So there was discussion about changing the vengeance cap but I don't believe that ever went through, correct? It is still capped at max health? I went back through patch notes and hotfixes and saw nothing about it being reduced. They just decided to disincentivize us from playing bad (like sitting down, and standing in fire), right?
There is no Vengeance cap. But they nerfed the Vengeance generation from
tonewVengeance = 0.018 * DamageTaken + OldVengeance * OldVengeanceSecondsRemaining / 20
in 5.4.newVengeance = 0.015 * DamageTaken + OldVengeance * OldVengeanceSecondsRemaining / 20
So one of our tanks is going to stop raiding shortly and I'm currently looking at our options if we don't find a new tank fast.
One of the options is for me to reroll to my warrior, but he currently doesn't have any tank gear except for a 522 shield. How viable is tanking with 545ish fury gear? From what I've read here, crit is decent albeit not ideal stat and my gear has minimal amounts of useless haste (a good chunk of it being on the cloak, which I'd swap to the tank one).
Would just reforging and regemming that gear to avoidance be good enough for 10 man progression? I also currently don't have any tank trinkets. I have feather, gaze and primordius'. Are those useful for tanking or do I need to try to get a stam trinket asap?
The first hit starts at 50% Vengeance.
That max-hp cap is non-existent. If a mob does a 5,000,000 hit every 1.5 seconds it would give you exactly 1,000,000 Vengeance. So basically 1,000,000 hitpoints. But that hit would do 1,425,000 damage past armor+stance. If you have no other source of defense you are toast!
Ahh, sorry. Didn't saw your spreadsheet.
Just your last post.
There is no 100%HP cap?
Understand what you are saying.
Your are dead, before reaching the cap ^^
Last edited by Muuku; 2013-09-20 at 03:02 PM.
Oh and @ Coldkill
From someone who also mains a rogue and alts a prot warrior. I found that keeping the same weak aura's in place and changing the triggers works really well. Ie
SND becomes Weak Blows
Rupture becomes Shield Block
Envenom becomes Shield Barrier
and so on.
Clampy has some really nice Prot weak aura's but doing the above works best for me. I'm just too used to looking for stuff in the same place lol.
Last edited by mongoose6; 2013-09-20 at 03:36 PM.
Your dps gear will do fine. Just reforge/gem/enchant into avoidance.
Anyone got anything else or wanna add/correct anything?Protection Warrior FAQ:
Q: I heard about this new ability called Riposte that makes avoidance stat stacking viable in 5.4, but I also heard that Protection Warriors benefit from Crit right now. Should I stack Avoidance or Crit or Mastery?
A: At the moment there is no wrong answer. There are pluses and minuses to each and you should really decide what works for you and your raid.
+ The physical damage intake is very smooth with almost no spikes
+ Higher Mastery stats in 5.4 resulting in many crit blocks which in turn give 10 rage
- Lower benefit from Riposte since your avoidance will be much lower then someone who is stacking avoidance
+ Lowest overall damage taken
+ Damage done increases significantly
+ High rage generation due to high crit from Riposte (Shield Slams and Devastates crits = 10 rage) and revenge spam due to revenge CD resetting when you dodge/parry and attack
-Spikes in damage taken which may result in being more difficult to heal
+Highest overall DPS
+Great for off-tanking when you will not be tanking for the vast majority of the fight
-Highest overall damage taken
Q: So I decided to stack avoidance. How should I balance my parry and dodge rating?
A: First of all, whenever you are talking about balancing Parry and dodge rating, you always want to use rating NOT percentage.
There are 2 ways to approach this.
1: Balance them using something like THIS to have an "optimal" balance for diminishing returns.
2. Throw as much into Parry as possible to take advantage of the HOLD THE LINE GLYPH. The downside is that you lose out on some avoidance due to the DR on parry although the amount you lose is very little (a few 10ths of a percentage of avoidance).
Q: I'm planning on playing my Warrior as Protection this patch, but my tank set is very undergeared. Would it be better to use my DPS gear until I can upgrade to higher ilvl tanking gear?
A: The DPS gear will be just fine. As mentioned above, crit stacking may not be ideal for your situation, but it is better then using tanking gear that is a tier or 2 behind.
Q: Should I still Hit/Exp hard-cap?
A: YES!!! Always
Q: What is the difference between Shield Block and Shield Barrier? Should I be spamming Shield Barrier if I am stacking avoidance stats?
A: No matter how you are gearing, you want to keep a 100% possible uptime on you Shield Block if there is any blockable damage incoming. The extra rage should be used on Barriers inbetween your Shield Blocks.
There are exceptions to this as always.
-If high unblockable damage is incoming then it may be a good idea to pool your rage to have full Shield Barriers up for that ability
-If your vengeance level is high enough that you can spam barriers and take literally zero damage
-If you are dangerously close to dying, Barrier can be used as an "Oh Shit" button
Q: What are the BIS trinkets?
A: Trinkets, as always, are very situation. 90% of the time there will never be 2 BIS trinkets that you use for every fight.
Q: I heard Glyph of Resonating Power is puts Thunder Clap in our single target rotation. Is that true?
Yes, it would be ahead of devastate.
Hi guys quick question im new to prot warrior and to my understanding i need to try and keep my dodge and parry numbers close togather, now i read maybe even somewhere in this post that you want to keep the values close not the percentages is this correct?
i have at the moment:
Dodge: 8795 (14.34%)
Parry: 7573 (25.72%)
so as you can see its quite important i dont take the wrong value to reforge into,
- - - Updated - - -
Also regarding Dodge/Parry ratio, it is ideal to shoot for 2:3. This can, in most cases simply be achieved by stacking parry in red slots and dodge in yellow. So think along the lines 10,000 Dodge rating and 15,000 Parry rating for this tier. In practice, it is difficult to swing the ratio far enough for it to make a significant difference (perhaps 0.5% total avoidance). I would mostly not bother with reforging from one to the other.