1. #2241
    Quote Originally Posted by trystero View Post
    If we're discussing truly unmitigated damage (no AM, no CDs), it's higher than those figures too:

    23:31:17.356 Garrosh Hellscream Melee Gliff 681418 (A: 2902)
    23:34:02.251 Garrosh Hellscream Melee Gliff 600543 (A: 11885)
    23:35:42.528 Garrosh Hellscream Melee Gliff 696878
    23:33:58.242 Garrosh Hellscream Melee Bushs 724300
    You also have to take out Passive DR, Weakened Blows, and Armor from that damage. So if we figure he hits Gliff for 700k before any AM, with 81299 armor (taken from armory), then he ends up melee swinging for almost 2.5m before anything.

    81,299 armor is 58.20% physical reduction against a +3 mob, Prot warriors have a 25% passive DR, and weakened blows is 10% reduction as well. 2,480,950*.75*.9*.418=700,000



  2. #2242
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    Nice thread. Very helpful to get a quick view on the state of the spec without too much hassle.

  3. #2243
    Prot is my 2nd spec. Should I no longer worry about balancing dodge and parry rating? I recall there were diminishing returns on these avoidance ratings, but I noticed Gliff is gemmed full pary with no fucks given. Thanks in advance.
    Cairne wanted to thank him again, to offer encouragement, praise for a task so successfully completed. For being able to bear such burdens. But Saurfang was an orc, not a blood elf, and lavish compliments and effusion would not be welcomed or wanted.

  4. #2244
    Quote Originally Posted by Satori View Post
    Prot is my 2nd spec. Should I no longer worry about balancing dodge and parry rating? I recall there were diminishing returns on these avoidance ratings, but I noticed Gliff is gemmed full pary with no fucks given. Thanks in advance.
    Nah, just go full parry. Works better.

  5. #2245
    Quote Originally Posted by Satori View Post
    Prot is my 2nd spec. Should I no longer worry about balancing dodge and parry rating? I recall there were diminishing returns on these avoidance ratings, but I noticed Gliff is gemmed full pary with no fucks given. Thanks in advance.
    Q: So I decided to stack avoidance. How should I balance my parry and dodge rating?

    A: First of all, whenever you are talking about balancing Parry and dodge rating, you always want to use rating NOT percentage.

    There are 2 ways to approach this.
    1: Balance them using something like THIS to have an "optimal" balance for diminishing returns. (Source: Muuku)

    2. Throw as much into Parry as possible to take advantage of the HOLD THE LINE GLYPH. The downside is that you lose out on some avoidance due to the DR on parry although the amount you lose is very little (a few 10ths of a percentage of avoidance).
    From OP. I suggest going fully Parry.

  6. #2246
    Head in the sand Gliff?

  7. #2247
    I solo tank Garrosh pretty much weekly and I tried switching over to using Barrier during high stacks of Gripping Despair, and particularly during Whirling Corruption. Generally I would start switching around 75% vengeance. (500k barriers or so I believe)

    Am I doing it right? Look at damage inc, he's still meleeing me a good amount but Gripping Despair is just below it.

    http://www.worldoflogs.com/reports/u...=11745&e=12081

  8. #2248
    It all depends on how good you are at tracking your health, and how good your healers are. If you got really good healers, and you are good at tracking stuff (your meta gem for example) you can keep using Shield Block for longer and by doing so increase your damage output, and once it get to dangerous you can switch over to Barriers.

    What I Usually do is that I keep using Block up until around 20 seconds before the next whirl. If at that point I have the meta gem proc and I also have a personal rolling and I notice that I'm not at a risk of getting oneshot I try to squeeze in another block, as the amount of vengeance you have at that point will make your Shield Slams enormous if combined with a block. I also use the Klaxxi trinket, and if I see it proc when I'm at high stacks I either pop a strong personal or I call for an external and start using blocks instead.

    If the DPS is not needed and / or you don't want to take any risks it's far safer to start using barriers at an earlier point.
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  9. #2249
    Quote Originally Posted by trident00 View Post
    Look at damage inc, he's still meleeing me a good amount but Gripping Despair is just below it.
    Major difference: he can melee you for x damage, but his dot will tick no matter what

    Whirl damage is totally trivial, i wouldn't use the aoe reduce trinket for it since you're not abusing vengeance on the annihilates and it's use compared to TTT or any other dps trinket seems kind of lackluster to me ... unless you really feel like you're on the verge of dying with ilvl 577 and two healers having your back!

    And you should check for the relevant timeframe: http://www.worldoflogs.com/reports/u...=11887&e=12082
    That's after the first intermission when you only used 4 sblocks and many sbars, despite having so much absorb up you still ate over 50% magical damage. So if you'd use more sblock instead of sbar the damage distribution. And now look at the healing done: 50% of all healing is done by yourself with mainly smartheals helping you out -> I wouldn't change a thing there.
    Last edited by klausistklaus; 2014-06-07 at 10:40 AM.

  10. #2250
    Was parry meant to be 2.5x more than dodge or something?
    Quote Originally Posted by Validity View Post
    If rogues become shit, all they can become is a different type of shit.

  11. #2251
    Quote Originally Posted by Khorm View Post
    Head in the sand Gliff?
    About what?

  12. #2252
    Quote Originally Posted by Gliff View Post
    About what?
    The discussion about Garrosh. You were proven wrong by a few people and then just dropped off the topic.

  13. #2253
    Quote Originally Posted by Gliff View Post
    Edit: I forgot about Warbringers in P1.

    Its more like 555 and 430.
    He just looked at the wrong number...

  14. #2254
    Quote Originally Posted by Khorm View Post
    The discussion about Garrosh. You were proven wrong by a few people and then just dropped off the topic.
    How is my head in the sand? I said I forgot seething and it's over. Regardless, I wasn't avoiding the subject. You never responded.....

    Honestly, I really don't care about the difference between 10 and 25 in a tier that is 9 months old. Especially when there will be no difference in WoD.

  15. #2255
    Quote Originally Posted by Gliff View Post
    How is my head in the sand? I said I forgot seething and it's over. Regardless, I wasn't avoiding the subject. You never responded.....
    Quote Originally Posted by Gliff View Post
    10 heroic Garrosh hits for around 275k unmitigated. 25 heroic hits for around 400k unmitigated.
    Quote Originally Posted by Khorm View Post
    You said he hits for 75% of your HP so if he is hitting for 400k in 25m then your health is only about 550k.
    Quote Originally Posted by Gliff View Post
    Edit: I forgot about Warbringers in P1.

    Its more like 555 and 430.
    Quote Originally Posted by trystero View Post
    If we're discussing truly unmitigated damage (no AM, no CDs), it's higher than those figures too:

    23:31:17.356 Garrosh Hellscream Melee Gliff 681418 (A: 2902)
    23:34:02.251 Garrosh Hellscream Melee Gliff 600543 (A: 11885)
    23:35:42.528 Garrosh Hellscream Melee Gliff 696878
    23:33:58.242 Garrosh Hellscream Melee Bushs 724300
    Quote Originally Posted by Gliff
    Honestly, I really don't care about the difference between 10 and 25 in a tier that is 9 months old. Especially when there will be no difference in WoD.
    It's not about the difference Gliff, it's just a discussion. It's polite to reply to people especially when you are wrong.

    Quote Originally Posted by Gliff View Post
    Because I felt uncomfortable at half health when I'm used to 25 man where bosses hit for 75% of my health with no active mitigation up? I could counter and say the fact that I am able to stay at half health for that long with no threat of dying makes 10 man faceroll.....

  16. #2256
    Ain't there better things to focus on? Alpha is there already and we have some glimpse of what will be. Who still really cares about 10 or 25 difference, most of us already cleared it on one or another difficulty. It's bigger damage in 25 that's all.

    Did anyone tried soloing IJ btw?

  17. #2257
    Soloing as solo tanking, or full solo? If you're referring to the first option which I assume you don't then it's quite easy, you just need to rotate personals and externals for the last half of Phase 1.
    If you mean full solo then I can say that I've tried it on 10normal, but the bombs make it close to impossible to survive, as you can't attack him to generate rage for Barriers, and then there's the enrage to worry about as well..
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  18. #2258
    Quote Originally Posted by Khorm View Post
    It's not about the difference Gliff, it's just a discussion. It's polite to reply to people especially when you are wrong.
    Please refer to THIS and you will see that I acknowledged I was wrong and why I was wrong.

    This is the last time I'm commenting on this so please move on.

  19. #2259
    Quote Originally Posted by Warriorsarri View Post
    Soloing as solo tanking, or full solo? If you're referring to the first option which I assume you don't then it's quite easy, you just need to rotate personals and externals for the last half of Phase 1.
    If you mean full solo then I can say that I've tried it on 10normal, but the bombs make it close to impossible to survive, as you can't attack him to generate rage for Barriers, and then there's the enrage to worry about as well..
    Solo tanking, but found a video and saw there was actually a Monk tank doing mines so I guess it would be close to impossible to do both like you said, still nice for damage (high stacks). I'm asking only because this is kinda getting boring to run each week and thinking of something to make it bit more fun and challenging. Anything else is solo tankable? Seen people doing Protectors and trying Sha.

  20. #2260
    Bosses that are Solotankable:

    Immerseus: Yes
    Protectors: Yes
    Norushen: Yes
    Sha: Yes
    Galakras: Yes (But really really annoying and sub-optimal)
    Juggernaut: Yes
    Shamans: No*
    Nazgrim: Yes**
    Malkorok: Yes***
    Spoils: Yes****
    Thok: Yes
    Siegecrafter: Yes*****
    Paragons: Yes*******
    Garrosh: Yes*******

    *I have yet to figure out a way to do it, but if the raid had enough dps to burn the bosses down before your stacks get too high it "may" be possible.

    **Nazgrims Sunder can't reduce your armor below 0%. You'll spawn Ravagers on each cast due to how much rage he'll get, and you'll take a hell of a beating, but it's possible.

    ***Malkork is one that most people would assume is undoable due to the tank stacks. In P1 you'll take all stacks, which isn't all too hard if you rotate cds. In P2 you'll need the entire raid to stack up and soak the cleave with you, and you'll also need strong raid cds while this is going. Your stacks will reset before the next P1 and you'll just do the same thing again.

    ****The way to do Spoils while solotanking is the same way that some 10man guilds did it. You send the tank + some real strong dps to one side, and you open like a maniac so that you're done as fast as possible. On the other side you have a few dps that will mainly kill sparks, but they can also open up a few small ones just to get some dps going there as well. Once you've finished off the big ones, and you're close to capping on energy you need to send over your tank and a good amount of dps as well to burn the second side as well before the timer runs out, you'll most likely need a lot of warlocks and monks who can teleport up without using the chain. If you finish the second room before the timer runs out you just do the same thing again, and hope you'll make it in time.

    *****The tank debuff on Siegecrafter caps at 10stacks. You can easily survive the application of a 10stack debuff with a strong barrier + a strong cooldown. You can literally one-shot the shredder with those amounts of stacks + the 600-800k vengeance you'll have while tanking both of them.

    ******Paragons is most likely the hardest one to solo, as it requires a lot of help from your raid.
    On the pull your raid need to push down Swarmkeeper in order for the bloods to go on him, then pop Blood Lust and zerg down Bloodseeker. You'll most likely need to rotate all of your personal cds and externals in order to survive the Bloodseeker/Disector Combo, as you can hardly use any Active Mitigation, and Bloodseeker applies a stacking debuff that increases the damage you take from Disector.

    Once Bloodseeker is dead you'll need a paladin to HoP you and then instantly cancelaura it to get rid of your Hewn stacks. This phase is just like it normally would be, with the exception that you're tanking both bosses.

    Once Disector is dead you'll need to start cleaving down Prime and Locust just like normal. The bleed that is applied to you when Prime dose his frontal cleave will stacking up to dangerous levels after a short while. At that point you'll need to be HoP'ed again in order to reset the stacks. Try to wait with this as long as possible so that the stacks can't stack up too high after you've reset them.

    If you've managed to survive the Locus/Prime combo it's time to kill Swarmkeeper. This part is the same as it normally is.

    When Poisoned Mind spawns you'll want to kill Locust. Due to you killing Locust at this point your raid will need to handle 2-3 of Catalysts, but they aren't gonna kill your raid.

    Once Locust is dead you switch over to Poisoned Mind. The amount of raid damage that's going out is now really high, so you'll need to handle yourself a lot. Remember to dance so that you're not hit by Manipulators attacks as they are fully avoidable.

    As Poisoned Mind dies you'll need a third and final HoP from a paladin to cleanse yourself from the debuff that he applies that increases the damage you take from Wind-Reaver. At this point what you kill depends on your raid. If your healers can handle the damage that the Fiery Lines are putting out then you should kill Manipulator. If your raid has a lot of range / people who can negate the Kunchongs focus then you should kill Lucid.

    Once you've finished off both of those you're left with Wind-Reaver, and he's a piece of cake to finish off.

    *******In order to fully solo tank this fight you'll need to kill off the adds that spawns from Corrupted Whirl rather than kiting them. This ain't really that hard, and if you want to whore some extra vengeance I'd recommend that you have 3-4adds in melee who you cleave down.

    PS: I think that the * system would have worked better if I didn't have 7fights I wanted to explain a little more.
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