I just switched to 10 H last week and am finding that my avoidance build is spikier than 25 H. Could it be that having more healers throwing something on tanks in 25m covers spikes better than 10m? Or maybe it's just the new healers I have in 10m (a h pally and a r shaman) aren't used to healing spikier tanks. Any other tanks finding this difference in 10 vs 25?
I've not raided 25H though so this is just a 10H tank talking, but that's how I always understood it.
I'm crit at the moment because on Siegecrafter I feel my damage is a bit low from where it should be and I'm gonna test crit on the first few pulls on Sunday night. I have all the gems needed to go back avoidance if I'm getting wrecked.
Hey, I was wondering if you guys could help me out improving my tanking. This is the first expansion I have a warrior on maximum level, so I'm still getting used to it. This afternoon, I pugged the first 7 normals and the healers were complaining that I was a bit hard to heal. I decided to log this run 'cause I had heard that before on some flex runs. Here are the logs: http://www.worldoflogs.com/reports/dmqrjvsx0mvs193t/ if someone could take a look to see if they can spot blatantly obvious stuff that I'm doing wrong.
As for my char, the link is the signature, if you could also give an opinion about the gearing strategy. I'm doing an avoidance build, since that's what people suggested me in this thread a few weeks ago. I'm using parry gems on red slots, parry+stam on blue and mastery on yellow, which was the only way I found that would allow me to keep parry % ~= 3 * dodge %.
Use dodge gems in yellow slots. Balance of Parry/dodge rating is not the important. We are talking a loss of a few 10ths of 1%.
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You need to use Berserker Rage more. Macro it into abilities if you need to. Your shield block uptime is a bit low but not too bad.
Use Dragon roar and bloodbath.
Honestly you dont look to be doing anything wrong enough that you would be hard to heal.
You are a bit undergeared but on Shamans (the fight they thought you were hard to heal on) I found that a Barrier spam is much better then Shield block. Maybe try that. Time your barriers to always eat the Frostshock/Froststrike and you will be amazed how stable your damage intake is.
Frostshock can also be spell reflected AND mass spell reflected so that also helps. I'm always on Haromm 100% of the fight so I never get to reflect
Also get River's Song for your weapon if you can afford it.
Back-turning is bad but it isn't nearly as bad as it used to be in BC/Vanilla where a crushing blow could obliterate you if your health was low. Now it's just a regular melee hit, unmitigated.
Any sick siegecrafter hc tricks for prot ? :P
Make sure to heroic leap in after death from above as well! Extra damage is good, if you get it under 20% with Dragon Roar and Shield Slam after death from above you can get in a buffed Execute as well.
2pT16 is awesome.
My whole raid died during Blackfuse and I finished his last 2% or so alone, my life barely moved (well, until I go "eh, I'm full life, have 60 Rage and he's nearly dead, why not Execute?" and he gives me my fourth of fifth stack od debuff without anything up. But, he died anyway, so... )
Wasn't a first kill, but so the ts wasn't all "go! go! go!" but still. It's one of the first time in my warprot life that when my healers die I still have things under control and survive a while.
I want it to be baseline so badly. D:
I used normal parry build, tank cloak/meta with DPS trinkets (which i always use anyway).
Yeah deffinetely heroic leap. Dunno maybe it's 25man but on 10 after DR > Shield Slam it's dead.Make sure to heroic leap in after death from above as well! Extra damage is good, if you get it under 20% with Dragon Roar and Shield Slam after death from above you can get in a buffed Execute as well.
It is on 25 man also.
I will say this after my night of full crit, you do a ton more damage but I literally melted a couple times. In 100 attempts before tonight on Siegecrafter I may have had 5 deaths total. Tonight I had like 6 in 30 attempts.
There was an attempt I was doing 800k DPS using the 2 tank strat. If you are short on damage go crit. It is a huge difference. In hindsight I should have stayed avoidance. We were fine on DPS. On Thursday we were behind where we wanted to be by about 20%. We fixed a ton of shit which made my extra damage not needed.
Going to be throwing in a few attempts tonight, help me out gliff tankwise it's something like this right:
Me: 3 Stacks -> Kill shredder
OT: 1 Stack
Me: 2 stacks (5 total) -> Kill Shredder
OT: 2 stacks (3 total)
Me: 1 stack (6 total) -> Kill Shredder
OT: 2 stacks (5 total)
Me: 1 stack (7 total) -> Kill Shredder
Or how do people rotate that debuff exactly? We're 10 man and we're running with the postioning boss @ crawler mine & shredder spawn tactic. So actually even the OT should be doing damage to the Shredder when it spawns but I'm curious about the exact rotation.
Your OT will actually kill the 4th Shredder in order to let your fall off and then his fall off.
This is how we did it:
Me: 3 Stacks ->Shredder 1 (Use CDs on this)
OT: 2 Stacks
Me: 2 Stacks(5 total) -> Shredder 2 (The shredder spawns like 5 seconds before the second stack here so you will have to hold the boss for a little bit) Use a full barrier on the first stack and Demo/full barrier on the second one.
OT: 2 Stacks(4 total)
Me: 1 Stack(6 Total)-> Shredder 3. Shield Wall +Barrier to survive. I called for a sac just to be safe.
OT: 2 Stacks(7 total)-> Shredder 4
Me: 4 Stacks(4 total)-> Shredder 1 (Spawns about 3 seconds before the 4th stack) (Use CDs on this)
This shredder represents the reset because you will have a fresh stack on 4 and your OT will have 0. That ios why I call it Shredder 1 again. From this point its pretty much the exact same as the start.
The reason I let my OT take 7 is because Warriors will have by far the easiest time killing their shredder. You dont need the 7th stack. The reason you take 4 stacks before the second "Shredder 1" is because your OT will not have to kill another shredder so extra stacks on him will be wasted.
OT: 2 Stacks(2 total)
Me: 1 stack (5 total) -> Shredder 2
OT: 2 stacks (4 total)
Me: 1 Stack (6 total) -> Shredder 3
OT: 3 Stacks (7 total)
The boss SHOULD die here if you have high DPS. If you have lower DPS then you will have ONE more shredder for the OT in which you will be dragging the boss along with missiles.