I didn't know that Hurl could be reflected but that's great to know.
Anyway, the basic strat for all specs it just to avoid the cone attack (move around him when he casts it), interrupt the interruptable thing and use some cd (SBar is enough, in NM) to survive the non-avoidable attack.
The only way you can die on it is if you take a cone attack or fail to interrupt the interruptable thing.
2. Burst of Corruption - Can not be interrupted. Use Shield Barrier to minimize damage taken.
3. Hurl Corruption - Can be interrupted and spell reflected. Obviously use spell reflect to end your trial faster.
4. Titanic Smash - Cone of doom appears in front of the Sha. Don't stand in it.
I've killed my Titanic Corruption with zero time on boss at start of fight and interrupting (derp) most of the Hurls. If you're still having trouble get a Flex group going to practice the fight.
A friend of mine is trying to equipo his warrior, here his armory:
He knows that int shield is kinda shit, but alternative was a 463 blue shield. At least he get a nice chunk of armor and stamina.
Now he finally farmed enough time coins for buying a new trinket.
Should he get tank one (mastery+dodge on use) or dps one (str+haste on proc). Dodge on use is quite nice, since it has quite a nice sinergy with riposte, but str also offer a nice amount of parry, algough haste being quite meh for a prot.
What do you think?
- - - Updated - - -
Only other thing I would advise is dropping shockwave unless you are running CM's for the first time or doing a gimmick fight like lei-shen ball stunning ^^
I'm currently rolling with a Hit/Exp cap > Mastery > dodge/parry build atm, it's working very well for me and I've been favoring mastery for quite a long time now. Since Riposte i have been doing way more damage as any prot warrior would, I'm wondering though; How much would my dps increase by going for a dodge+parry Riposte build? I'm not asking for like a exact number but just an estimate seeing as otherwise i would be needing sim's and so on.
Can't post links since this is my first post, I'm Camisado from the guild <Trolltyg> EU-Stormreaver, we post logs on WoL if anyone wants to check them out.
Thanks for any answers, peace!
Hello , first time poster , been following mmo champs for a long time but never did browse the forums . Im glad i did !! Anyways i did the switch to avoidance and my dps went up alot . I just told my healers to let me know how i was to heal and if it was an issue i can go back . For our guild the extra dps def. helped us out . Where just a casual raiding group but all the extra dps you can get on some fights can make or break a kill or death .
Anyways thanks for all the info and keep it up .
Just curious if people can have a look at what Im doing wrong in these logs, had some serious threat issues with the pala tank on taunt swaps, ended up being really unpleasant for the two of us. Im aware there is a lot of optimization I could be doing, so anything you can help me with would be great. http://www.worldoflogs.com/reports/dx221i8k7b2vesli/
On the armory some bits wont be reforged correctly as I share them between my MS dps spec and my prot set. Cheers.
Flawless - Go casual or go home.
Just saw the new SimC 540-2.
The standard APL is totally wrecked again ...
I need someone to check back on what I observed while updating my damage taken spreadsheet. (http://www.mmo-champion.com/threads/...1#post22475412)
The observation is on damage taken and only affects encounters or situations with low Vengeance.
When low on Vengeance we still have a base absorb value on our barrier. That is because stamina is part of the absorb formula.
If we assume 45k stamina a 20rage barrier will absorb a minimum of 37k damage.absorb = max((attackPower - 2 * strength) * 1.8, stamina * 2.5) * rageMultiplier
In a scenario with 40k Vengeance (200k hits every 1.5seconds) a simple 20rage barrier will convert into 66% damage reduction. That is more damage than a crit block.
Once the Vengeance surpasses the magic mark where the absorb from attackpower becomes stronger than the absorb from stamina it flats out to a minimum reduction of 42% per 20rage barrier (for 62% armor reduction).
If we just look at damage taken one should never block in low Vengeance scenarios. This can effect current LFR and flex modes. You may not reach the magic marks in those modes.
Of course this heaviy depends on your current vengeance and stamina level.
I wrote down some of the magic marks.
Those values are static. For every 5,000 stamina we need 7,000 more Vengeance and collect 4,000 more absorb.Code:stamina vengeance 20rage barrier 35,000 49,000 29,000 40,000 56,000 33,000 45,000 63,000 37,000 50,000 70,000 41,000
But in the end this is basically for the lolz only. If stuff hits for so few damage you can go full dps.
Another more important observation is that the more "armor" you have. The more valuable a barrier will be damage reduction wise.
Block will always reduce a flat percentage of damage taken (of what is left past armor/stance reduction). Absorb reduction is a flat value. The more damage is reduced by armor the more valuable any absorb will be. If you are having a damage reduction by armor of 73.5% a simple 20 rage barrier will be as effective as a crit block when compared at damage taken.
I provided the SimC team here. I don't necessarily agree with the way they chose to implement some of the items but it is mostly correct. Scanning it quickly, I see a few issues like no mention of glyph of incite buff on the heroic strike line, but maybe that gets added if I actually have the glyph equipped. It should be there as an OR conditional in case you want to import then change glyphs. There is some strangeness regarding the rage conditionals but I believe this is a great improvement over what it used to be. Simming with this will yield far higher DPS numbers than last release with the additional benefit of more closely modeling how we actually play.
Does it need some improvement; yes. Totally wrecked; no.
Last edited by Tehpounderer; 2013-09-23 at 04:36 PM.
I may be dumb but is this a macro you just attach to each rage building ability or is there an addon you need for this just curious what it is
This is what I provided the SimC team, try that instead.
And I see now that what I provided them was wrong (at least as far as Glyph of Incite goes). Anyway, I simmed you using my APL, and you got:Code:# Executed before combat begins. Accepts non-harmful actions only. actions.precombat=flask,type=earth actions.precombat+=/food,type=chun_tian_spring_rolls actions.precombat+=/snapshot_stats actions.precombat+=/stance,choose=defensive actions.precombat+=/battle_shout actions.precombat+=/berserker_rage actions.precombat+=/mogu_power_potion # Executed every time the actor is available. actions=auto_attack actions+=/berserker_rage,if=buff.enrage.down&rage<=rage.max-10 actions+=/shield_wall,if=incoming_damage_2500ms>health.max*0.6 actions+=/last_stand,if=incoming_damage_2500ms>health.max*0.6&buff.shield_wall.down actions+=/run_action_list,name=dps_cds,if=stat.attack_power>health.max*0.20 actions+=/run_action_list,name=normal_rotation actions.normal_rotation=/heroic_strike,if=buff.ultimatum.up actions.normal_rotation+=/shield_slam,if=rage<75 actions.normal_rotation+=/revenge,if=rage<75 actions.normal_rotation+=/battle_shout,if=rage<80 actions.normal_rotation+=/shield_block actions.normal_rotation+=/shield_barrier,if=buff.shield_barrier.down&rage>80 actions.normal_rotation+=/thunder_clap,if=target.debuff.weakened_blows.down actions.normal_rotation+=/demoralizing_shout actions.normal_rotation+=/impending_victory,if=talent.impending_victory.enabled actions.normal_rotation+=/victory_rush,if=!talent.impending_victory.enabled actions.normal_rotation+=/devastate actions.dps_cds=/mogu_power_potion actions.dps_cds+=/avatar,if=talent.avatar.enabled actions.dps_cds+=/bloodbath,if=talent.bloodbath.enabled actions.dps_cds+=/blood_fury,if=talent.bloodbath.enabled actions.dps_cds+=/dragon_roar,if=talent.dragon_roar.enabled actions.dps_cds+=/shattering_throw actions.dps_cds+=/skull_banner actions.dps_cds+=/recklessness actions.dps_cds+=/storm_bolt,if=talent.storm_bolt.enabled actions.dps_cds+=/run_action_list,name=normal_rotation
249K dps, 60.8K dtps, 36.9k TMI
- - - Updated - - -
I'm opening an issue with SimC team now to get this fixed. If the community feels strongly about some changes, let's get them discussed so we can give them the feedback.
Last edited by Tehpounderer; 2013-09-23 at 06:31 PM.
The new simcraft gave me a dps stat rating where haste was the 2nd best stat =0