have some of you solo-tanked Malkorok's bloodrage (10M heroic) ? I'm looking for tips on how to handle it as a protection warrior. I've got Rook's trinket (heroic version) and the CD reduction one (flex version).
- You pull, 15 stacks (the 2nd smash) OT taunts, You taunt @ the purple Smash, He taunts @ 2nd, You @ purple -> Bloodrage with 0 Stacks of the debuff.
0-10 seconds : I'd pop SW, AOE Trinket and Demo
10-20 seconds: I'd expect Vigilance from our fury warrior, HoSC from our paladin healer or OT, My own RC & Banner
Naturally popping Shieldbarrier all the time.
(That still leaves a 2nd HoSC in my group setup, my own last stand but honestly that's just icing on the cake)
We have a protection paladin who's DPS doesn't get gimped (ours would, stupid barrier not giving heavy rep) so he's tanking that shit. But to quote our healers when he's tanking (without the trinket since we aint have one drop yet) "(Paladin Offtank Name) requires almost no healing in the Bloodrage phase, I heal you more since you're soaking orbs with 15 stacks". (I run around soaking orbs to try and be usefull).
So ye... Just spread out the cooldowns and make sure you're never without anything and you should have NP at all. You will naturally require more healing than a Protection Paladin (with their sick eternal flame) but nothing your healers shouldn't be able to handle. Mind you, afaik nearly all classes (maybe not druids?) are better at solo tanking that phase but I could be wrong there, so look @ your offtank aswell.
Odeanathus is one of those people who get's a job driving the special bus just to make fun of the disabled kids....
The other tanks in my guild are a druid and a paladin. I think I can handle the first bloodrage (Rook's trinket/Glyphed Shield wall/last stand/demo shout/HOS and max barrier) and the paladin can handle the second one. I'll keep you updated when we kill him (we still have to kill shamans/nazgrim before him).
Thanks for the tips anyway.
Last edited by ayxec; 2013-10-16 at 02:47 PM.
We alternate, one tank solo the first, the other the second. Pain+sac+demo banner into glyph Sw when pain expires, last stand up the 20 seconds, results in your health not moving an inch, as long as you are not overwriting barriers. With 2pc the healers can probably afk. Didnt bother saving demo shout for it.
Pd: vengeance drops fast due to the shitty dot, remember to DR at the peak.
Starting spoils heroic this weekend, any good tips or tricks ?
Don't remember if you were 10 or 25, but we on 10 do 1 big - 1 big - 2 small adds, when execute, 2 small adds, when execute range, medium, when execute range, medium (...), 6 mediums total, and it makes the combat trivial healing and mechanics wise. And you should have dps to finish it that way. The only "hard" part is not derping the big adds mechanics (ie, kill statues/drop bombs correctly)
So I want to start tanking, Should I gem in mastery or stamina? Ive seen people do both, and both say they have their advantages! is it just out of preffrence or is one better than the other?
See post #1 in this thread for more info, but only gem stam if you are sure you are using your active mitigation correctly, and you already have two stam trinkets and you are still dying. You are trading 320 secondary stats for 240 stam which is almost never a good trade (again, unless you are dying). Still, if you are dying, it is likely more due to the fact that you are severely undergeared, you aren't using your active mitigation correctly or your healers truly suck.
Finally, I would recommend a dodge/parry build over a mastery build.
It's a mage pov http://www.youtube.com/watch?feature...j-CZe5NU#t=298
Last edited by Espada; 2013-10-18 at 05:41 PM.
Sounds good, its the same amount they posted on forums, just left the order/pace up to tanks to figure out.
My initial plan was using Gliff's advice having multiple people open, all 4 smalls + i grab a large, taunt banner and then mop up mediums and finish a large. To get both 3 min cd's on large.
Is dps cloak worth it here, how rough is the incoming damage ?
I haven't done the fight on any difficulty yet, bit rushed into raiding again, had 4 oQ runs fail at malkorok tho xD
Last edited by santa666; 2013-10-18 at 10:44 PM.
Well, the DPS cloak WILL do a very high amount of damage here and on 10 I would say its viable however the safety of the tank cloak on 25 is very valuable, especially if you go at a faster rate of opening crates which generally results in a faster clear of the room
For 25 HC we open both Panda boxes then
Kill off 1 big one while opening 1-3 small crates at a time, stopping if we spawn a kunchong
Kill off the second big one doing the same
Kill 2 Medium crates after all small ones are gone
Kill each big one individually
Open each Medium one, if its an anima golem open one small and if its a phylactery just burn it
so I got thok's tail tip today. what's the general consensus with this thing? Viable? Worth using?
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Any fight with a tight enrage I would definitely recommend it.
It is not a bad choice for survivability at all, the mastery increase is pretty nice even if we don't gear directly for it
On decent gear while raid buffed even when going for suvivability you can expect to have around 7k mastery so 9% from the HC WF one comes out to be around 630. While this may not seem amazing by itself, when combined with 9% self healing increase and most importantly the crit damage which is a pretty huge benefit to the raid DPS which is pretty important for a lot of fights it puts this trinket most definitely in my BiS list
For the healing, on something like Malkorok in regards to healing by actor I am top as a Warrior, the combination of Barrier / Life Steal Juggernaut Trinket / 2 Set gives for some truly retarded numbers; 14 Million over a 5 minute fight - http://www.worldoflogs.com/reports/r...=11273&e=11567 - if you wish to look at some log numbers
Another thing I'm sure some people have noticed is that the Resto Shammy set bonus for earth shield is counting towards your healing as it functions as a cast from the person it is on
This means abilities like the Monk's Guard and any healing increases from the Tank *should* count towards increasing it... now I don't have the trinket to test this out myself but this what I would logically conclude
TLDR; Its a very strong trinket indeed for both DPS and survivability