Even then, it's not a given.
Honestly, I'm fine with shields, but would support the idea of using glyphs to tackle this issue.
I keep tackling with rage because it's the cause of so many ills across the class, but I also keep being confronted with the fact that they've tried to normalize it so many times for improvement and it's just never worked; that's why, for me, rage should look something like Burning Embers. Every rotational attack, including white swings, should build some rage. When you cap out at 100, you gain one charge of "Pooled Hatred" up to a maximum of three. From here, certain special attacks will use a charge of Pooled Hatred and they should be both DPS additions as well as some necessary utility. Heroic Strike is an obvious candidate here, but also Enraged Regeneration and our now lost Heroic Fury could use Pooled Hatred. I reckon some cooldowns would probably be necessary to avoid silly amounts of burst (any attack would need buffed) or complete freedom from control, but you could technically even make certain abilities cost more than one charge of Pooled Hatred.
Truthfully, I might flesh this idea out fully and see where it goes. That said, I'm not sure too many people could stomach another rage redesign but I believe people would just like to see it work properly. Although... Are warriors the only class that run from a single resource system these days?