1. #1

    Catch-all technology to cater to the hardcore

    So most veteran players would agree that there aren't much options outside of endgame to challenge oneself. The only way to really accomplish it is through challenges like Ironman or leveling without talents, whatever it might be.

    What if there were a simple tool in the interface in which you could adjust your stats/damage/healing/armor on a scale from, say, 10%-100% of maximum balanced power (100% being the current, blizzard implemented spell power). The interface would work very similarly to the graphics/video menus.

    The huge benefit I see to this type of technology would be a way to revitalize all old content by simply allowing players to make it as challenging as they'd like. You would never have to balance low levels again and it would add an infinite number of unique options for players to run with. Another huge benefit? You don't have to gimp anything else. You can use all of your spells, abilities, talents, etc. to their full advantage.

    I'll give an example: a level 70 twink guild wants to raid ssc/tk again but feels way op'd

    The entire raid group goes in with any gear they want (presumably way better than they need) and nerf themselves to whatever equivalent ilevel they want. Self-nerf heals by 75%, damage by 75%, and health by 30-50% and you're sitting right where you were 5 years ago with respect to character power. No raid tuning required anymore by blizzard!

    Thoughts?

  2. #2
    The Insane Aquamonkey's Avatar
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    Or just take off some gear.

  3. #3
    Yeah i was going to say, isnt that the same as wearing blue gear instead of purple etc.

    Like if you want to go back and do Naxx in wrath, go farm/buy gear slightly less appropriate for that raid?

  4. #4
    Eh, the game is bursting with content. I guess there's a certain kind of person who wants to "challenge" themselves with weird disadvantages like this but it wouldn't be many.
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  5. #5
    Spam Assassin! MoanaLisa's Avatar
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    The end effect is not so different from the level scaling that everyone has been talking about. Just more self-directed than the other suggestions.
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  6. #6
    Deleted
    Would imagine that making things harder. But dont think hard means more fun persé.

  7. #7
    This is the exact opposite of what people want. Hardcore players want to be able to put their gear to use. Well how many actually care about stuff like this is a different matter.

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