What do you care? It's a game with a bunch of strangers. Doesn't matter at all in real life. Get your priorities straight.
What do you care? It's a game with a bunch of strangers. Doesn't matter at all in real life. Get your priorities straight.
Not saying that the previous legendary systems were great by any means, was just trying to explain why I didn't feel like Vanilla/BC legendaries were merely RNG fests (which is the argument the poster I quoted put forth).
Every system of legendaries has had some form of weakness.
All legendaries pre-Wotlk had the issue of "only one player can get them at once, and they take forever to get, and very few players will end up with them before they're irrelevant to progression".
When Valanyr came about, blizzard tuned up the accessibility knob a tad and generally someone with 30 fragments was someone who could kill Yogg+1, but you could still only work on one healer at once and if they quit the game or left the guild you were in trouble.
Shadowmourne was the next experiment, while still similar to Valanyr it segmented the collection process so that you could have multiple people working on different stages at once. It also varied up the RNG with a few static collection/boss challenge based requirements. Tarecgosa's staff and the Fangs of the Father both used similar systems. The problem was these legendaries stopped working so well in the age of LFR and accessibility, and there was still the issue of guild politics, classes/players feeling left out in general.
So in MoP, they make legendary collection a massive expansion wide quest chain with mixes of RNG collection, static collection and solo challenges, and they made it accessible to anyone and everyone who was willing to put the time in.
Pros of this system:
- everyone can get a legendary if they want
- no problem with guild politics and preference
- mix of completion requirements
- long-term player investment
- lore tie ins
- useful and relevant to progression guilds
Cons of the system:
- can create rifts in progression guilds with players who are behind
- rewards such as the stats gem and prismatic socket lack a legendary feel, the meta gem is a lot better in this regard
- some weird requirements such as the PVP quests to get the prismatic socket, feels very forced and for some players frustrating
- over-use of RNG, needs more balance
- solo scenario that doesn't make it completely and utterly clear that it may not be your gear that's failing you
- can feel more like a chore than a legendary quest (once you're onto your third RNG collection quest...)
- no tie-ins to raid difficulty, unlike non-legendary gear
Some suggestions that I think would improve the legendary quest for everybody:
- every reward has some kind of proc or visual benefit which goes beyond "500 agi"
- let players nurture their legendary rewards for the entire expansion instead of having to drop them
- make them independant to individual gear slots so that they aren't added to the gear acquiral/maintenance budget
- let players improve the power of their rewards by completing certain raid difficulty milestones AND/OR make the acquisition of the legendary rewards noticeably faster based on difficulty
- make rewards have some procs and/or benefits that are class specific and some that are role specific
- if the quest is going to be RNG, give a guaranteed drop mechanism somewhere so that players know there's an ending, unlike pre-fix secrets, runestones and sigils
- give some kind of a way for someone who's finished to help a guildie catch up faster (this will be harder though)
I'm open for discussion.
The quest chain is so grindy that I wonder, maybe the sane people are the people who don't finish it.
pretty sure Ra-den since the patch has a 100% droprate to my knowledge. I can't 100% confirm but i know we had 5 people left on runestones last week and all 5 got 1 off ra-den. and this week we had 1 person left on runestones and my monk starting secrets and what do you know we got 1 runestone for him and 1 secret for me. so blizz gave us heroic raiders a nice little anti-RNG. and a nice catch up for heroic raiders swapping toons like me.
the legendary will hands down be heroic only... there's no logical reason to make it anything different. If they make it available in LFR, then that just means that blizzard doesn't care about hardcore raiders. Legendaries are legendary for a reason... if everyone ran around with one, what would make them so legendary?
Most likely the wisest Enhancement Shaman.
Nothing has been hardcore about legendaries to date apart from time invested fishing for random drops or dogged perseverence. They have never been the sole domain of the "hardcore" raider, as much as some of you would like to perpetuate the fiction.
LFR people are going to get the legendary, whatever it is, and people are going to cry. Their tears will be delicious.
Yes you will get a 'real' legendary in 5.4 from LFR, while being afk.
You will also get a 'real' Gladiator title and mount, if you complete one arena game that season (doesn't have to be a win, you can just afk once it pops).
hmmm i was actually hoping for legendary trinket for the quest line and another legendary weapon for class specific questline like dragonwrath/shadowmourne
@OP yep the wraithon's legendary questline will most likely give legendary by doing lfr
http://oce.op.gg/summoner/userName=dw+soul+roc in oceanic now Lol
5172-1206-0622 pokemon FC Lets Battle!!
I can't say it since they frown upon using that word here, but you must be ...
274 guilds have killed Ra-Den. over 28 thousand have killed Jin'Rokh normal. Even with t15 gear only 1054 guilds have killed h Sha of Fear. 48 thousand have killed normal stone guards.
Making content that 1 freaking percent of raiders (who are already a fraction of the total playerbase) will see when it's current means they don't care about hardcore raiders ?
This is by far the most legendary item WoW has ever seen, because it's the only one that's required literally an expansion-long commitment to obtain. Nothing else has required anywhere near this level of time investment.
I am the one who knocks ... because I need your permission to enter.
Though is it the only legendary you can obtain by logging in, pressing one button to queue from a capital city and then autoattacking each boss. Yes sometimes you may get kicked for just autoattacking but lately I've seen so, so many do just that.
Any legendary obtainable by afk/autoattacking means is not really a legendary and any fun, as you know that even if you put in the effort to kill bosses on normal or heroic, some LFR player who can just autoattack or do 50k dps, can get better luck than you and complete it first.
My bet: collect 8 wolf pelts!
But anyway: i'm just as curious as all of you - maybe we can find stuff in flexi, normal and heroic mode to further improve the legendary weapons (ie: +ilvl, +proccs, +whatever) but honestly i don't care if a LFR-hero get the same piece in the end, he also needed to collect his VP, stones, etc. and run the instances multiple times.
Yeah, there might be some afk-lords that get it, but i'll probably never see them again ... so. Majority of each lfr group still do their best to get the thing done.