I haven't seen anyone say that vanilla raids didn't need strategy, where are you seeing these things?
If you compared Nefarian to today's raids every class call would be used at once. So handling the overhealing of tanks, no dps from hunters, warlocks running to the corners to hide their infernals, burning totems, priests limited to certain spells and druids unable to heal.
Today we have complex rotations coupled with complex mechanics which also involve a *lot* of running around. No more are the days of applying a dot and spamming another attack for 15 seconds. Priests using either prayer of healing or circle of healing. Shamans using nothing but low ranked chain heal. Tell me this was harder?
Maybe a better example would be the Opportunistic Strike mechanic on Will. There's quite a few different kinds of mechanics that didn't exist in Vanilla simply because they only developed the tech for it recently.
But I think the biggest difference is simply the sheer number of mechanics a fight can have in MoP versus Vanilla. Naturally, as a game gets older it needs to get more complex. If you went back in time to your Vanilla days and played it you'd probably find it all easy because you have years of experience now, and most of the game isn't new to you anymore.
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Last edited by Gilian; 2013-06-21 at 01:09 PM.
Anyone claiming that vanilla raids did not have tactics is plain out retard and the claim of such is a pinnacle of proof that one never played in vanilla.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
In the old days a bad tank would consistently make DPSers miserable. Nowadays stupid DPSers will occasionally make the tanks life miserable. I much prefer the current system, although it has flaws for sure.
Durumu's pre-nerf maze was just as much of a joke. Neither of those mechanics are easier or harder to deal with than Thaddius'. The dancing itself on Thaddius was never hard, it was just a mechanic that made the encounter fun. Even with 40 man groups I never heard of a guild that took a long time to master it, although obviously it's more likely to have a player lose focus in a 40 man raid than it is in a 25 man raid.
As to why there was an addon? Today there are arrows for Attenuation and there is even an entire addon for the ridiculously simple dance on the Sha of Fear platforms. I know for a fact the top guilds today can easily kill both Sha of Fear and Zor'lok without these addons, just as I know for a fact that the top guilds back in classic easily killed Thaddius without an arrow addon. The addons were used simply because someone made them, in which case there was little reason not to use them. It's the same shit today.
So no, it wouldn't have been remotely hard for good video gamers 6 years ago to deal with attenuation. I'm a living example of this, and I was fairly fucking average as far as Naxxramas level raiders went. I also didn't play a single expansion between classic and MOP, so I'm as good of an example as you'll get.
I remember as a Hunter, Razorgore was my sworn enemy. There were many times I wanted to just miss raiding on the days we went into BWL. I just remember kiting forever and ever and ever through most of BWL. It was awful. Then farming for NR gear. I hated it so much. We didn't get DKP for doing world bosses with my guild, so I never wanted to go for them to get NR gear. Then I had to grind out rep after rep for AQ and Nax. I hit revered then spent the gold on mats and the attunement because I was just so sick of doing Strath UD. Whenever we weren't raiding, we were in Strath UD farming rep to get into Nax. Then we finally got enough folks that we could start clearing Nax and holy hell, the gear requirements and difficulty spike was atrocious. T_T
I never got the 2h sword from ZG until near the end of Vanilla either. I always lost it or got ninja'd. I quit one guild on the spot when they brought in a different hunter on Jin'do and gave it to him when I won the loot roll. I was infuriated as I'd been in there for hours and hours wiping on stupid crap with the guild, then they brought in this other hunter and gave him the sword. That guild fell apart within a week of that as well. All it took was myself and about 5 other core raiders to follow me and quit them to kill that guild. We ended up joining another guild and were the 2nd best Horde guild on the server through Vanilla. The guild kind of fell apart during TBC, though understandably as the gear gap between Vanilla and TBC was huge. We were replacing gear we worked on getting for months and months within hours of stepping into TBC. A lot of people quit playing then. I took an 8 month break myself.
Vanilla wasn't the end all be all of MMO's or raiding. It was, however, the beginning of the biggest paid MMO to date.