Easily but I doubt blizzard will ever to come up with one. It's so easy if you just have imagination, you can do many things in real life to get you things let alone a fantasy game. I really think this game can still expand massively if they focus on making more tech for the game to allow better innovations, that was always the step blizzard needed.
I remember once when blizzard said WoW was communist and damn it sure looks like communism with the state of the game. No room to be inspired, no point to improve, just bleh. All they needed was new tech for a robust world people where could roam free and face challenges.
My new MMO design: http://www.mmo-champion.com/threads/...n-it-like-this
Role playing system: http://www.mmo-champion.com/threads/...y-Role-Playing
Random ideas: http://www.mmo-champion.com/threads/...-Worth-Sharing
(user formerly known as Korgesh and Sauredfangs)
Why do you need "gear"?
Contrary to popular belief, equipment is the means, not the end. If you aren't doing activities that require high level equipment, you don't need it.
---------- Post added 2013-06-18 at 05:18 AM ----------
And in world PVP 99% of the fight is who gets the drop on who, like you were saying.
Last edited by PenguinChan; 2013-06-18 at 05:25 AM.
"Your name was stolen? I see... Well, I guess that happens from time to time..."
Yes.Half-year or so after release D3 got Paragon Levels, and people's interest to the game started to slowly come back. But according to your logic - Paragon Levels are mistake, as you don't need them to kill Diablo Inferno?
I don't understand the whole grind thing in D-III at all. Why am I supposed to grind if there's no content that requires the gear?
It's pointless. Uuh I can slay Diablo-Inferno faster with moar gear and moar paragon levels... WAYNE.
And that is why I stopped playing the game after I was done.
I have non raiding alts. I know full well how it feels.At one point I'd wonder what would happen if Kittyvicious suggestion would come true exactly as (s)he wrote and even moreso - so that raid gear would be completely useless outside current raids (having zero stats when not in current raid). Why? Raiders need gear exclusively for raids, so let them. But I am sure that such change would cause big revolt from raiders. But maybe then they'd understand how people feel when most of character progression is locked behind raids, with immense difference in combat capabilities between raider and non-raider.
And I also know that once you reach approx. Item level 500 everything is peachy. You don't need Heroic level gear. You can have it in the next content patch when it is outdated. Until then, your 522 valor stuff will suffice and allow you to roflstomp everything in the open world anyway.
And don't even START with the itemization thing. You do not have to care one bit about Itemization (other than enough hit), theorycrafting etc. Why? Because: NOT RELEVANT TO YOUR PLAYSTYLE.
Well since gear is the only way to progress after max level, non raiding folks need.. something to look forward to. But I think they got enough as it is now.Contrary to popular belief, equipment is the means, not the end.
That said, even if for the guilds and many of the players gear is merely a tool, some players also perceive it as the heart of their own character progression.
TBC 5 man dungeons. You start with normals, you get gear and rep and move on to heroics. There are heroics that are harder than others. Sometimes you get a gem slightly better than what you have already. Attunement quests that make the transition from 5-mans to raids make sense.
Too bad 5-mans are cleared by anyone with a pulse in gear from the previous expansion today :/
Obviously, "seeing the content" is not the end-all.
And honestly, if they "segmented" raids with loot drops so that you'd need to farm the start of the raid to have good enough gear for the middle part, and then farm the middle part to have good enough gear for the end, people would QQ in mass about "gating" and "artificially lengthening content."
People often point to "casuals" detracting from raids somehow... honestly though, many people who call themselves "raiders" also contribute to "watering down" the raiding experience. I guess we could call them... "tryhards," to separate them from the nice, non-whiny raiders.
Who do you think were the people that complained about heroic dungeons being an unnecessary, time consuming gate in cataclysm? The "I shouldn't have to spend X amount of time in heroic dungeons with peasants just so I can raid" crowd. Those are tryhards.
Who do you think want raiding tiers that both take a long time to complete, yet allow constant progression AND immediate accessibility? The "remember when you had to progress linearly through tiers? Those were the days" people that then instantly turn around and complain about "having" (note the quotations) to run previous LFR tiers to be "competitive." Probably a tryhard.
I'd contend they're the main problem with raiding right now. Casuals will just do whatever comes down the pipes. LFR was that "whatever" at the end of Cataclysm. People didn't beg for it, Blizzard just decided to instate it. Non-tryhard raiders are happy to go about their normal and heroic modes progressing at whatever rate they can. But tryhards whine that raids are too easy to access, and then whine when they take a decent amount of time to complete.
Last edited by Kaleredar; 2013-06-18 at 08:51 AM.
I think they plan to leverage Proving Grounds to be a gearing path for casuals too. Just my thought but, its either that or scale down players to run old dungeons for special non-raid end-game gear!