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  1. #101
    Quote Originally Posted by thisnamesucks View Post
    Extremely long instant ranged cc chains on a 30 second cd that dont DR with fears or stuns (the most common ccs in the game that teammates will bring). Think of it as a fire mage with dragons breath at a 25 yrd range and instant cast sheep every 30 seconds. The only true cooldown reset. Trinket on a 1 minute cd that is also resettable. A difficult to CC and avoid pet that deals at least half of the hunters damage making stopping the hunters damage difficult. Multiple ways to kite melee and multiple ways to shut down casters, all ranged, all instant. 40 yrd range melee. Top tier damage, both burst and consistent, and like I said is very difficult to stop.

    Need I go on?
    ohhhhh i thought hunters actually had weaknesses and people were telling me were a problem and justified the absurd lack of skill that hunter takes these days.

    sarcasm is lost on some people.
    " I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"

  2. #102
    All the hunter qq...yes we are strong and probably the strongest dps at the moment, but all the tears and exaggerations... I'm reading about 150k pet crits? I haven`t seen those. One class has to be top dog, it's just not the mage class this expansion. I am probably 200 rating higher than I should be, but I don`t care. I only get sick of the qq by players that just dont know how to play against a hunter team. Probably because they are not used to it. Some teams do know and kill my pet in 2 gcd. I ress it and they do it again. Game over. Good teams have their teammates eat traps.

    Let me start my own qq train then:

    -I did actually get hit by an instant monk kick for 150k. Kite it? with all the rolling and flying, you can`t avoid a monk forever, even when slowed.
    -A mage did kill me in a freeze. Instant cc and enough burst to kill a player on a 30 sec cd? besides that, spammable sheep, ring of frost, freezes, counterspell, iceblock, blink out of stuns, etc.
    -unholy dk`s that have 2 dots that tick for 40k on each target? lots of silence/stuns on the same cd a hunter has.
    -ele shammy got lucky procs and nuked me with 3-4 spells.
    feral's with instant clones, stuns, on the same cd as a hunter and just as hard to avoid. Hard to peel a druid as well if he sits on you the whole game.
    -etc
    -etc.

    so yes, the hunter is the stongest class at the moment, but lots of qq comes from players who fail to adjust.

  3. #103
    Quote Originally Posted by Hegemonia View Post
    They don't get that:

    1. When a class needs to be nerfed, you don't have to compensate for those nerfs by buffing up other abilities.
    2. If you are dumb enough to compensate by buffing other abilities don't make it result in a net buff because this defeats the purpose of nerfing ...
    Hunters have been nerfed fairly heavily recently in terms of control from pets, but I'm guessing you are talking about damage output, as those are the only nerf / buff adjustments we've received.

    You do realize there is a segment of the game called PvE, and hunters are pretty not so great there, right? And nerfing our damage by gutting stampede ( Which was already easily avoidable damage ) and not compensating, they'll be even worse?

    Blizzard needs to break down and have our abilities work differently in PvE and PvP if they can't balance it as is.

  4. #104
    Quote Originally Posted by Khorine View Post
    I wish my <insert any other class> would have:
    - 3 pvp trinkets
    - insane ranged damage on very short cds.
    - 2 invulnerability bubbles that prevent most damage
    - a mob that can cc targets regardless of the owner being cc-ed himself or not, in range/los or not.
    - nothing that requires hardcasting as a ranged class
    - melee escape cd that also immobilizes when cast
    - stealth/camouflage preventing attackers to open on them from range or attempt to cc from range.
    - almost spammable cc
    - short cd on invulnerability to movement impairing effects

    Is there anything else hunters don't have ?! Let's just give them healing spells as well and bury the cofin containing wow's pvp.
    I agree this is overpowered.

    What's funny is warlocks have most of the same things. In fact, defensively locks are far FAR superior. Their burst is comparable if not better. Their CC is just as potent.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |

  5. #105
    Quote Originally Posted by Khorine View Post
    I wish my <insert any other class> would have:
    - 3 pvp trinkets
    - insane ranged damage on very short cds.
    - 2 invulnerability bubbles that prevent most damage
    - a mob that can cc targets regardless of the owner being cc-ed himself or not, in range/los or not.
    - nothing that requires hardcasting as a ranged class
    - melee escape cd that also immobilizes when cast
    - stealth/camouflage preventing attackers to open on them from range or attempt to cc from range.
    - almost spammable cc
    - short cd on invulnerability to movement impairing effects

    Is there anything else hunters don't have ?! Let's just give them healing spells as well and bury the cofin containing wow's pvp.
    Whoah, I wish my hunter had all that! Blizzard only lets me select one talent per tier though, and I think my hunter is caught in some sort of weird time vortex because my Master's Call is not a short cooldown, and my "spammable cd" is on cooldown after I use it

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