You forget that we can extend DoTs with our nukes. That's something.
If they buff the damage without making it bursty and you plant now a single mushroom, I wonder if they could lower the CD on Detonate then?
Most of the theory is done based on a Mushrooms vs. Hurricane, but I wonder about situations where you have 3-4 mobs and you are just multidotting and fishing for SS procs, if you could use mushroom as a filler say every 6-secs or so? It surely would help in challenge modes and the like (with low crit rate, SS procs are kind of scarce).
Spreading DoTs would definitely be awesome, but that sort of mechanic looks hard to balance. One can always hope, though.
"Such insolence... such arrogance... must be PUNISHED!"
Would you call hunters a DoT class?
Unless I am mistaken SV hunters have more damage DoT based abilities than what we do.
We are considered a dot class with just a mere 2 dots. As mentioned above, SV hunter, dk, warlock have more. And some other classes have 2 as well. So arent most specs dot classes then if you follow that logic? Because of the discussion that is going on my definition of a dot class got a bit distorted. I thought you were a dot class if the majority of your damage, and or procs (gamemechanics) came from applying dots at the right time?
Item - Druid T16 Balance 4P Bonus Every time you enter Solar or Lunar Eclipse, the cooldown of Celestial Alignment is reduced by 5 sec. Your chance to get Shooting Stars from a critical strike from Moonfire or Sunfire is increased by 20%.
So crit lose some value, at least is a new 4p
I am happy, and yes crit will lose some value, but not as much as you would think. Since we wont obtain the next haste point, specially with wrath clips, and 2x mastery is still less than int.
I see us gemming more int into our gear once we obtain the 4piece, and tbh i am happy with that.
Im wondering if those 20% are on top of 30% = 50%? or 20% of 30=36%?