I used an all out parry/dodge build last night (8/14N), and absolutely loved it. Riposte + dodge/crit elixirs put me at 45% crit buffed, and my damage was more or less on par with my monk co-tank (she would destroy me on damage in ToT).
The greatest thing besides the extra crit is the amount of rage generation. I was able to use shield block on cooldown and use a 60 rage barrier approximately every 10-15 seconds. The amount of revenge procs was new to me. It felt like I was filling with revenge instead of devastate.
Damage wasn't a problem last night. If I were to take a string of bad hits (rare), I could just pop a barrier because of the amount of rage generation.
Things I should disclose:
-I have not tested a mastery build, so I cannot compare.
-These were of course tested on normal modes (very very easy normal modes at that), so heroics could change my outlook on the build (doubt it though).
One thing to add that hasn't been mentioned. I dropped Unending Rage and took Resonating Power and used Thunder Clap as part of my normal rotation (even single target). My pally tank buddy had no hope of keeping threat on trash packs, and at one moment I remember, on Norushen, Thunderclap hit the boss and three adds that were within range... all crits for over 400k each, 1.6m damage with one GCD on an 8 second cooldown. For the night, TC average crit was 253k and accounted for 13% of my damage with Deep Wounds being another 14%. It hits harder than Revenge with Hold The Line and as an added bonus, cannot be blocked by the boss.
- - - Updated - - -
Looking over the logs more from last night, are others seeing what I am seeing and that is that most abilities other than melee are not able to be dodged, parried or blocked? Even the physical ones? There are a few exceptions, but I'm seeing a LOT of abilities with only hit/absorb in their table.
Last edited by Tehpounderer; 2013-09-11 at 02:00 PM.
I geared full avoidance last night and omg. So much rage! The spikier damage intake is completely offset by all of the extra shield absorbs. I was at rage cap far too often at the beginning of the night simply because I wasnt used to have that much rage. I'm very VERY happy right now. This was 10M btw.
I... really can't say anything about how it felt. Raided 2h30, killed 8 bosses, nothing was really doing any damage, so it was... strange. Can't really evaluate anything.
Garrosh seems tough enough since he's holding his ground, if not it will be needed to wait until heroics to really know what's with the avoidance build. On top of that, worldoflogs is not up to speed yet.
I dropped unending rage a long time ago. The increased rage generation is actually a point in favor of dropping the glyph imo. The only upside to unending rage was that you could simultaneously stack a shield block and full shield barrier and the increased generation allows you to maintain both even more efficiently without having the extra rage bank. I personally like incite. Allows me to throw several extra HS into the BB buff.