Why I feel it needs to change.
In a perfect world I feel the Dragonsoul LFR loot system was the best, it felt like you were killing bosses and you were getting loot for killing them. The changes to the system had to be made because of people who abused the system but I feel the new system makes LFR worse. It feels very unrewarding and the raid itself feels like 1 giant trash pull where you are given participation rewards for being there instead of killing bosses for loot. The lack of control or choice of what you get also makes it feel like the moment you step foot into the instance it is decided what loot you are going to get and you gotta jump threw these hoops to see the bag you already won/lost.
Personally I feel the fatal flaws in the current system are.
1) Bosses don't drop anything - this is a staple for all MMORPGs and RPG's in general. After killing any boss running up and seeing what he drops is a HUGE part of the game. Nothing dropping after killing a boss completely deflates the kill.
2) No choice over what you get - this also deflates a boss kill when you are given absolutely no choice over what item you get. I know the current loot system you have no choice over what drops but you can still decide if you want this item, or that item, or if you want none at all. Even though it's a small choice I've learned from my nieces it's better to give a small choice then no choice at all.
3) Duplicate items - getting the same item multiple times is just salt in the wound.
4) You already won/lost your item before the fight even started - when you get to a boss it feels like you already won/lost an item you just don't know it yet and won't know till after you kill the boss.
The "Modified" Loot system.
I decided to take the best from the Dragonsoul loot system and incorporate it into the current system while considering what I feel is hurting it. It'll work like this.
When you kill a boss he will drop 6-7 different items. A window will pop up that shows all the items as icons with a button at the bottom called "Roll" and another button which I will explain in a little bit called "Chance". You will be able to hover over the icons to see what the items are and select which item you want to roll on. After you selected the item you hit the roll button and it will do the normal LFR "15%" chance to win the item. Everyone's chances will be separate meaning multiple people can win the exact same item if they are lucky enough to roll the 15%. If everyone fails on a particular item, aka no one got the 15%, the player who was the closest to winning the item gets it (so at least 7+ players should always win something). The last button called "Chance" uses the current LFR system. If you are unlucky and your item hasn't dropped you can take a gamble and see if you can win it that way (15% chance of winning an item, then it randomly decides what item you get). Blizzard could even make this "chance" option a 20% chance instead of the 15% since it's more of a gamble. If nobody rolls on an item nobody gets it (or it could be DEed and randomly sent to someone), this will make choice matter as you can pick an item you feel no one will roll on and maybe win it because no one else rolled on it etc. If you fail to win an item threw chance or just rolling on an item you are given the failbag instead.
The reason why I like this system is because bosses will drop stuff again and it gives you a choice of what items you want (main spec/offspec etc). You can't abuse the system at all and it incorporates the old LFR system with the new.
What do you guys think?