the legendary will hands down be heroic only... there's no logical reason to make it anything different. If they make it available in LFR, then that just means that blizzard doesn't care about hardcore raiders. Legendaries are legendary for a reason... if everyone ran around with one, what would make them so legendary?
Most likely the wisest Enhancement Shaman.
LFR people are going to get the legendary, whatever it is, and people are going to cry. Their tears will be delicious.
Yes you will get a 'real' legendary in 5.4 from LFR, while being afk.
You will also get a 'real' Gladiator title and mount, if you complete one arena game that season (doesn't have to be a win, you can just afk once it pops).
hmmm i was actually hoping for legendary trinket for the quest line and another legendary weapon for class specific questline like dragonwrath/shadowmourne
@OP yep the wraithon's legendary questline will most likely give legendary by doing lfr
http://oce.op.gg/summoner/userName=soulstrikes in oceanic now Lol
5172-1206-0622 pokemon FC Lets Battle!!
274 guilds have killed Ra-Den. over 28 thousand have killed Jin'Rokh normal. Even with t15 gear only 1054 guilds have killed h Sha of Fear. 48 thousand have killed normal stone guards.
Making content that 1 freaking percent of raiders (who are already a fraction of the total playerbase) will see when it's current means they don't care about hardcore raiders ?
This is by far the most legendary item WoW has ever seen, because it's the only one that's required literally an expansion-long commitment to obtain. Nothing else has required anywhere near this level of time investment.
Originally Posted by Blizzard Entertainment
Any legendary obtainable by afk/autoattacking means is not really a legendary and any fun, as you know that even if you put in the effort to kill bosses on normal or heroic, some LFR player who can just autoattack or do 50k dps, can get better luck than you and complete it first.
But anyway: i'm just as curious as all of you - maybe we can find stuff in flexi, normal and heroic mode to further improve the legendary weapons (ie: +ilvl, +proccs, +whatever) but honestly i don't care if a LFR-hero get the same piece in the end, he also needed to collect his VP, stones, etc. and run the instances multiple times.
Yeah, there might be some afk-lords that get it, but i'll probably never see them again ... so. Majority of each lfr group still do their best to get the thing done.
I think it should be LFR only... :smug:
Can you imagine the tears?
Oh wow, I can't believe the amount of rage there is around this. So first things first - yes, people will be able to finish the quest through LFR and most likely get the same item as flexi/normal/heroic. That's how it's been thus far and that's the only approach that makes sense from this point on.
Thinking that the old legendaries were hard to get or in any way exclusive to good players just shows a complete lack of understanding of how they actually worked. Either you're looking at them through rose tinted glasses or weren't in a position where you could get them at the time and thus see them as such.
Some background information so you know where I'm coming from: I only played wow during classic and BC, pretty casual in classic, raided hardcore in BC with Last Resort.
Legendaries in Vanilla:
Thunderfury - everyone and their dogs did MC at ANY given point in vanilla, it was just a matter of luck if you got the bindings to drop or not, you could do garr and geddon with 15 good people and 25 afkers. Then it was just a matter of gathering the mats (often bought with gold from guild bank) and killing a ridiculously easy boss.
Sulfuras - RNG again, and also from a boss everyone killed anyway.
Atiesh - probably the only somewhat hard to get legendary in vanilla as many guilds quit raiding after BC was announced, but individual skill still not being a factor in any way or shape. We had a LOT of terrible players and still managed to get two of them, on two terrible players no less.
Legendaries in TBC:
Now we get to the good part - the glaives. At this point I was raiding with Last Resort and got the world second kill of Illidan. 56 kills later (yeah.) I still only had the offhand glaive and saw everyone and their mother running around with the set. Was this annoying? Well of course, but not because of the items themselves. The glaives were a HUGE dps increase and sunwell plateau progression was a completely different beast with them. I personally couldn't care less if johnny two shoes had the set or not, when you're a hardcore player items are only the means to an end - early kills. As long as legendaries don't get in the way of a proper race, then I have absolutely no problem with them being given to LFR players as well.
Thori'dal was RNG as well, but I was perfectly fine with it. It dropped from the last boss in the expansion, it was inconsequencial to the progress.
LFR players having legendaries won't change a thing for people competing for the first kills, that's why they are the ones that don't care. People whining are the ones who care more about the "exclusivity" than the item itself, which in my opinion is just senseless. I wouldn't have cared if everyone and their dogs had the glaives back then, as long as everyone got them at the same time. Gear won't make you a better player, and if you're a good player you don't mind everyone else having the same gear, because you know you'll still shine no matter what. People who put as much effort into the game as world first guilds do only care about getting through the hardest challenge the game has to offer and the glory of being the first on doing so, no one puts that kind of dedication into the game for the items.
In this legendary quest everyone is putting the same time and effort into it (you're not raiding normal or heroic for the legendary drops, they just happen to be present in all difficulties and you can just do LFR as well if you're so inclined), so yes, everyone deserves to have the same payback, no matter what difficulty they are playing on. SoO will likely be the last instance in the expansion, so making the last reward for the legendary questline RNG is completely fine as long as you aren't able to complete it before the race is done.
I would still prefer something like having a quest item drop from each of the bosses and you needing say 5-6 full runs to get the required amount. Hardcore guilds would be able to get them slightly earlier, while still allowing everyone to get them a few weeks later.
If you're still playing WoW for the items, I think you might just be missing the point of the game. See them as a means to an end and not the contrary. I can understand enjoying the game for the challenge, the community or the lore, but not for items. I probably rambled quite a bit, but I hope I got my point across.
"Why do we fight? To protect home and family, to preserve balance and bring harmony. For my kind the true question is, what is worth fighting for?"
just make the lgendary reward of LFR ilevel and make it upgradable with items from normal and heroic garrosh to their respective ilevels? everyone gets legendary for the content they were capable of doing, LFRs are happy they got legendary, HC raiders are happy, since they got better legendary for their effort, win?