If you have 15% crit on gear, 15% + 5% crit buff + 20% t16 2p + 60% crit on regrowth = 100% crit on regrowth without glyphing it.
That said using the crit buff with tranq still pull out the most hps as tranq has very high HPS.
Our T15 is 15% increase to rejuv. It also makes our shroom changes up 16% faster thus potentially 16% stronger.
Our rejuv is like 30% of our output so the T15 4piece worths at least 5-6% of our total heal.
Now for the new 4piece. From my last 25man raiding night 10.2% of my effective heal came from HT/SM/RG.
1.2% came from living seed.
So if the new 4piece has 100% uptime(which is NOT in PTR) it would be (10.2%*0.8)-1.2%= 7%.
If the up time is 50% it'll be 3.5% of heal which is kind of low and doesn't match druid's play style.
Whoever works at Blizzard and re-did the 2 set deserves a very big raise. They made our 2 set MUCH better. Our 4 set is a bit iffy however.
YAY FOR REALIZiNG WE ARE NOT MONKS, THANK YOU
Is it fantastic? No. And I don't really feel like doing math so I couldn't tell you if it's actually a big increase. Honestly Living Seed seems to overheal 90% of the time anyway, so I'm doubtful that it'll be of any use. But you never know, the 2pc may mean a lot more cast time spells, which could be beneficial. Only time will tell though, of course.
You should be using Ironbark constantly.
That said, I want to use my tank CD when the tank needs a CD. Turning a pretty mediocre already, by other classes comparison, tank CD into either a buffer raid healing CD while not getting the most out of the tank part or a tank CD without getting the most out of the 4 piece is still....just terrible design.
Whoever is making our set bonuses really needs to take a step back and actually consider what they're choosing.
---------- Post added 2013-06-20 at 12:14 PM ----------
The new 2 set isn't BAD. It's just not totally awesome. But yea it feels like the people making our set bonuses simply look at our kit and go "this would be cool!" instead of playing a druid and going "THIS WOULD BE AWESOME"
And anyone that thinks living seed is good needs to go look at how much overhealing it does when it IS used. That's not even factoring if you proc it on a dps or healer and it's never used.
Last edited by Malcor; 2013-06-20 at 05:08 PM.
On the topic - 2 set will help, but i don't like also the fact that 4p is turning ironbark into healing cd. Maybe will use healing touch glyph .. who knows
These tier bonuses, even the new 2pc, are inexcusably horrible.
In fact, for Resto Druids, this entire expansion has been progressively lowered expectations in this department (arguably, among others as well).
2pc T14 is inarguably the strongest set bonus in both formats Resto Druids have received. 4pc T14 is insanely good for those who prefer SOTF and especially in 25s. T15 bonuses are situational and both are better in 25 than 10. Both are clear downgrades from T14.
The fact that I will desperately cling to my Heroic T15 until Heroic T16 is not a testament to how good T15 is (though STUPENDOUSLY T15 set bonuses work together in near perfect harmony with 5.4 changes LOLOLOLOLOLOL), but rather a damning indictment of how bad T16 is. T16 IS AWFUL.
I'd say it is about time they redesign living seed, it's healing is almost always wasted on targets other than the tank.
Better, but still doesn't trigget on every form on damageLiving Seed effects can now stack, up to 50% of the casting Druid's maximum health.
2 piece concept is fine, we'll just have to wait and see how they tweak it.
OT: The 2p is nice for fights like Heroic Horridon, where the tank takes massive damage. However, I can't think of many instances where I thought "Man I wish I had moar instant, free healing touches right now!" Instead, I really wanted an uplift, which we're getting in Genesis, which makes me happy.
The 4p is...sigh. I never use healing touch. I use Nature's swiftness combined with a regrowth for a guaranteed crit + living seed, and since I needed it quick and hard, the seed is more likely to be used. I don't use incarnation, and even so, glyphed regrowth says hello and it doesn't require the use of our only tank cooldown. Nourish tickles and is a waste of time, and healing touch is usually too slow with a disc priest/holy pally in the group. Honestly, I'd like to see something that allows us to do something different, like rejuvs ticks have a chance to instantly fill your mushroom or something. While they may often go to overheal, it would be more useful than 80% living seed ._.
Some of the healers in my guild were saying that now that living seed stacks its going to make resto druids amazing tank healers. Until they make it an absorb it's going to be totally useless as any pulsing damage, bleed, or little add hits them that 300k living seed is now totally useless and just a ton more over healing.
I really want to know wow they chose to fixate on living seed and iron bark... why? Like just why???