1. #58101
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Freyera View Post
    I haven't touched soda in almost 3 years now
    two months now, I think
    "The closer you get to the light, the greater your shadow becomes."

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  2. #58102
    Quote Originally Posted by kortin View Post
    two months now, I think
    Feels good doesn't it?

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  3. #58103
    Blademaster Zirusitavia's Avatar
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    Quote Originally Posted by Bluesparks View Post
    You know I don't do things just because they're manly. You know that.

    -pops open another Coke-


    Quote Originally Posted by Freyera View Post
    Poke

    Poke Poke

    [IMG]http://i.imgur.com/DqfwdoW.png[d/IMG]
    D:

    Quote Originally Posted by Freyera View Post
    I haven't touched soda in almost 3 years now
    Man

    Soda is the drink of life

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  4. #58104
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Freyera View Post
    Feels good doesn't it?
    Eh. Maybe. I miss Sprite though.
    "The closer you get to the light, the greater your shadow becomes."

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  5. #58105
    Quote Originally Posted by Zirusianna View Post
    D:


    Man

    Soda is the drink of life
    It is not
    Quote Originally Posted by kortin View Post
    Eh. Maybe. I miss Sprite though.
    True that. Some Soda was delicious. I replaced it all with Cranberry Juice. That's some good stuff too

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  6. #58106
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Freyera View Post
    It is not

    True that. Some Soda was delicious. I replaced it all with Cranberry Juice. That's some good stuff too
    Lemonade here. I like lemonade, but it's no sprite.
    "The closer you get to the light, the greater your shadow becomes."

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  7. #58107
    Quote Originally Posted by kortin View Post
    Lemonade here. I like lemonade, but it's no sprite.
    I doubt you'll be able to find a Sprite replacement.

    That's like taking the fountain of youth and replacing it with tonic water

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  8. #58108
    Bloodsail Admiral kortin's Avatar
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    Leveling my skinning up.

    Just saw a bunch of Zhevras.

    Suddenly memories of a newbie me talking with my friend about how tough fighting them was.
    "The closer you get to the light, the greater your shadow becomes."

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  9. #58109
    Moderator Pendulous's Avatar
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    Ugh. Just ugh.

    Quote Originally Posted by kortin View Post
    Leveling my skinning up.

    Just saw a bunch of Zhevras.

    Suddenly memories of a newbie me talking with my friend about how tough fighting them was.
    If I recall, the groups that ran in the Barrens would all gank you if you attacked one of em. Plus, you got the quest to kill them rather early, and you were probably too low to fight them for the quest.

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  10. #58110
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Pendulous View Post
    Ugh. Just ugh.

    If I recall, the groups that ran in the Barrens would all gank you if you attacked one of em. Plus, you got the quest to kill them rather early, and you were probably too low to fight them for the quest.
    Yeah, it was great. The first time playing this game was absolutely amazing for me.
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  11. #58111
    Moderator Pendulous's Avatar
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    Quote Originally Posted by kortin View Post
    Yeah, it was great. The first time playing this game was absolutely amazing for me.
    I'm not gonna sit here and pretend that BC leveling was better than it was in Wrath, but I will say that for the most part, I hated the quest progression in the updated zones in Cataclysm. The Barrens specifically, was horrible.

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  12. #58112
    Blademaster Zirusitavia's Avatar
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    Time to link some music from my favorite female singer and then go to bed.

    Toodles ponies.

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  13. #58113
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Pendulous View Post
    I'm not gonna sit here and pretend that BC leveling was better than it was in Wrath, but I will say that for the most part, I hated the quest progression in the updated zones in Cataclysm. The Barrens specifically, was horrible.
    Maybe, but I really enjoyed it. Doing it the third/fourth/fifth/sixth times maybe got tiring, though.
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  14. #58114
    Blademaster Zirusitavia's Avatar
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    Quote Originally Posted by Pendulous View Post
    I'm not gonna sit here and pretend that BC leveling was better than it was in Wrath, but I will say that for the most part, I hated the quest progression in the updated zones in Cataclysm. The Barrens specifically, was horrible.
    I concur. The change to the world (or just the Cataclysm expansion in general) is definitely up there as the worst things Blizz have yet done.

    Along with Mastery, Talent/spec changes and Buff changes. Urgh.

    Still the best MMO there is. Which is, in many ways, incredibly sad.

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  15. #58115
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Zirusianna View Post
    I concur. The change to the world (or just the Cataclysm expansion in general) is definitely up there as the worst things Blizz have yet done.

    Along with Mastery, Talent/spec changes and Buff changes. Urgh.

    Still the best MMO there is. Which is, in many ways, incredibly sad.
    Mastery is fine. It only adds to the game. Talent/spec changes and streamlining of buffs takes away from the game.
    "The closer you get to the light, the greater your shadow becomes."

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  16. #58116
    Blademaster Zirusitavia's Avatar
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    Quote Originally Posted by kortin View Post
    Mastery is fine. It only adds to the game. Talent/spec changes and streamlining of buffs takes away from the game.
    I hate Mastery, simply because it's so horribly made. It could've been really cool if it wasn't just "You gain X% more damage on all your attacks" like it is for pretty much all classes. MM Hunters and Arms Warriors, for an example, have a really cool Mastery.

    I usually rate it through: Do your class need to stack Mastery before anything else? Then something is wrong.

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  17. #58117
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Zirusianna View Post
    I hate Mastery, simply because it's so horribly made. It could've been really cool if it wasn't just "You gain X% more damage on all your attacks" like it is for pretty much all classes. MM Hunters and Arms Warriors, for an example, have a really cool Mastery.

    I usually rate it through: Do your class need to stack Mastery before anything else? Then something is wrong.
    Well yes, I do agree that the implementation is subpar, but that doesn't change that mastery only adds to the game. I actually had a discussion with Alaitoc the other day about how much they could improve mastery.

    One example I came up with: unholy death knights should have a mastery that gives them a % chance upon hit with an ability that deals shadow damage to summon a mini ghoul for 30 seconds and there can be 5 mini ghouls (maybe more) up at any time.
    Last edited by kortin; 2013-09-22 at 05:38 AM.
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  18. #58118
    Blademaster Zirusitavia's Avatar
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    Quote Originally Posted by kortin View Post
    Well yes, I do agree that the implementation is subpar, but that doesn't change that mastery only adds to the game. I actually had a discussion with Alaitoc the other day about how much they could improve mastery.

    One example I came up with: unholy death knights should have a mastery that gives them a % chance upon hit to summon a mini ghoul for 30 seconds and there can be 5 mini ghouls (maybe more) up at any time.
    If it was up to me, Mastery should be extremely rare and very hard-hitting, but extremely RNG. An extra talent, in some way, that you could customize through your gear if you wish.

    I would probably only have Mastery on set bonuses and trinkets, and then make it noticeable when the RNG smiles at you. I don't really like RNG in games like WoW, since it destroys PvP quite a bit. RNG is, in my opinion, the perfect opposite of skill, unless you balance that RNG through something that requires skill to execute, like a special combo or a line of gear/stats/playstyle that will make the mastery unique to the class itself, and not just act as a damage increase to most of your skills

    And I was going to bed. Damn you Kortin.

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  19. #58119
    Bloodsail Admiral kortin's Avatar
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    Quote Originally Posted by Zirusianna View Post
    If it was up to me, Mastery should be extremely rare and very hard-hitting, but extremely RNG. An extra talent, in some way, that you could customize through your gear if you wish.

    I would probably only have Mastery on set bonuses and trinkets, and then make it noticeable when the RNG smiles at you. I don't really like RNG in games like WoW, since it destroys PvP quite a bit. RNG is, in my opinion, the perfect opposite of skill, unless you balance that RNG through something that requires skill to execute, like a special combo or a line of gear/stats/playstyle that will make the mastery unique to the class itself, and not just act as a damage increase to most of your skills

    And I was going to bed. Damn you Kortin.
    Mastery, as a system, I feel is fine. It just really needs to be beefed up. ALL of the "increases [x] damage" masteries should be removed and replaced with masteries unique to the class. A few mastries I just came up with:


    Assassination Rogue - Evolving Poisons: When your mainhand poison deals periodic damage, it has a [x]% chance to morph into a more powerful version of the poison, becoming incurable and dealing 25% additional damage over time.

    Survival Hunter - Trapping Shots: Your explosive shot has a [x]% chance to apply the effects of the last trap you used underneath the target. This effect does not put the traps on cooldown and have its own separate cooldown for each trap.

    Enhancement Shaman - Elemental Empowering: Every time you deal elemental damage you have a 10% chance to imbue yourself with a random element. Once you've imbued yourself with all four elements, you gain [x]% attack speed and damage.


    I feel like the last one is the most unique application of "increases damage" mastery while still being pretty interesting. Basically, what I want to obtain out of masteries is adding a unique flare to each spec that makes you feel like you're playing something different AND keep in tune with what your spec is.
    Last edited by kortin; 2013-09-22 at 06:00 AM.
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  20. #58120
    Blademaster Bluesparkks's Avatar
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    Quote Originally Posted by Zirusianna View Post
    If it was up to me, Mastery should be extremely rare and very hard-hitting, but extremely RNG. An extra talent, in some way, that you could customize through your gear if you wish.

    I would probably only have Mastery on set bonuses and trinkets, and then make it noticeable when the RNG smiles at you. I don't really like RNG in games like WoW, since it destroys PvP quite a bit. RNG is, in my opinion, the perfect opposite of skill, unless you balance that RNG through something that requires skill to execute, like a special combo or a line of gear/stats/playstyle that will make the mastery unique to the class itself, and not just act as a damage increase to most of your skills

    And I was going to bed. Damn you Kortin.
    RNG can be fine if it's not true RNG, but RNG that's more like "one out of every seven attacks will be a crit". Usually achieved by having a X chance for attack 1 to crit, then increasing X by an amount until it's 100% on the seventh attack. Statistics are involved somehow, but there's a way to calculate X and the base amount so it averages out to an equivalent RNG crit chance.

    That said, my problem with mastery is the same problem I have with Maelstrom Weapon. Yes, it works, but it's basically passive. You stack some then it behaves like any other stat. If it were more interactive, I'd like it. MW is basically like a proc that you can see coming. A little less so in PvP, but in PvE it's basically just "Oh this procced, now hit this button."

    I actually liked the old Divine Favor for Pallies. It used to be a 40% chance for HP-generating abilities to generate an extra HP; it's now a 15% chance on the same abilities to give you a buff that causes the next HP-consuming ability to behave like it used 3 HP, but consume none. The latter is "This procced, now press this then pretend it never happened." The former really juiced up your rotation and made it really interesting to actually play a Pally; you had to constantly be paying attention, not brainlessly playing whack-a-mole with procs.

    [Incoming longer post, not an edit, stand by]

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