Originally Posted by
Zirusianna
If it was up to me, Mastery should be extremely rare and very hard-hitting, but extremely RNG. An extra talent, in some way, that you could customize through your gear if you wish.
I would probably only have Mastery on set bonuses and trinkets, and then make it noticeable when the RNG smiles at you. I don't really like RNG in games like WoW, since it destroys PvP quite a bit. RNG is, in my opinion, the perfect opposite of skill, unless you balance that RNG through something that requires skill to execute, like a special combo or a line of gear/stats/playstyle that will make the mastery unique to the class itself, and not just act as a damage increase to most of your skills
And I was going to bed. Damn you Kortin.