I still wish our mastery was just a little better, i don't need it to pass haste or anything but I think crit is lame.
if they were to just roll shadow's base mechanics back to dragon soul it'd be a step up for pve compared to MOP mechanics.
once we had the shadow apparition orbs + shadowfiend cooldown combo there was really no glaring mechanical weakness to shadow, unlike now where we have a super rigid rotation and have super weak cooldowns pre-execute.
also the shadow word: bane NPC ability could be cool for shadow - basically an offensive prayer of mending.
its a very sad thing that blizzard gives nothing about work like this.
if they think shadow is fine, then its fine. never ever are they going to change it in the near future.
I would like to see some people in this thread come up with different mastery ideas. I personally can't think of any other than just increase shadow periodic damage by X.
If they make it so our mastery was called Shadow Recall: Spell name in our combat log. That alone would make me like the mastery so much more. Since its only worldoflogs that separates them.
Last edited by supersnap; 2013-07-13 at 04:37 AM.
I think my sentence structure needs a revamp.
I feel like Mastery is just a limited crit effect, and I feel like crit by itself is a boring mechanic (perhaps that is my enhance shaman speaking). I almost wish they had sticked with the shadow orb refund from early MoP beta but I assume there were some serious issues with it and scaling.
I don't see why Blizzard haven't re-worked the Mind Flay glyph. Simply just make glyphed Mind Flay casteable while moving but remove the slow, simple solution to make priests more mobile in PVE while still not making the ability OP in PVP.
yeah - the thing about TOF for shadow is that it isn't so much that TOF's buff is strong, but that fights where you pick TOF mean you are getting lots of extra orbs from SWD. the fact that TOF buffs the resultant DP/insanity by 15% is just icing on the cake.
now, if they were to let SWD activate at 35%....
Last edited by snaxattax; 2013-07-17 at 02:46 PM.
Does the game really need more instant casts?Mind Blast *redesigned* - instant cast, 10 second cooldown (up from 8), cooldown reduced by haste
PvE is a minigame // Spreading rows of DoTs and no love on this forum // WoT : Playing German and Soviet tanks: Tiger I, Tiger II, KV-2...
If we can't cast Mind Blasts though, we can't generate orbs - so it's more comparable to if cooldowns stopped cooling down while moving (for other classes) - imagine if a rogues Shadowdance stopped cooling down while moving - that's how not being able to generate Shadow Orbs kind of feels already, but in my proposed system - it would be even worse if it still had a cast time.
The big key is that, in past expansions Mind Blast was our burst - in Cataclysm my Mind Blasts did something ludicrous like +120% extra damage during 3 Orbs, and +25% damage during Archangel - neither of that is true in Pandaria. Devouring Plague is our finisher now - Mind Blast is our Sinister Strike.