed again, then left alone until MoP where they rarely see the light of day in PvE.
All 7 failed at achieving the goal they were set out to do to, most were nerfed due to PvP, making them "near" useless in PvE. Even with all of these "changes" to Balance, they still left Treats with a targeting circle... for 2 more years.
We are seeing so many of the same issues again in MoP. Most point back to our roots, Mastery, Eclipse, Nature's Grace, and lack of predictable movement/none wasteful dps.
All of the dps talents for druids have just multiplied the issues with the Big 3 (Mastery, Eclipse, Nature's Grace). This on top of the continued lack of a safeguard on SS procs being wasted has only made Moonkin DPS more "burst" dependent and more on Blizzards radar, forcing them to mess with the DPS druid talents, every fucking patch.
But thank Elune/The Earth Mother that Treants now don't need a targeting circle...
But they still run around like the same idiots who are in control of the Balance Spec at Blizzard, casting entangling roots on targets that don't move. Oh, and not realizing you switch targets 10 seconds ago. They also seem to enjoy NOT being helpful and dpsing, if you choose to, you know, move out of the fire, then they follow you around like a pack of insecure teenagers who don't want to be "uncool" if they Wrath the Boss.
Blizzard fucked up on Moonkin, again? What a surprise! Let the Sadism and Masochism of Blizzard and the Balance community continue, for another 2-4 years.
Blizzard has fucked up moonkins? When? I've played one since ICC and never actually have found this boring. True, some of their decicions haven't been the best and I think there are ways to make moonkins better but the only things I'm not happy about for 5.4 is the 4 set and DoC. The 4 set is just simply stupid and I don't think I'd like to use DoC at all.
The SotF change can be interesting but I can't see it being too useful at higher gear levels in the end. DoC isn't too attractive either to me as the bonus is tied to a single eclipse.
I'm kind of sad seeing Nature's Swiftness go, but the new talent replacing it looks interesting. Too bad it's a passive though.
RIP Insta Rebirth, Healing Touch or Cyclone...I loved that talent...now its either instant self heal or bloody passive.
-15% damage reduction...
Seriously Blizz just tell us you don't want to see Boomkins in PvP. "Spec resto noobs!"
Main: Fisitierra (Wildmax), Drak'thul - Semi-Mythic Raider
Full 12x lvl 110 and crapload of other characters.
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They also said something about moving more to active defense. Wait a little, if we still don't see anything in 3 weeks, then you can complain. But do so constructively, just saying "This is stupid!" won't improve our situation.
I can't see how 15% dmg reduction caused any kind of problems whatsoever in PvE. The only problems in PvE are the massive damage reduction CDs that people have, allowing them to solo soak things intended to be raid soaked and healed. 15% dmg reduction isn't the difference in allowing us to survive anything that would otherwise kill you, so that post made absolutely no sense to me (the blue post).
Abilities always suffer when blizzard try to balance them between pve and pvp, two completely different parts of the game. Really every spell should have different effects in each.
I agree with stommped completely, it makes no sense, i never get brought to raids because i have '15% dmg reduct' never. Whereas mages, warlocks and rogues get brought for their amazing CD's and survivability, but do these get nerfed? nope -_-
True, I was speaking more for Resto Shamans as we don't raid with any DPS shaman. There was several times during progression where our resto shaman died to things other people simply survived, guessing the first tier talent wasn't enough. But again not sure how something could 1 shot one class that boomkins/spriests could survive "easily" with only 15% additional reduction.
I'm not crying about the change because he said there will be compensation, I just wish I had any idea what he was talking about when he said PvE issues.
oh god are they gonna nerf our passive runspeed next? how about our passive damage boost? maybe our passive buffing?
Is it me or does warlock QQ overshadow everything and everyone else concerning blue posts?
They claim an active mitigation philosophy yet they remove our 1/2 active mitigation which is NS and replace it with a passive one?
I've read Cyous' feedback and while it's formally constructed it has received no response whatsoever...Even from GC on twitter
I don't really mind these changes all that much, it's nice to see they're trying to work things out and I don't particularly want to stay the same build for a whole expansion because it's the best path to go, it's nice to mix things up now and then. The NS nerf is a downer as that's a real boon for PvE (more-so PvP). The damage reduction isn't really something that bothers me, nice to have but I only raid normals and we have started heroics now but I don't really notice it all that much as I'm not in a top-100 progressive guild, which is where it'll shine when min-maxing. The 2pc looks good, obviously tweaked numbers will sim alot higher nearer release, and the 4pc looks good if your going down a non-inc route. I'm happy to see these changes being looked at, I re-call people were having a moan pre 5.2/5.3 cos they weren't taking a look at us, and now that they are people are still (mainly) being negative.