How? Oh I don't know, there is this an option to report people, so the community could help as well. Just saying.
Anyway if you have a toxic player in LoL you can ignore and report them after the match, no big deal.
In WoW you can vote them out of the dungeon, in LoL you can't but there is a higher chance that he'll get a warning, ban, etc
And I don't really think that Riot's audience are greasy angstdriving children but it's more accessible then WoW.
I know multiple people who refuse to heal for the same reason.
I also know a handful of people who don't even do dungeons, at all, for that reason -- and I know some folks who only do things with people they know in real life, absolutely nothing with strangers, because of assholes being assholes.
try to play LoL on any Divsion 1 League and come back to tell me if they cleaned up toxic players . -.-
To answer question about the term toxic player (and in part to show how Riot is dealing with them) is this neat little video http://gdcvault.com/play/1017940/The...Shaping-Player
Generaly wow has a pretty low ammout of them. And this is because those toxic kids (yes most of time are kids) cant pay 15 a mounth to play a game.
Free to play games are plagued with those players. And thats because game is FREE. And its just not LOL. Also Wot (nation bashing all the time), Dota 2, Smite, Team foretres 2 and so on.
Secret gym code: http://shrani.si/f/m/1r/u8tkte8/tanjagym.png
It seems like games focused on player vs player attract more toxic behavior. For some reason, competition brings out the worst in people, and often there is a lack of sportsmanship in online play.
Blessed is the day. And the one Who destroys the day.
Blessed is this ring of fire In which we live
Blessed are those who stand still In their confusion.
Blessed is the field as it burns.
Most people would rather die than think, and most people do. -Bertrand Russell
Been playing from lauch in EU, and for reasons unknown it seems Blizzard is lessening the the in-game support more and more on each expansion. To a current point where it's almost useless to contant GM on any other than loot issues (48h response time). Not too happy with the battle.net web interface change in latest patch either. With no control things get crazy, and less and less people working with support it's obvious Blizzard has no manpower to fix this. Now in-game one fix could be that ignore get's to a point where the person ignored is sent to another virtual server/phase + ignore limit is raised to 1000+.
I personally believe both WoW and SC2 can be cleaned up...both have a lot of player toxicity, ie, taking advantage of game mechanics in your/guild/team favor. Like in SC2 right now when players in 2v2 purposely have a friend leave the match from the beginning. In World of Warcraft, people completely dicking around and cursing each other out and ruining battlegrounds and LFR/LFD system for everyone, making it a bad experience.
---------- Post added 2013-06-16 at 04:02 AM ----------
Any game that has even the slightest form of competition and is team based is bound to have so called "toxic" behavior players. If you suck for example you can't expect others to be nice to you when you drag the their team down, this is part of a competitive mindset. If you want to remove toxic behavior completely you basically have to remove any form of competition from the game.
The difference is LoL requires players to make impulse purchases, you won't make them if you are in a bad mood and want to leave the environment.
WoW runs on a subscription service and people have already paid for their month/two months/whatever so even if a player encounters a 'toxic environment' they are typically compelled to continue to play to get "the most out of" their subscription plan.
Guess what won't happen? Blizzard banning people for upsetting the thin skinned. Typically the toxic player cares far too much about the game, moreso than the easily offended and who will sub more? The toxic player. Economics will win. They barely even ban botters, and you expect them to ban bitchy teenagers?
Good luck with that.
I doubt you can exclude every method of grieving.
But there are ignore buttons and report buttons for starters...
I don't see why you have a problem with "toxic" players in WoW when wow requires little to no communication. You no longer require social skills to play the game thanks to queues for EVERYTHING. Toxic players are a problem EXCLUSIVE to games like League, where player communication can be the difference between winning and losing, and a toxic player can drastically impact the outcome and pure enjoyment factor of the match. There is nothing remotely close to this kind of situation in WoW, there is too many options in WoW to not be impacted by a toxic player.
A lot of people start problems with these so called toxic players then can't handle it when shit goes awry. Besides I don't mind a young nerd attempting to troll me mainly cause I am an intelligent adult that doesn't let words bring me down.