Last edited by Sunfyre; 2013-07-05 at 07:59 PM.
I also find your proposed scenario acceptable, as the effort to set it up is quite considerable.
I wouldn't exactly call 90k 'burst'. That's not even 20% of most people's healthpool. Why would use clone someone just to hit them with that? You'd be better of hard casting starfire, or pretty much any other spell. Not to mention, why would you waste a gcd (even on instant clone) THEN to drop and detonate a shroom underthem, when you could just do that out right?
You'll have to ask Slapsgiving about that. I have no fucking idea why anybody would even consider doing this, much less why he thinks that would be an issue.
Additionally, Blizzard already has stated they do not like mechanics like Ursol's Vortex + Solar Beam cause they feel mandatory in RBGs. You think they will look kindly upon adding mushrooms to the mix with a significant damage buff?
This is not trivial, I am pretty sure it will be the single-target capabilities of the spell the ones limiting its damage, especially now that they want to reduce burst in PvP. I do not think it is a wild dream or a stretch of the imagination, looks pretty darn obvious to me and it is not easy to balance unless they change how the spell works.
No, i'm saying they won't buff Mushrooms.
You can already set up 3 mushrooms in a clone or under and iceblock. It didn't do insane burst in cata when mushrooms were actually strong. This isn't even a glyph you would want for pvp. Would you give up barkskin, cyclone, or moonbeast glyph for pvp? Doubtful
Hopefully the change just adds flavor to the hurricane spam aoe "rotation" and maybe brings balance sustained/clump AE damage up a bit. Atm it's a fairly big weakness for the spec.
3 mushrooms isn't bursty at all for pve either? As far as I understand this is just saving us 2 globals, and possibly making it so you can plant, detonate, hurricane for 8 seconds, plant detonate repeat and strengthen its value as a movement filler. Mushrooms truly aren't bursty right now. I don't understand how this is even under debate.
Last edited by officerlahey; 2013-07-07 at 03:37 AM.
It's not really bursty, but could be a very slight DPS increase when used properly. So you're correct, it might just become part of our AoE rotation, but it wouldn't be excessive burst damage.
Which probably wouldn't be that bad. A little help to our AoE (as opposed to multi-dotting) wouldn't hurt.
If you want dots, they have to make it a separate dot.
Check out my youtube channel of fail: http://www.youtube.com/EliteRocketbear
Going back to the mushroom "Argument" if we did do the "clone / mushrooms *burst*" we would cast a starfire or somthing first so its like 150k or so damage in 1 hit if it did crit.
Just wondering about the treants in 5.4 is it going to be ONE treant who does damage or stay as 3? when there abused with haste there funny as hell and do alot of damage. Almost killed a full tyran shaman friend in 20secs with just them abuseing haste (Meta gem / Berserkering / Naturesgrace + haste breakpoint) none of my dots or starfall.
All in all 5.4 looks nice for moonkins seems we can get 2 burst self heals what can be nice. Id like to see some changes to make it easier for us to cast in pvp or even silence.... the FF glyph for bears what makes it silence for 2secs? id love that to be for every spec. and make FF like 15-20sec CD or somthing.
Last edited by Shyzhi; 2013-07-07 at 07:46 PM.
On the topic of mushrooms spreading DoTs (all numbers below use BiS gear in WrathCalcs):
Say that on 7 targets the best DPS comes from Hurricaning 100%. Let's also say Hurricane lasts 6.67 seconds (correlating to 10402 haste) and does 423683 damage per target over that duration. Therefore, the DPS of Hurricane over 7 targets is 423683*7/6.67 = 444645 DPS.
Let's now add in a mushroom that applies just a single Sunfire to all targets (since that seems the most logical if we're in a Solar eclipse). Damage of the mushroom is 47531 per target, and a Sunfire will do 409096 per target (no direct damage component). Since the DoT will last a bit longer than two Hurricanes, we'll say a cycle is Mushroom -> Hurricane -> Hurricane. Therefore, DPS for this scenario is instead (47531*7+409096*7+423683*7*2)/(1+6.67*2) = 636537 DPS.
This is a 43.16% DPS increase, and since this scales directly with targets (you can pull the 7 out of each expression), it'd be a 43% AoE DPS increase regardless of targets (you'd still need to meet the Hurricane threshold). This is taking into account disabling SS procs from the Sunfires. Do we really need such a large AoE DPS increase? Will it have unintended effects and consequences? What if, instead of applying a Sunfire the mushroom applied Moonfire, meaning our AoE damage would be a little more even between Lunar and Solar? Another possible alteration could be making the DoT have half the normal duration but the same tick rate, so that you'd be forced to spend that extra mushroom GCD every Hurricane, and would also halve the DPET of the DoT.
It'd be an interesting concept, and could tie in well with our strength in multi-dotting while not being terribly overpowered by generating SS procs. Since GC hinted they're still working on some things for Boomkins in the future PTR iterations, maybe we'll see something we mentioned here.
One of the thing I do not like about druids is that with other class whenever you do something it generally not only damages the target but also does other things. Frostbolt slows, arcane shot puts up hunters mark, and etc. Druids moves are just so bland. Everything we do is reactive. If we want to use a slow, we have to push that, we want to heal? Gotta push the button. This is not bad in itself but when other classes don't have to that it diminishes it. They were going to give starsurge a stun but they took that away awfully fucking fast.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose