Originally Posted by
Sepharoth
No, I'm saying that I like the way ToT was built. The fights became progressively harder within the instance, but the higher ilevel from the previous, easier, bosses helped overcome, with time, the harder challenge the last bosses provide. But to have such difference in difficulty, you also need to have ways to help people conquer them, and higher ilevels help providing that.
To illustrate with an example. Normal guild X, goes in SoO with a guild ilvl of 528. The loot from normal SoO is 549. Guild X, due to being lower geared than heroic guild, will struggle to go through the first say, 4 bosses. However those first 4 bosses, give them big upgrades for the next week to be able to go in and struggle less with those first 4 bosses in time for them to also see the 5th and maybe even kill, thus achieving progression. By the third week, the ilevel of the guild might have climbed towards the 535 marker which will allow them to kill even more bosses.
On the other hand, heroic guild Y goes in SoO with 543 ilvl. They will steamroll through the first 10 bosses of SoO, and find some hardship on the last 4. They might still get some upgrades, albeit minor ones. On the second week, they will try for heroics, and they will be for heroics like guild X was for normals.