Going to give this a go for our progress kill and was looking for some advice. Planning 1-2-7 but may do 2-2 or 1-3 in terms of tanks / healers.
Tank will be a prot paladin (
http://eu.battle.net/wow/en/characte...yblonde/simple), and I had a couple of questions regarding glyphs/cooldowns and priorities throughout the fight. Please keep in mind that my rotation is not 100% perfect so my SOTR uptime is often lower than it should be.
Fight specific
1 - Looks like 3 adds at the start is the way to go + boss. How much damage reduction is needed here. Is 50% at a time enough or do I need to be stacking Shieldwall + active mitigation (another 50%) to survive?
2 - Are killing the adds the priority or can we chain cooldowns for ~1minute to keep very high vengeance for this whole period (ie HA > shield wall > DP+AD > externals) while adds are "passively killed"?
3 - Did you find the tanks killed the adds, or was it mainly dotters who got higher single target DPS from multidotting (Lock/boomkin/SP)?
4 - No magic damage on tank apart from the Jolt, right (avoid the massives/anima font)?
Paladin Specific
1 - Holy Avenger or DP. I'm worried that I may not get back to back DP procs at the start and SOTR may fall off leading to stupid deaths early on, rather than a little bit lower SOTR uptime at the end of the fight without too much tank damage.
2 - Does unglyphed AS hit the boss plus the adds? Or is it better to glyph it for extra boss damage and use cons/HoTR plus dotters to kill adds on the tank.
3 - was planning to have a few sets of cooldowns to be able to tank adds for a while, but do they hit so hard that we need to stack cooldowns (some logs have nearly everything popped together at the start)?
Thanks for any help